Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Greyhawk monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5870637" data-attributes="member: 57383"><p><strong>Aurotyugh Working Draft</strong></p><p></p><p><span style="font-family: 'Verdana'"><strong><span style="font-size: 15px">Aurotyugh</span></strong></span></p><p> <span style="font-family: 'Verdana'"><strong></strong><span style="font-size: 10px">Large Aberration</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Hit Dice:</strong> 18d8+90 (171 hp)</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Initiative:</strong> +0</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Speed:</strong> 20 ft. (4 squares)</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Armor Class:</strong> 20 (–1 size, +11 natural), touch 9, flat-footed 20</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong> +13/+25</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Attack:</strong> Bite +18 melee (3d6+6</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">/19-20</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">) or </span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">tentacle +19 melee (1d4+3)</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Full Attack:</strong> </span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">Bite +18 melee (3d6+6/19-20) </span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"> and 2 tentacles </span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">+17 melee (1d4+3)</span></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> <strong>Space/Reach:</strong> 10 ft./5 ft. (20 ft. with tentacle)</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Special Attacks:</strong> Constrict 1d4+4, gnaw 3d6+12, improved grab, soften</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Special Qualities:</strong> All-around vision, darkvision 90 ft., immunity to disease and poison, mimic hoard, rust sensitivity, scent, telepathy 60 ft.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Saves:</strong> Fort +11, Ref +6, Will +12</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Str 23, Dex 10, Con 21, Int 7, Wis 12, Cha 10</span></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> <strong>Skills:</strong> Disguise +12* (+20 as treasure), Listen +17, Spot +17</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Feats:</strong> </span>Alertness, Improved Initiative, Lightning Reflexes, Multiattack, Improved Critical (bite), Power Attack, Weapon Focus (tentacle) </span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> <strong>Environment:</strong> Underground</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Organization:</strong> Solitary</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"> 10</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Treasure:</strong> </span>Standard coins, triple goods (gems only), standard items</span><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Alignment:</strong> Usually neutral</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Advancement:</strong></span> 19-20 HD (Large); 21-35 HD (Huge); 36-48 HD (Gargantuan)</span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> <strong>Level Adjustment:</strong> —</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span><em>The massive pile of gold suddenly stand up on three elephantine legs, revealing itself to be a bizarre creature. Two powerful tentacles whip from its sides, eager to pull victims towards a maw full of crystalline teeth that suddenly gapes in its belly. From atop the conical creature sprouts a stalk which branches into three huge golden eyes.</em> </p><p> </p><p>An aurotyugh is a rare relative of the otyugh with a body of "living metal" instead of ordinary flesh. The touch of an aurotyugh can magically soften almost any material, and they have immensely powerful jaws with teeth that are literally made of diamond. This combination means an aurotyugh can chew through almost anything. Aurotyughs eat any kind of metal or flesh, preferring mineral-rich organic materials like bone. They do not wallow in rotting filth like a normal otyugh, but collect piles of decaying bones and rusting metal. Aurotyughs collect treasure, and their diamond teeth are also valuable <span style="font-family: 'Verdana'"><span style="font-size: 10px">—</span></span> its teeth are the "triple goods (gems)" in the Treasure entry.</p><p> </p><p> A typical aurotyugh has a body 8 feet in diameter and stands 6 feet tall, not including its 7 foot long eyestalk or 20 foot long tentacles. It weighs almost 4000 pounds.</p><p> </p><p> Aurotyughs speak Terran.</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> </span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>COMBAT</strong></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span> Aurotyughs disguise themselves as piles of treasure to attract victims, lashing out at surprised adventurers with their tentacles. An aurotyugh grapples its opponents, uses its ability to soften armor to make them more vulnerable, then begins to gnaw.