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<blockquote data-quote="Cleon" data-source="post: 5889513" data-attributes="member: 57383"><p>Mayhaps I had a very, very good Bluff check? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p></p><p></p><p>I'd either have it affect both armour and hardness simultaneously or in a fixed sequence (e.g. hardness than armour).</p><p></p><p>I prefer the former.</p><p></p><p>Further, the victim shouldn't make a Fortitude check if it's only their equipment that's softened. The object struck might make a Fort save, though.</p><p></p><p>Also, I'm tempted to make it a save for half rather than save to negate.</p><p></p><p>How about this revision...</p><p></p><p><strong>Soften (Su):</strong> Aurotyughs can soften any material they touch, including metal, stone, and hard living tissues such as bone or chitin. The aurotyugh can soften any opponent or object it hits with an attack roll. If the opponent is wearing any armor, the soften attack affects the armor. If the opponent is not wearing armor, or armor that has been completely softened by previous attacks, the opponent is softened instead. A living creature or magic item can negate the soften attack with a DC Y Fortitude save. For each successful soften attack, the target (or its armor) suffers a -X penalty to its armor bonus, hardness, natural armor bonus and any damage reduction that is bypassed by any mundane material. The effect last for 10 minutes. The save DC is Constitution-based.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5889513, member: 57383"] Mayhaps I had a very, very good Bluff check? :cool: I'd either have it affect both armour and hardness simultaneously or in a fixed sequence (e.g. hardness than armour). I prefer the former. Further, the victim shouldn't make a Fortitude check if it's only their equipment that's softened. The object struck might make a Fort save, though. Also, I'm tempted to make it a save for half rather than save to negate. How about this revision... [B]Soften (Su):[/B] Aurotyughs can soften any material they touch, including metal, stone, and hard living tissues such as bone or chitin. The aurotyugh can soften any opponent or object it hits with an attack roll. If the opponent is wearing any armor, the soften attack affects the armor. If the opponent is not wearing armor, or armor that has been completely softened by previous attacks, the opponent is softened instead. A living creature or magic item can negate the soften attack with a DC Y Fortitude save. For each successful soften attack, the target (or its armor) suffers a -X penalty to its armor bonus, hardness, natural armor bonus and any damage reduction that is bypassed by any mundane material. The effect last for 10 minutes. The save DC is Constitution-based. [/QUOTE]
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