Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Monsters from D&D Official Video Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 1328282" data-attributes="member: 287"><p>It is very logical. Quite frankly, I believe that many more subtypes should exist. I think Shadow should be a subtype, as well as Positive and Negative, which might explain how the xeg-ya and xeg-yi exist on their respective planes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Since Electricity isn't a current subtype, let's just go with Magical Beast (Extraplanar) for now. I like the idea of vulnerability to acid, though.</p><p></p><p>Here's a starting stat block:</p><p></p><p><strong>Electric Spider</strong></p><p>Large Magical Beast (Extraplanar)</p><p>Hit Dice: 5d10+15 (42 hp)</p><p>Initiative: +7</p><p>Speed: 40 ft. (8 squares), climb 20 ft.</p><p>AC: 16 (–1 size, +3 Dex, +4 natural), touch 12, flat-footed 13</p><p>Base Attack/Grapple: +5/+12</p><p>Attack: Bite +7 melee (1d8+4 plus 2d6 electricity)</p><p>Full Attack: Bite +7 melee (1d8+4 plus 2d6 electricity)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Breath weapon, shock</p><p>Special Qualities: Darkvision 60 ft., immunity to electricity, low-light vision, vulnerability to acid</p><p>Saves: Fort +7, Ref +7, Will +2</p><p>Abilities: Str 17, Dex 16, Con 17, Int 5, Wis 13, Cha 10</p><p>Skills: Climb +11, Hide -1, Listen +5, Move Silently +7</p><p>Feats: Ability Focus (breath weapon), Improved Initiative</p><p>Environment: Infinite Layers of the Abyss</p><p>Organization: Solitary, pair, or pack (5-8)</p><p>Challenge Rating: 6</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: 6–8 HD (Large); 9–15 HD (Huge)</p><p>Level Adjustment: -</p><p> </p><p><em>This large blue arachnid has a thick abdomen and pulses with electricity.</em></p><p></p><p>Electric spiders can be found throughout Kalistes' domain.</p><p></p><p>A typical electric spider’s body is 8 feet long. It weighs about 800 pounds.</p><p></p><p>Electric spiders cannot speak.</p><p></p><p>COMBAT</p><p></p><p>Electric spiders favor narrow confines where they can catch multiple victims with their breath weapons.</p><p></p><p>Breath Weapon (Su): The electric spider has one type of breath weapon, a 60 ft. line of electricity that deals 5d6 points of damage. A reflex save (DC 17) halves the damage. The save DC is Consitution-based.</p><p></p><p>Shock (Ex): An electric spider's bite attack deals piercing damage plus 2d6 electricity damage from the spider's shocking body. Creatures hitting an electric spider with natural weapons or unarmed attacks take electricity damage as though hit by the spider's attack.</p><p></p><p>Skills: An electric spider has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.</p><p></p><p>The electric spider first appeared in the SSI computer game <em>Pools of Darkness</em>, (1991).</p></blockquote><p></p>
[QUOTE="Shade, post: 1328282, member: 287"] It is very logical. Quite frankly, I believe that many more subtypes should exist. I think Shadow should be a subtype, as well as Positive and Negative, which might explain how the xeg-ya and xeg-yi exist on their respective planes. :) Since Electricity isn't a current subtype, let's just go with Magical Beast (Extraplanar) for now. I like the idea of vulnerability to acid, though. Here's a starting stat block: [B]Electric Spider[/B] Large Magical Beast (Extraplanar) Hit Dice: 5d10+15 (42 hp) Initiative: +7 Speed: 40 ft. (8 squares), climb 20 ft. AC: 16 (–1 size, +3 Dex, +4 natural), touch 12, flat-footed 13 Base Attack/Grapple: +5/+12 Attack: Bite +7 melee (1d8+4 plus 2d6 electricity) Full Attack: Bite +7 melee (1d8+4 plus 2d6 electricity) Space/Reach: 10 ft./5 ft. Special Attacks: Breath weapon, shock Special Qualities: Darkvision 60 ft., immunity to electricity, low-light vision, vulnerability to acid Saves: Fort +7, Ref +7, Will +2 Abilities: Str 17, Dex 16, Con 17, Int 5, Wis 13, Cha 10 Skills: Climb +11, Hide -1, Listen +5, Move Silently +7 Feats: Ability Focus (breath weapon), Improved Initiative Environment: Infinite Layers of the Abyss Organization: Solitary, pair, or pack (5-8) Challenge Rating: 6 Treasure: None Alignment: Always chaotic evil Advancement: 6–8 HD (Large); 9–15 HD (Huge) Level Adjustment: - [I]This large blue arachnid has a thick abdomen and pulses with electricity.[/I] Electric spiders can be found throughout Kalistes' domain. A typical electric spider’s body is 8 feet long. It weighs about 800 pounds. Electric spiders cannot speak. COMBAT Electric spiders favor narrow confines where they can catch multiple victims with their breath weapons. Breath Weapon (Su): The electric spider has one type of breath weapon, a 60 ft. line of electricity that deals 5d6 points of damage. A reflex save (DC 17) halves the damage. The save DC is Consitution-based. Shock (Ex): An electric spider's bite attack deals piercing damage plus 2d6 electricity damage from the spider's shocking body. Creatures hitting an electric spider with natural weapons or unarmed attacks take electricity damage as though hit by the spider's attack. Skills: An electric spider has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. The electric spider first appeared in the SSI computer game [I]Pools of Darkness[/I], (1991). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Monsters from D&D Official Video Games
Top