</span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">An outmatched aurotyugh will fight to the death rather than flee, but may offer treasure to bribe it enemies into sparing its life.</span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span><strong>All-Around Vision (Ex):</strong></span> <span style="font-family: 'Verdana'"> An aurotyugh's flexible eyestalk allows it to look in any direction, providing a +4 racial bonus on Spot and Search checks. An aurotyugh can't be flanked.</span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> </span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"> <strong>Constrict (Ex):</strong> An aurotyugh deals automatic tentacle damage with a successful grapple check.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Improved Grab (Ex):</strong> To use this ability, </span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">an aurotyugh</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"> must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can Constrict or Gnaw.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Gnaw (Ex):</strong> A</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">n aurotyugh</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"> can deal automatic bite damage with a successful grapple check.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span><strong>Mimic Hoard (Ex):</strong></span> <span style="font-family: 'Verdana'"> An aurotyugh can assume the form of a hoard of gold that fills roughly 175 cubic feet (15 feet diameter by 1 foot tall). This gold form can be of almost any appearance (a statue, mound of coins, pile of raw nuggets, stack of ingots, et cetera), including combinations like several small gold statues mixed in a pile of coins. The creature cannot substantially alter its size, though. An aurotyugh's body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the aurotyugh can detect the ruse with a successful Spot check opposed by the aurotyugh's Disguise check. Of course, by this time it is generally far too late.</span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span><strong> Rust Sensitivity (Ex):</strong> An aurotyugh's metallic biology is partly vulnerable to rusting attacks. The <em>rusting grasp</em> spell affects an aurotyugh as if if were a ferrous creature. Rust special attacks, such as the antennae of a rust monster, have the same affect on an aurotyugh as a <em>rusting grasp</em> spell: 3d6 damage +1 per caster level (max +15) per successful attack. If the rust attack has no CL, use the HD of the attacker. </span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span><strong>Soften (Su):</strong> Aurotyughs can soften any material they touch, including metal, stone, and hard living tissues such as bone or chitin. The aurotyugh can soften any opponent or object it hits with an attack roll. If the opponent is wearing any armor, the soften attack affects the armor. If the opponent is not wearing armor, or armor that has been completely softened by previous attacks, the opponent is softened instead. A living creature or magic item can negate the soften attack with a DC 24 Fortitude save. For each successful soften attack, the target (or its armor) suffers </span><span style="font-family: 'Verdana'"><span style="font-size: 10px">a -2 penalty to its </span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">hardness, </span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">armor bonus, natural armor bonus</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"> and any damage reduction that is bypassed by any mundane material. Note that this penalty can not reduce any enhancement bonus the target might have on its armor or natural armor</span></span><span style="font-family: 'Verdana'">. The effect last for 10 minutes. The save DC is Constitution-based. </span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"> </span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"> <strong>Telepathy (Su):</strong> An </span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">aur</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">otyugh can automatically detect the presence of any conscious being with an Intelligence score within a 60 foot radius of its position. It can sense the direction of the mind, but not their intelligence or precise location. The </span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">aur</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">otyugh can not delve into the thoughts of the minds it detects, but can sense their general emotional state.