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Converting Greyhawk monsters
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<blockquote data-quote="Echohawk" data-source="post: 5961834" data-attributes="member: 9849"><p>I really like the explanation of the aurotyugh wallowing in decaying metal, and the vulnerability to rust idea. I'm also mildly in favor of the poison save bonus.</p><p></p><p>But I confess the only reason there is a "mildly" in there is because I think the odds of that ability actually coming into play are pretty low, and 4e monster design has trained me to dislike monster abilities that aren't likely to be used in play. I know it is a little sacrilegious but at least from a DM's perspective, I really like 4e monster design. From a fluff, history and lore point of view, not so much, but from a usefulness-in-play perspective, very much so.</p><p></p><p>I am really hoping that D&D Next can keep the usefulness-in-play parts of 4e monster design, but add back spoonfuls of the history and lore from earlier editions.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 5961834, member: 9849"] I really like the explanation of the aurotyugh wallowing in decaying metal, and the vulnerability to rust idea. I'm also mildly in favor of the poison save bonus. But I confess the only reason there is a "mildly" in there is because I think the odds of that ability actually coming into play are pretty low, and 4e monster design has trained me to dislike monster abilities that aren't likely to be used in play. I know it is a little sacrilegious but at least from a DM's perspective, I really like 4e monster design. From a fluff, history and lore point of view, not so much, but from a usefulness-in-play perspective, very much so. I am really hoping that D&D Next can keep the usefulness-in-play parts of 4e monster design, but add back spoonfuls of the history and lore from earlier editions. [/QUOTE]
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