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Converting Greyhawk monsters
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<blockquote data-quote="Cleon" data-source="post: 6871506" data-attributes="member: 57383"><p>Hmm… I'd be more inclined to make it a continuous power than one the master scorpion has to make an action to use.</p><p></p><p>As for the name, I was going to go for "Attract Scorpions". I'd avoid using "Call" since that has a specific meaning as a spell descriptor.</p><p></p><p>As for how many scorpion-kind are attracted, I guess it ought to be based on the strength of the master scorpion. Maybe something like X dice of scorpions per Y HD?</p><p></p><p>The original adventure had large numbers of scorpions infesting the ruined palace that was the Master Scorpion's lair.</p><p></p><p>The greatest concentration of scorpions was in the chamber containing the Master Scorpion, which had 10 Monarch Scorpions, 10 Giant Scorpions, 20 Huge Scorpions, and 15 Manscorpions.</p><p></p><p>There were five other chambers containing set encounters with scorpions, totaling 1 Monarch Scorpion, 5 Giant Scorpions, 11 Huge Scorpions, 10 Large Scorpions, 6 Manscorpions, and 1 Scorpion Swarm.</p><p></p><p>Furthermore, there were random encounters with scorpions - on the Upper Levels of the palace these could be either 1 Scorpion Swarm, 1d6 Large Scorpions, 1d4 Huge Scorpions, 1d4 Giant Scorpions or 1d3 Monarch Scorpions. On the Lower Levels (closer to the Master) the numbers became 2d6 Large Scorpions plus 1 Scorpion Swarm*, 2d4 Huge Scorpions plus 1 Swarm*, 2d4 Giant Scorpions plus 1 Swarm* or 2d3 Monarch Scorpions.</p><p></p><p>*Every non-Monarch random encounter with scorpions on the Lower Levels of the palace was accompanied by a single Scorpion Swarm.</p><p></p><p>Looking at the numbers, it's noticeable that the main encounter contains roughly twice as many scorpions as all the other set encounters combined, suggesting that maybe the Attract Power works on twice as many scorpions as the Master's Control power does?</p><p></p><p>Hmm… I'll have to think about this a bit.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6871506, member: 57383"] Hmm… I'd be more inclined to make it a continuous power than one the master scorpion has to make an action to use. As for the name, I was going to go for "Attract Scorpions". I'd avoid using "Call" since that has a specific meaning as a spell descriptor. As for how many scorpion-kind are attracted, I guess it ought to be based on the strength of the master scorpion. Maybe something like X dice of scorpions per Y HD? The original adventure had large numbers of scorpions infesting the ruined palace that was the Master Scorpion's lair. The greatest concentration of scorpions was in the chamber containing the Master Scorpion, which had 10 Monarch Scorpions, 10 Giant Scorpions, 20 Huge Scorpions, and 15 Manscorpions. There were five other chambers containing set encounters with scorpions, totaling 1 Monarch Scorpion, 5 Giant Scorpions, 11 Huge Scorpions, 10 Large Scorpions, 6 Manscorpions, and 1 Scorpion Swarm. Furthermore, there were random encounters with scorpions - on the Upper Levels of the palace these could be either 1 Scorpion Swarm, 1d6 Large Scorpions, 1d4 Huge Scorpions, 1d4 Giant Scorpions or 1d3 Monarch Scorpions. On the Lower Levels (closer to the Master) the numbers became 2d6 Large Scorpions plus 1 Scorpion Swarm*, 2d4 Huge Scorpions plus 1 Swarm*, 2d4 Giant Scorpions plus 1 Swarm* or 2d3 Monarch Scorpions. *Every non-Monarch random encounter with scorpions on the Lower Levels of the palace was accompanied by a single Scorpion Swarm. Looking at the numbers, it's noticeable that the main encounter contains roughly twice as many scorpions as all the other set encounters combined, suggesting that maybe the Attract Power works on twice as many scorpions as the Master's Control power does? Hmm… I'll have to think about this a bit. [/QUOTE]
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