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<blockquote data-quote="Shade" data-source="post: 1362841" data-attributes="member: 287"><p>OK, we're done with the <em>Pools of Darkness</em> spiders, now on to the snakes!</p><p> </p><p> </p><p>Cryo Snake</p><p>AC:5 HD:4 Mv:15 Int: Animal Size: L</p><p>Align: N THAC0/:17 Att:1 Dmg:1d3</p><p>Spec Att: Cold breath</p><p>Spec Def: Immunity to cold XP:240</p><p> </p><p>These fierce snakes prefer to inhabit glaciers and high peaks. Humans will rarely confront these beasts unless they move to higher elevations during exceptionally cold winters. Their breath is identical to that of a white dragon.</p><p> </p><p> </p><p><strong>Cryo Snake</strong></p><p>Large Magical Beast (Cold)</p><p>Hit Dice: 4d10+8 (30 hp)</p><p>Initiative: +7</p><p>Speed: 40 ft. (8 squares), climb 40 ft., swim 40 ft.</p><p>AC: 15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12</p><p>Base Attack/Grapple: +5/+11</p><p>Attack: Bite +6 melee (1d4+3)</p><p>Full Attack: Bite +6 melee (1d4+3)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Breath weapon, constrict, improved grab</p><p>Special Qualities: Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire</p><p>Saves: Fort +6, Ref +7, Will +2</p><p>Abilities: Str 14, Dex 17, Con 15, Int 1, Wis 12, Cha 2</p><p>Skills: Balance +11, Climb +10, Hide +6*, Listen +7, Spot +7</p><p>Feats: Ability Focus (breath weapon), Improved Initiative</p><p>Environment: Cold mountains</p><p>Organization: Solitary</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 4–8 HD (Large); 9–12 HD (Huge)</p><p>Level Adjustment: -</p><p> </p><p><em>This large serpent's scales are as white as snow. Puffs of frost appear around its fanged mouth with each breath.</em>.</p><p> </p><p>These fierce snakes prefer to inhabit glaciers and high peaks. Humans will rarely confront these beasts unless they move to higher elevations during exceptionally cold winters. </p><p> </p><p>A typical cryo snake is 12 feet long. It weighs about 200 pounds.</p><p> </p><p>Cryo snakes cannot speak.</p><p> </p><p>COMBAT</p><p> </p><p>A cryo snake uses its natural coloration to its advantage, and will usually attempt to ambush opponents, opening combat with its breath weapon to catch as many foes as possible.</p><p> </p><p>Breath Weapon (Su): Breath Weapon (Su): 30-foot cone, every 1d4 rounds, 4d6 cold, Reflex DC 16 half. The save DC is Constitution-based.</p><p> </p><p>Constrict (Ex): On a successful grapple check, a cryo snake deals 1d4+2 points of damage.</p><p> </p><p>Improved Grab (Ex): To use this ability, a cryo snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p> </p><p>Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p> </p><p>*A cryo snake has a +8 racial bonus on Hide checks in snowy areas.</p><p> </p><p>The cryo snake first appeared in the SSI computer game <em>Pools of Darkness</em>, (1991).</p><p> </p><p> </p><p>First off, should we use the physical stats of a Large viper (Str 10, Dex 17, Con 11)?</p></blockquote><p></p>
[QUOTE="Shade, post: 1362841, member: 287"] OK, we're done with the [i]Pools of Darkness[/i] spiders, now on to the snakes! Cryo Snake AC:5 HD:4 Mv:15 Int: Animal Size: L Align: N THAC0/:17 Att:1 Dmg:1d3 Spec Att: Cold breath Spec Def: Immunity to cold XP:240 These fierce snakes prefer to inhabit glaciers and high peaks. Humans will rarely confront these beasts unless they move to higher elevations during exceptionally cold winters. Their breath is identical to that of a white dragon. [b]Cryo Snake[/b] Large Magical Beast (Cold) Hit Dice: 4d10+8 (30 hp) Initiative: +7 Speed: 40 ft. (8 squares), climb 40 ft., swim 40 ft. AC: 15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 Base Attack/Grapple: +5/+11 Attack: Bite +6 melee (1d4+3) Full Attack: Bite +6 melee (1d4+3) Space/Reach: 10 ft./5 ft. Special Attacks: Breath weapon, constrict, improved grab Special Qualities: Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Saves: Fort +6, Ref +7, Will +2 Abilities: Str 14, Dex 17, Con 15, Int 1, Wis 12, Cha 2 Skills: Balance +11, Climb +10, Hide +6*, Listen +7, Spot +7 Feats: Ability Focus (breath weapon), Improved Initiative Environment: Cold mountains Organization: Solitary Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 4–8 HD (Large); 9–12 HD (Huge) Level Adjustment: - [i]This large serpent's scales are as white as snow. Puffs of frost appear around its fanged mouth with each breath.[/i]. These fierce snakes prefer to inhabit glaciers and high peaks. Humans will rarely confront these beasts unless they move to higher elevations during exceptionally cold winters. A typical cryo snake is 12 feet long. It weighs about 200 pounds. Cryo snakes cannot speak. COMBAT A cryo snake uses its natural coloration to its advantage, and will usually attempt to ambush opponents, opening combat with its breath weapon to catch as many foes as possible. Breath Weapon (Su): Breath Weapon (Su): 30-foot cone, every 1d4 rounds, 4d6 cold, Reflex DC 16 half. The save DC is Constitution-based. Constrict (Ex): On a successful grapple check, a cryo snake deals 1d4+2 points of damage. Improved Grab (Ex): To use this ability, a cryo snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A cryo snake has a +8 racial bonus on Hide checks in snowy areas. The cryo snake first appeared in the SSI computer game [i]Pools of Darkness[/i], (1991). First off, should we use the physical stats of a Large viper (Str 10, Dex 17, Con 11)? [/QUOTE]
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