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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Converting Later Splat Book Stuff to PF?
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<blockquote data-quote="pawsplay" data-source="post: 4961812" data-attributes="member: 15538"><p>Scout: Probably fine as-is. I would change Freedom of Movement to rounds/level, just to eliminate the absurdity of the greased halfling who could not be grasped by the Gods.</p><p></p><p>Warlock: Problematic. Many of the incantations are based on spells that have changed. Many of their abilities can be reliably countered only with SR or by thwacking the Warlock, making them PF unfriendly. Much of their mojo has been stolen by Sorcerer bloodlines. UMD, their fallback ability, is more widely available to other characters. Cantrips and frequent use SLAs for the various classes have vastly dampened their uniqueness as a concept.</p><p></p><p>Marshal: Give them d10 and full BAB and you are probably close to done. They were a little weak in 3.5, they are definitely behind the Pf curve. Giving them d10s basically makes them fighters with limited buffs instead of combat feats.</p><p></p><p>Beguiler, Warmage: Honestly, two-thirds of these characters should now be Sorcerers or Wizards. Wizard specialists are now a lot more flavorful, and Sorcerer bloodlines can flavor the class. An Elemental sorcerer who can cast in armor, for instance, is very close to a Warmage, but more versatile and easier to use with existing material. But for the most part, these are fine as-is. Just adjust their spells as necessary. </p><p></p><p>Hexblade: A fun 3.5 class, but tricky to use. In Pf, frankly he can't make the numbers anymore with fighters and rangers getting a damage boost. This one deserves a full reworking using the same core abilities.</p><p></p><p>Duskblade: Fine as-is. some spells may need attention.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4961812, member: 15538"] Scout: Probably fine as-is. I would change Freedom of Movement to rounds/level, just to eliminate the absurdity of the greased halfling who could not be grasped by the Gods. Warlock: Problematic. Many of the incantations are based on spells that have changed. Many of their abilities can be reliably countered only with SR or by thwacking the Warlock, making them PF unfriendly. Much of their mojo has been stolen by Sorcerer bloodlines. UMD, their fallback ability, is more widely available to other characters. Cantrips and frequent use SLAs for the various classes have vastly dampened their uniqueness as a concept. Marshal: Give them d10 and full BAB and you are probably close to done. They were a little weak in 3.5, they are definitely behind the Pf curve. Giving them d10s basically makes them fighters with limited buffs instead of combat feats. Beguiler, Warmage: Honestly, two-thirds of these characters should now be Sorcerers or Wizards. Wizard specialists are now a lot more flavorful, and Sorcerer bloodlines can flavor the class. An Elemental sorcerer who can cast in armor, for instance, is very close to a Warmage, but more versatile and easier to use with existing material. But for the most part, these are fine as-is. Just adjust their spells as necessary. Hexblade: A fun 3.5 class, but tricky to use. In Pf, frankly he can't make the numbers anymore with fighters and rangers getting a damage boost. This one deserves a full reworking using the same core abilities. Duskblade: Fine as-is. some spells may need attention. [/QUOTE]
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Converting Later Splat Book Stuff to PF?
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