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<blockquote data-quote="Shade" data-source="post: 1298329" data-attributes="member: 287"><p>Thanks for the suggestions! I lowered the HD a bit, to keep it closer to its orignal 140 hp. I kept the Dex low, as it seemed kind of lumbering. Any reason for recommending the burrow speed?</p><p></p><p>Here are the preliminary stats. I haven't played the game in several years, so I can't remember the details of its petrification and poison (online walkthroughs state that it can deliver both these affects), so correct me if I'm wrong on the delivery methods.</p><p></p><p><strong>Bit o' Moander</strong></p><p>Huge Outsider (Chaotic, Evil, Extraplanar)</p><p>Hit Dice: 15d8+75 (142 hp)</p><p>Initiative: +0</p><p>Speed: 20 ft. (4 squares), swim 20 ft.</p><p>Armor Class: 20 (–2 size, +12 natural), touch 8, flat-footed 20</p><p>Base Attack/Grapple: +15/+32</p><p>Attack: Slam +23 melee (2d8+9 plus poison)</p><p>Full Attack: 2 slams +23 melee (2d8+9 plus poison)</p><p>Space/Reach: 15 ft./15 ft</p><p>Special Attacks: Improved grab, constrict 2d8+13, petrifying gaze, poison</p><p>Special Qualities: Darkvision 120 ft., immunity to electricity, low-light vision, plant traits, resistance to fire 20</p><p>Saves: Fort +14, Ref +11, Will +11</p><p>Abilities: Str 29, Dex 10, Con 21, Int 17, Wis 15, Cha 19</p><p>Skills: Climb +27, Hide +14*, Intimidate +22, Jump +27, Listen +24, Knowledge (dungeoneering) +21, Knowledge (nature) +21, Knowledge (religion) +21, Knowledge (the planes) +21, Move Silently +22, Spot +20, Survival +2 (+4 aboveground in natural environments, +4 underground, +4 on other planes), Swim +17</p><p>Feats: Awesome Blow, Improved Bull Rush, Improved Overrun, Iron Will, Power Attack, Weapon Focus (slam)</p><p>Environment: Infinite Layers of the Abyss</p><p>Organization: Solitary, pair, or pod (3-8)</p><p>Challenge Rating: 13</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: 16–30 HD (Huge); 31–45 HD (Gargantuan)</p><p>Level Adjustment: -</p><p></p><p><em>Standing nearly 15 feet tall, this hulking green mass of slime, fungus and rotting vegetation has a vaguely humanoid shape. It reeks of decay.</em></p><p></p><p>Originally formed when the imprisoned god Moander attempted to return to the Material Plane via a gate opened by its high priestess Mogion, a bit o' Moander is a severed portion of the Rotting God. Although it contains but a fraction of the Jawed God's power, a bit o' Moander is still a formidable force of destruction.</p><p></p><p>A bit o' Moander is 15 feet tall and weighs 8,000 pounds.</p><p></p><p>A bit o' Moander speaks Common and Abyssal in a deep, gurgling voice, but rarely chooses to converse with other creatures.</p><p></p><p>COMBAT</p><p></p><p>A bit o' Moander batters or constricts its opponents with two huge, armlike appendages, while attempting to petrify foes with its deadly gaze.</p><p></p><p>Improved Grab (Ex): To use this ability, a bit o' Moander must hit with both slam attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p>Constrict (Ex): A bit o' Moander deals 2d8+13 points of damage with a successful grapple check.</p><p></p><p>Petrifying Gaze (Su): Turn to stone permanently, range 30 feet; Fortitude DC 21 negates. The save DC is Charisma-based.</p><p></p><p>Poison (Ex): Injury, Fortitude DC 22, initial damage 1d6 Con, secondary damage 2d6 Con. The save DC is Constitution-based.</p><p></p><p>Immunity to Electricity (Ex): A bit o' Moander takes no damage from electricity. Instead, any electricity attack used against a A bit o' Moander temporarily grants it 1d4 points of Constitution. The bit o' Moander loses these points at the rate of 1 per hour.</p><p></p><p>Skills: A bit o' Moander has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. A bit o' Moander has a +4 racial bonus on Hide, Listen, and Move Silently checks. *It has a +12 racial bonus on Hide checks when in a swampy or forested area.</p><p></p><p>The bit o' Moander first appeared in the SSI computer game <em>Curse of the Azure Bonds</em> (1989), and later appeared in the SSI computer game <em>Pools of Darkness</em>, (1991).</p></blockquote><p></p>
