Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting mines of phandelver for 7 players *Spoilers*
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DocSun" data-source="post: 6501611" data-attributes="member: 6785221"><p>Here is what I have been doing and I have between 6 and 8 players for this game. I made sure every creature had MAX hp as determined by its Hit dice, this gave a little more survivability. I threw in one or two extra monsters in low encounter quantities just so the numbers we a little more even matched (example that first ambush had 6 goblins instead of 4. </p><p></p><p>The thing that helped the most was I put a non really time limit on the game. I made it clear that the black spider was moving faster then the party was and if they could not catch up to him he might have harnessed the magic in wave echo cave and become too powerful to stop. Once they figured this out from hints dropped and captured monsters who were questioned they rushed to wave echo cave. skipping some of the more exp boosting side quests.</p><p></p><p>They also did not want to take many long rests unless the magic users were completely empty because they worried the Black Spider would become more powerful (he wont; at least not by more then an HP boost and perhaps legendary actions. but that false time limit created a sense of urgency. That alone made the fights more even as they were rarely at full rest, they were rushing and forgetting to make checks for danger on ceilings and getting attacked by dropping ozes and stirges.</p><p></p><p>My Group seemed to love the pressure but your millage may vary.</p></blockquote><p></p>
[QUOTE="DocSun, post: 6501611, member: 6785221"] Here is what I have been doing and I have between 6 and 8 players for this game. I made sure every creature had MAX hp as determined by its Hit dice, this gave a little more survivability. I threw in one or two extra monsters in low encounter quantities just so the numbers we a little more even matched (example that first ambush had 6 goblins instead of 4. The thing that helped the most was I put a non really time limit on the game. I made it clear that the black spider was moving faster then the party was and if they could not catch up to him he might have harnessed the magic in wave echo cave and become too powerful to stop. Once they figured this out from hints dropped and captured monsters who were questioned they rushed to wave echo cave. skipping some of the more exp boosting side quests. They also did not want to take many long rests unless the magic users were completely empty because they worried the Black Spider would become more powerful (he wont; at least not by more then an HP boost and perhaps legendary actions. but that false time limit created a sense of urgency. That alone made the fights more even as they were rarely at full rest, they were rushing and forgetting to make checks for danger on ceilings and getting attacked by dropping ozes and stirges. My Group seemed to love the pressure but your millage may vary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting mines of phandelver for 7 players *Spoilers*
Top