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">An </span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">aur</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">otyugh's telepathy allows it to comprehend the basic meaning of any communications the minds it detects attempt to make, although only as crude one to four word concepts. For example, if a person offers a complicated peace treaty to an </span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">aur</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">otyugh it would only understand "Me make friends".</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">As well as receiving thoughts, an aurotyugh can project its own thoughts to be "heard" by any unshielded mind within range of its telepathy. Its ability to project thoughts is limited to the same crude concepts as its ability to receive thoughts.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Aurotyugh telepathy can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. It is useless against any effect that blocks mind-affecting powers, such as <em>thought shield</em> or <em>mind blank</em>.</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Skills: </strong></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">Aurotyughs</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"> have a +4 racial bonus on Spot checks from its keen eyesight. *An aurotyugh has a</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">+8 racial bonus on Disguise checks when mimicking treasure, due to its mimic hoard special ability.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5870637, member: 57383"] [b]Aurotyugh Working Draft[/b] [FONT=Verdana][B][SIZE=4]Aurotyugh[/SIZE] [/B][SIZE=2]Large Aberration [B]Hit Dice:[/B] 18d8+90 (171 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 20 ft. (4 squares) [B]Armor Class:[/B] 20 (–1 size, +11 natural), touch 9, flat-footed 20 [B]Base Attack/Grapple:[/B] +13/+25 [B]Attack:[/B] Bite +18 melee (3d6+6[/SIZE][/FONT][FONT=Verdana][SIZE=2]/19-20[/SIZE][/FONT][FONT=Verdana][SIZE=2]) or [/SIZE][/FONT][FONT=Verdana][SIZE=2]tentacle +19 melee (1d4+3)[/SIZE][/FONT][FONT=Verdana][SIZE=2] [B]Full Attack:[/B] [/SIZE][/FONT][FONT=Verdana][SIZE=2]Bite +18 melee (3d6+6/19-20) [/SIZE][/FONT][FONT=Verdana][SIZE=2] and 2 tentacles [/SIZE][/FONT][FONT=Verdana][SIZE=2]+17 melee (1d4+3)[/SIZE] [/FONT] [FONT=Verdana][SIZE=2] [B]Space/Reach:[/B] 10 ft./5 ft. (20 ft. with tentacle) [B]Special Attacks:[/B] Constrict 1d4+4, gnaw 3d6+12, improved grab, soften [B]Special Qualities:[/B] All-around vision, darkvision 90 ft., immunity to disease and poison, mimic hoard, rust sensitivity, scent, telepathy 60 ft. [B]Saves:[/B] Fort +11, Ref +6, Will +12 [B]Abilities:[/B][/SIZE][/FONT][FONT=Verdana][SIZE=2] Str 23, Dex 10, Con 21, Int 7, Wis 12, Cha 10[/SIZE] [/FONT] [FONT=Verdana][SIZE=2] [B]Skills:[/B] Disguise +12* (+20 as treasure), Listen +17, Spot +17 [B]Feats:[/B] [/SIZE]Alertness, Improved Initiative, Lightning Reflexes, Multiattack, Improved Critical (bite), Power Attack, Weapon Focus (tentacle) [/FONT] [FONT=Verdana][SIZE=2] [B]Environment:[/B] Underground [B]Organization:[/B] Solitary [B]Challenge Rating:[/B][/SIZE][/FONT][FONT=Verdana][SIZE=2] 10[/SIZE][/FONT][FONT=Verdana][SIZE=2] [B]Treasure:[/B] [/SIZE]Standard coins, triple goods (gems only), standard items[/FONT][FONT=Verdana][SIZE=2] [B]Alignment:[/B] Usually neutral [B]Advancement:[/B][/SIZE] 19-20 HD (Large); 21-35 HD (Huge); 36-48 HD (Gargantuan) [/FONT] [FONT=Verdana][SIZE=2] [B]Level Adjustment:[/B] — [/SIZE][/FONT][I]The massive pile of gold suddenly stand up on three elephantine legs, revealing itself to be a bizarre creature. Two powerful tentacles whip from its sides, eager to pull victims towards a maw full of crystalline teeth that suddenly gapes in its belly. From atop the conical creature sprouts a stalk which branches into three huge golden eyes.[/I] An aurotyugh is a rare relative of the otyugh with a body of "living metal" instead of ordinary flesh. The touch of an aurotyugh can magically soften almost any material, and they have immensely powerful jaws with teeth that are literally made of diamond. This combination means an aurotyugh can chew through almost anything. Aurotyughs eat any kind of metal or flesh, preferring mineral-rich organic materials like bone. They do not wallow in rotting filth like a normal otyugh, but collect piles of decaying bones and rusting metal. Aurotyughs collect treasure, and their diamond teeth are also valuable [FONT=Verdana][SIZE=2]—[/SIZE][/FONT] its teeth are the "triple goods (gems)" in the Treasure entry. A typical aurotyugh has a body 8 feet in diameter and stands 6 feet tall, not including its 7 foot long eyestalk or 20 foot long tentacles. It weighs almost 4000 pounds. Aurotyughs speak Terran. [FONT=Verdana][SIZE=2] [B]COMBAT[/B] [/SIZE] Aurotyughs disguise themselves as piles of treasure to attract victims, lashing out at surprised adventurers with their tentacles. An aurotyugh grapples its opponents, uses its ability to soften armor to make them more vulnerable, then begins to gnaw. An outmatched aurotyugh will fight to the death rather than flee, but may offer treasure to bribe it enemies into sparing its life.