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<blockquote data-quote="Cleon" data-source="post: 5852035" data-attributes="member: 57383"><p>There's a Large-sized Giant Raven in <em><strong>Frostburn</strong></em>.</p><p></p><p>The AD&D "Huge Raven" is a man-sized intermediary between the (Large-size) Giant Raven and a regular Small-sized raven.</p><p></p><p>It'd be easy enough to stat up as a "Dire Raven". Just take an Executioner's Raven and transmute it from Extraplanar Magical Beast to Animal, then remove its Aligned Sight and darkvision:</p><p></p><p><span style="font-size: 15px"><strong><s>Executioner's</s> Dire Raven</strong></span></p><p>Medium Animal</p><p><strong>Hit Dice:</strong> 2d8+2 (12 hp)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 10 ft. (2 squares), fly 70 ft. (average)</p><p><strong>Armor Class:</strong> 16 (+4 Dex, +2 natural), touch 14, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +1/+0</p><p><strong>Attack:</strong> Bite +5 melee (1d6-1)</p><p><strong>Full Attack:</strong> Bite +5 melee (1d6-1) and 2 claws +0 melee (1d3-1)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Eye gouge</p><p><strong>Special Qualities:</strong> Evasion, low-light vision, resistance to disease</p><p><strong>Saves:</strong> Fort +4, Ref +7, Will +4</p><p><strong>Abilities:</strong> Str 8, Dex 19, Con 13, Int 2, Wis 12, Cha 10</p><p><strong>Skills:</strong> Spot +8, Tumble +6</p><p><strong>Feats:</strong> Flyby Attack, Weapon Finesse (B)</p><p><strong>Environment:</strong> Temperate forests</p><p><strong>Organization:</strong> Solitary, pair, or flock (3-8)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 3-6 HD (Large)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p> <em>A raven as big as a small human.</em></p><p> </p><p>Dire ravens have the same habits and diet as normal-sized carrion crows and ravens. Like their smaller cousins, these scavenger birds are remarkably intelligent animals. A young dire raven can be tamed and taught tricks. In the wild, dire ravens sometimes learn cunning stratagems to find food or deceive predators.</p><p> </p><p>Dire ravens show little fear of humanoids. They normally only fight if they feel their lives or nests are endangered. However, a hungry enough flock might try to kill and eat man-sized creatures.</p><p> </p><p>Dire ravens are about 5 feet long and have wingspans of about 10 feet.</p><p> </p><p> <strong>COMBAT</strong></p><p> Dire ravens tend to strike at their opponents' eyes, attempting to blind them. They usually fly away as soon as a battle turns against them.</p><p></p><p><strong>Eye Gouge (Ex):</strong> If a dire raven scores a critical hit with its bite attack, the target must succeed on a DC 15 Reflex save or lose the sight in one eye, becoming permanently dazzled (or blinded if they lose the use of all its eyes). A <em>remove blindness/deafness</em> spell can heal the injury. The save DC is Dexterity-based.</p><p></p><p><strong>Resistant to Disease (Ex):</strong> A dire raven has a cast-iron stomach. It has a +2 bonus on Fortitude saves to resist normal diseases, but not supernatural or magical diseases such as mummy rot.</p><p></p><p><strong>Skills:</strong> A dire raven has a +4 racial bonus on Spot checks.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5852035, member: 57383"] There's a Large-sized Giant Raven in [I][B]Frostburn[/B][/I]. The AD&D "Huge Raven" is a man-sized intermediary between the (Large-size) Giant Raven and a regular Small-sized raven. It'd be easy enough to stat up as a "Dire Raven". Just take an Executioner's Raven and transmute it from Extraplanar Magical Beast to Animal, then remove its Aligned Sight and darkvision: [SIZE=4][B][S]Executioner's[/S] Dire Raven[/B][/SIZE] Medium Animal [B]Hit Dice:[/B] 2d8+2 (12 hp) [B]Initiative:[/B] +4 [B]Speed:[/B] 10 ft. (2 squares), fly 70 ft. (average) [B]Armor Class:[/B] 16 (+4 Dex, +2 natural), touch 14, flat-footed 12 [B]Base Attack/Grapple:[/B] +1/+0 [B]Attack:[/B] Bite +5 melee (1d6-1) [B]Full Attack:[/B] Bite +5 melee (1d6-1) and 2 claws +0 melee (1d3-1) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Eye gouge [B]Special Qualities:[/B] Evasion, low-light vision, resistance to disease [B]Saves:[/B] Fort +4, Ref +7, Will +4 [B]Abilities:[/B] Str 8, Dex 19, Con 13, Int 2, Wis 12, Cha 10 [B]Skills:[/B] Spot +8, Tumble +6 [B]Feats:[/B] Flyby Attack, Weapon Finesse (B) [B]Environment:[/B] Temperate forests [B]Organization:[/B] Solitary, pair, or flock (3-8) [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 3-6 HD (Large) [B]Level Adjustment:[/B] — [I]A raven as big as a small human.[/I] Dire ravens have the same habits and diet as normal-sized carrion crows and ravens. Like their smaller cousins, these scavenger birds are remarkably intelligent animals. A young dire raven can be tamed and taught tricks. In the wild, dire ravens sometimes learn cunning stratagems to find food or deceive predators. Dire ravens show little fear of humanoids. They normally only fight if they feel their lives or nests are endangered. However, a hungry enough flock might try to kill and eat man-sized creatures. Dire ravens are about 5 feet long and have wingspans of about 10 feet. [B]COMBAT[/B] Dire ravens tend to strike at their opponents' eyes, attempting to blind them. They usually fly away as soon as a battle turns against them. [B]Eye Gouge (Ex):[/B] If a dire raven scores a critical hit with its bite attack, the target must succeed on a DC 15 Reflex save or lose the sight in one eye, becoming permanently dazzled (or blinded if they lose the use of all its eyes). A [I]remove blindness/deafness[/I] spell can heal the injury. The save DC is Dexterity-based. [B]Resistant to Disease (Ex):[/B] A dire raven has a cast-iron stomach. It has a +2 bonus on Fortitude saves to resist normal diseases, but not supernatural or magical diseases such as mummy rot. [B]Skills:[/B] A dire raven has a +4 racial bonus on Spot checks. [/QUOTE]
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