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General Tabletop Discussion
*Dungeons & Dragons
Converting Malakaz encounter from X4: Master of the Desert Nomads
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<blockquote data-quote="johnsemlak" data-source="post: 1378836" data-attributes="member: 7233"><p>I need to convert the 'Malakaz' encounter in X4 for my next session.</p><p></p><p>There are several issues that need to be looked at.</p><p></p><p>First, the saving throw DC (versus Will) to avoid falling asleep. The text says Save versus spells at -2. I figure a DC of 18 would be a reasonable approximation.</p><p></p><p>If all characters fall asleep at the hut, one of the characters is made totally mindless, according to the module, but not game effects are actually listed. I would say that the effect should be int reduced to zero.</p><p></p><p>Though the original edition didn't allow a saving throw, I probably think one is appropriate. Perhaps the same DC as earlier?</p><p></p><p>Also, the modules states that remove curse will heal a drained character. I assume heal should work as well?</p><p></p><p>Next, there's which spells should be able to be used to defeat Malakaz. Dispel Evil is the only spell listed in the module. Could any others be used?</p><p></p><p>Finally, what is the EL for the encouter?</p></blockquote><p></p>
[QUOTE="johnsemlak, post: 1378836, member: 7233"] I need to convert the 'Malakaz' encounter in X4 for my next session. There are several issues that need to be looked at. First, the saving throw DC (versus Will) to avoid falling asleep. The text says Save versus spells at -2. I figure a DC of 18 would be a reasonable approximation. If all characters fall asleep at the hut, one of the characters is made totally mindless, according to the module, but not game effects are actually listed. I would say that the effect should be int reduced to zero. Though the original edition didn't allow a saving throw, I probably think one is appropriate. Perhaps the same DC as earlier? Also, the modules states that remove curse will heal a drained character. I assume heal should work as well? Next, there's which spells should be able to be used to defeat Malakaz. Dispel Evil is the only spell listed in the module. Could any others be used? Finally, what is the EL for the encouter? [/QUOTE]
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Converting Malakaz encounter from X4: Master of the Desert Nomads
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