[/FONT][FONT=Verdana] [/FONT] [FONT=Verdana][SIZE=2] [/SIZE][B]All-Around Vision (Ex):[/B][/FONT] [FONT=Verdana] An aurotyugh's flexible eyestalk allows it to look in any direction, providing a +4 racial bonus on Spot and Search checks. An aurotyugh can't be flanked. [/FONT] [FONT=Verdana][SIZE=2] [/SIZE][/FONT][FONT=Verdana][SIZE=2] [B]Constrict (Ex):[/B] An aurotyugh deals automatic tentacle damage with a successful grapple check. [/SIZE][/FONT][FONT=Verdana][SIZE=2][B]Improved Grab (Ex):[/B] To use this ability, [/SIZE][/FONT][FONT=Verdana][SIZE=2]an aurotyugh[/SIZE][/FONT][FONT=Verdana][SIZE=2] must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can Constrict or Gnaw. [B]Gnaw (Ex):[/B] A[/SIZE][/FONT][FONT=Verdana][SIZE=2]n aurotyugh[/SIZE][/FONT][FONT=Verdana][SIZE=2] can deal automatic bite damage with a successful grapple check. [/SIZE][B]Mimic Hoard (Ex):[/B][/FONT] [FONT=Verdana] An aurotyugh can assume the form of a hoard of gold that fills roughly 175 cubic feet (15 feet diameter by 1 foot tall). This gold form can be of almost any appearance (a statue, mound of coins, pile of raw nuggets, stack of ingots, et cetera), including combinations like several small gold statues mixed in a pile of coins. The creature cannot substantially alter its size, though. An aurotyugh's body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the aurotyugh can detect the ruse with a successful Spot check opposed by the aurotyugh's Disguise check. Of course, by this time it is generally far too late. [/FONT] [FONT=Verdana][SIZE=2] [/SIZE][B] Rust Sensitivity (Ex):[/B] An aurotyugh's metallic biology is partly vulnerable to rusting attacks. The [I]rusting grasp[/I] spell affects an aurotyugh as if if were a ferrous creature. Rust special attacks, such as the antennae of a rust monster, have the same affect on an aurotyugh as a [I]rusting grasp[/I] spell: 3d6 damage +1 per caster level (max +15) per successful attack. If the rust attack has no CL, use the HD of the attacker. [/FONT][FONT=Verdana][SIZE=2] [/SIZE][B]Soften (Su):[/B] Aurotyughs can soften any material they touch, including metal, stone, and hard living tissues such as bone or chitin. The aurotyugh can soften any opponent or object it hits with an attack roll. If the opponent is wearing any armor, the soften attack affects the armor. If the opponent is not wearing armor, or armor that has been completely softened by previous attacks, the opponent is softened instead. A living creature or magic item can negate the soften attack with a DC 24 Fortitude save. For each successful soften attack, the target (or its armor) suffers [/FONT][FONT=Verdana][SIZE=2]a -2 penalty to its [/SIZE][/FONT][FONT=Verdana][SIZE=2]hardness, [/SIZE][/FONT][FONT=Verdana][SIZE=2]armor bonus, natural armor bonus[/SIZE][/FONT][FONT=Verdana][SIZE=2] and any damage reduction that is bypassed by any mundane material. Note that this penalty can not reduce any enhancement bonus the target might have on its armor or natural armor[/SIZE][/FONT][FONT=Verdana]. The effect last for 10 minutes. The save DC is Constitution-based. [/FONT] [FONT=Verdana][SIZE=2] [/SIZE][/FONT][FONT=Verdana][SIZE=2] [B]Telepathy (Su):[/B] An [/SIZE][/FONT][FONT=Verdana][SIZE=2]aur[/SIZE][/FONT][FONT=Verdana][SIZE=2]otyugh can automatically detect the presence of any conscious being with an Intelligence score within a 60 foot radius of its position. It can sense the direction of the mind, but not their intelligence or precise location. The [/SIZE][/FONT][FONT=Verdana][SIZE=2]aur[/SIZE][/FONT][FONT=Verdana][SIZE=2]otyugh can not delve into the thoughts of the minds it detects, but can sense their general emotional state. An [/SIZE][/FONT][FONT=Verdana][SIZE=2]aur[/SIZE][/FONT][FONT=Verdana][SIZE=2]otyugh's telepathy allows it to comprehend the basic meaning of any communications the minds it detects attempt to make, although only as crude one to four word concepts. For example, if a person offers a complicated peace treaty to an [/SIZE][/FONT][FONT=Verdana][SIZE=2]aur[/SIZE][/FONT][FONT=Verdana][SIZE=2]otyugh it would only understand "Me make friends". As well as receiving thoughts, an aurotyugh can project its own thoughts to be "heard" by any unshielded mind within range of its telepathy. Its ability to project thoughts is limited to the same crude concepts as its ability to receive thoughts. Aurotyugh telepathy can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. It is useless against any effect that blocks mind-affecting powers, such as [I]thought shield[/I] or [I]mind blank[/I].[/SIZE][/FONT][FONT=Verdana][SIZE=2] [B]Skills: [/B][/SIZE][/FONT][FONT=Verdana][SIZE=2]Aurotyughs[/SIZE][/FONT][FONT=Verdana][SIZE=2] have a +4 racial bonus on Spot checks from its keen eyesight. *An aurotyugh has a[/SIZE][/FONT][FONT=Verdana][SIZE=2]+8 racial bonus on Disguise checks when mimicking treasure, due to its mimic hoard special ability. [/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Greyhawk monsters
Top