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Converting Greyhawk monsters
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<blockquote data-quote="Cleon" data-source="post: 6694145" data-attributes="member: 57383"><p>The Master Scorpion has a lot more powers than the Monarch, so it's still in the Red.</p><p></p><p>The AD&D differences between the two are:</p><p></p><p>The Master adds <em>ballistic attack</em>, <em>body control</em>, <em>control body</em>, <em>create sound</em>, <em>ectoplasmic form</em>, <em>ESP</em>, <em>immovability</em>, <em>inertial barrier</em>, <em>inflict pain</em>, <em>life draining</em>, <em>magnify</em>, <em>mind thrust</em>, <em>mindwipe</em>, <em>project force</em>, <em>prolong</em>, <em>suspend animation</em>, <em>telekinesis</em> and <em>tower of iron will</em>.</p><p></p><p>Curiously enough, the AD&D Master <strong>doesn't</strong> have <em>invisibility</em>, <em>life detection</em>, <em>psionic sense</em>, <em>psionic inflation</em> or <em>psychic drain</em> like the Monarchs do.</p><p></p><p>Oh, and the Master's psionic defense is different - it has <em>mental barrier</em> instead of <em>mind blank</em>, although I'm tempted to give it another defence, maybe <em>tower of iron will</em>, since <em>mental barrier</em> is a very different power in 3E than it is in AD&D.</p><p></p><p>It feels a bit wrong for the Master Scorpion to lack psionic powers the Monarch Scorpions have. In the original adventure the Monarchs "were smaller versions of their deadly master" so shouldn't their psionic powers be similar but fewer/lesser rather than half of them being different?</p><p></p><p>I'd be inclined to at least keep the <em>greater concealing amorpha</em>/<em>invisibility</em>, otherwise we'd have wasted all that time arguing over it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Anyhow, let's finish the Monarch Scorpion first before starting on the Master Scorpion. It has a fair few additional powers.</p><p></p><p></p><p></p><p>It doesn't require advanced tunneling powers to cover oneself in sand. Even I can do it!</p><p></p><p>We may want to add the standard "+X concealment for being covered" trick. I'd modify the Dune Dragon version, including a racial bonus to Hide (since they'll presumably be sand coloured like most desert scorpions). Maybe drop the "immobile bonus" bit and tweak the other numbers.</p><p></p><p><strong>Skills:</strong> A dune dragon gains a +4 racial bonus on Hide checks when in beach or desert areas. Further, a dune dragon can burrow through sand with only its eyes and nostrils showing, gaining a +8 cover bonus on Hide checks, which increases to a +24 cover bonus when the dune dragon is immobile.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6694145, member: 57383"] The Master Scorpion has a lot more powers than the Monarch, so it's still in the Red. The AD&D differences between the two are: The Master adds [I]ballistic attack[/I], [I]body control[/I], [I]control body[/I], [I]create sound[/I], [I]ectoplasmic form[/I], [I]ESP[/I], [I]immovability[/I], [I]inertial barrier[/I], [I]inflict pain[/I], [I]life draining[/I], [I]magnify[/I], [I]mind thrust[/I], [I]mindwipe[/I], [I]project force[/I], [I]prolong[/I], [I]suspend animation[/I], [I]telekinesis[/I] and [I]tower of iron will[/I]. Curiously enough, the AD&D Master [B]doesn't[/B] have [I]invisibility[/I], [I]life detection[/I], [I]psionic sense[/I], [I]psionic inflation[/I] or [I]psychic drain[/I] like the Monarchs do. Oh, and the Master's psionic defense is different - it has [I]mental barrier[/I] instead of [I]mind blank[/I], although I'm tempted to give it another defence, maybe [I]tower of iron will[/I], since [I]mental barrier[/I] is a very different power in 3E than it is in AD&D. It feels a bit wrong for the Master Scorpion to lack psionic powers the Monarch Scorpions have. In the original adventure the Monarchs "were smaller versions of their deadly master" so shouldn't their psionic powers be similar but fewer/lesser rather than half of them being different? I'd be inclined to at least keep the [I]greater concealing amorpha[/I]/[I]invisibility[/I], otherwise we'd have wasted all that time arguing over it! :p Anyhow, let's finish the Monarch Scorpion first before starting on the Master Scorpion. It has a fair few additional powers. It doesn't require advanced tunneling powers to cover oneself in sand. Even I can do it! We may want to add the standard "+X concealment for being covered" trick. I'd modify the Dune Dragon version, including a racial bonus to Hide (since they'll presumably be sand coloured like most desert scorpions). Maybe drop the "immobile bonus" bit and tweak the other numbers. [B]Skills:[/B] A dune dragon gains a +4 racial bonus on Hide checks when in beach or desert areas. Further, a dune dragon can burrow through sand with only its eyes and nostrils showing, gaining a +8 cover bonus on Hide checks, which increases to a +24 cover bonus when the dune dragon is immobile. [/QUOTE]
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