[QUOTE="Shade, post: 1298329, member: 287"] Thanks for the suggestions! I lowered the HD a bit, to keep it closer to its orignal 140 hp. I kept the Dex low, as it seemed kind of lumbering. Any reason for recommending the burrow speed? Here are the preliminary stats. I haven't played the game in several years, so I can't remember the details of its petrification and poison (online walkthroughs state that it can deliver both these affects), so correct me if I'm wrong on the delivery methods. [B]Bit o' Moander[/B] Huge Outsider (Chaotic, Evil, Extraplanar) Hit Dice: 15d8+75 (142 hp) Initiative: +0 Speed: 20 ft. (4 squares), swim 20 ft. Armor Class: 20 (–2 size, +12 natural), touch 8, flat-footed 20 Base Attack/Grapple: +15/+32 Attack: Slam +23 melee (2d8+9 plus poison) Full Attack: 2 slams +23 melee (2d8+9 plus poison) Space/Reach: 15 ft./15 ft Special Attacks: Improved grab, constrict 2d8+13, petrifying gaze, poison Special Qualities: Darkvision 120 ft., immunity to electricity, low-light vision, plant traits, resistance to fire 20 Saves: Fort +14, Ref +11, Will +11 Abilities: Str 29, Dex 10, Con 21, Int 17, Wis 15, Cha 19 Skills: Climb +27, Hide +14*, Intimidate +22, Jump +27, Listen +24, Knowledge (dungeoneering) +21, Knowledge (nature) +21, Knowledge (religion) +21, Knowledge (the planes) +21, Move Silently +22, Spot +20, Survival +2 (+4 aboveground in natural environments, +4 underground, +4 on other planes), Swim +17 Feats: Awesome Blow, Improved Bull Rush, Improved Overrun, Iron Will, Power Attack, Weapon Focus (slam) Environment: Infinite Layers of the Abyss Organization: Solitary, pair, or pod (3-8) Challenge Rating: 13 Treasure: None Alignment: Always chaotic evil Advancement: 16–30 HD (Huge); 31–45 HD (Gargantuan) Level Adjustment: - [I]Standing nearly 15 feet tall, this hulking green mass of slime, fungus and rotting vegetation has a vaguely humanoid shape. It reeks of decay.[/I] Originally formed when the imprisoned god Moander attempted to return to the Material Plane via a gate opened by its high priestess Mogion, a bit o' Moander is a severed portion of the Rotting God. Although it contains but a fraction of the Jawed God's power, a bit o' Moander is still a formidable force of destruction. A bit o' Moander is 15 feet tall and weighs 8,000 pounds. A bit o' Moander speaks Common and Abyssal in a deep, gurgling voice, but rarely chooses to converse with other creatures. COMBAT A bit o' Moander batters or constricts its opponents with two huge, armlike appendages, while attempting to petrify foes with its deadly gaze. Improved Grab (Ex): To use this ability, a bit o' Moander must hit with both slam attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Constrict (Ex): A bit o' Moander deals 2d8+13 points of damage with a successful grapple check. Petrifying Gaze (Su): Turn to stone permanently, range 30 feet; Fortitude DC 21 negates. The save DC is Charisma-based. Poison (Ex): Injury, Fortitude DC 22, initial damage 1d6 Con, secondary damage 2d6 Con. The save DC is Constitution-based. Immunity to Electricity (Ex): A bit o' Moander takes no damage from electricity. Instead, any electricity attack used against a A bit o' Moander temporarily grants it 1d4 points of Constitution. The bit o' Moander loses these points at the rate of 1 per hour. Skills: A bit o' Moander has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. A bit o' Moander has a +4 racial bonus on Hide, Listen, and Move Silently checks. *It has a +12 racial bonus on Hide checks when in a swampy or forested area. The bit o' Moander first appeared in the SSI computer game [I]Curse of the Azure Bonds[/I] (1989), and later appeared in the SSI computer game [I]Pools of Darkness[/I], (1991). [/QUOTE]
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