Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Monsters from D&D Official Video Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 1419371" data-attributes="member: 287"><p>As you wishhhhh.......</p><p> </p><p> </p><p>Bane Minion, Blue</p><p>AC:2 HD:10 Mv:24 Int: High</p><p>Size:L Align: CE THAC0/:11 Att:3</p><p>Dmg: 1d6/1d6/2d6 Spec Att: lightning breath, lightning aura </p><p>Spec Def: See below XP: 4000</p><p> </p><p>Like the black bane minions, these creatures were created by Bane to serve Gothmenes. They can breathe a lightning bolt identical to a blue dragon.</p><p>They radiate electricity, so anyone who strikes them takes double damage in return. Like black minions, they can see invisible objects and are immune to fear,poison, death effects, and charm.</p><p> </p><p> </p><p><strong>Bane Minion, Blue</strong></p><p>Large Outsider (Extraplanar, Evil, Lawful)</p><p>Hit Dice: 10d8+40 (85 hp)</p><p>Initiative: +4</p><p>Speed: 60 ft. (10 squares), fly 60 ft. (average)</p><p>AC: 18 (–1 size, +4 Dex, +5 natural), touch 13, flat-footed 14</p><p>Base Attack/Grapple: +10/+20</p><p>Attack: Claw +15 melee (1d6+6)</p><p>Full Attack: 2 claws +15 melee (1d6+6) and bite +10 melee (2d6+3)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Breath weapon, electrical aura, <em>fumble</em>, spell-like abilities</p><p>Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to charms, death effects, electricity, fear, and poison</p><p>Saves: Fort +11, Ref +11, Will +10</p><p>Abilities: Str 23, Dex 19, Con 19, Int 14, Wis 17, Cha 16</p><p>Skills: Bluff +14, Concentration +15, Diplomacy +14, Hide +11, Intimidate +16, Knowledge (the planes) +14, Knowledge (religion) +14, Listen +14, Move Silently +15, Search +13, Sense Motive +14, Spot +14</p><p>Feats: Cleave, Combat Reflexes, Improved Initiative, Power Attack</p><p>Environment: The Barrens of Doom and Despair (Infernal Battlefields of Acheron)</p><p>Organization: Solitary, pair, or squad (3-20)</p><p>Challenge Rating: 8</p><p>Treasure: Standard</p><p>Alignment: Always lawful evil</p><p>Advancement: 11–19 HD (Large); 20–30 HD (Huge)</p><p>Level Adjustment: +6</p><p> </p><p><em>This creature stands nearly 11 feet tall, with a vaguely humanoid shape. Its body appears slightly draconic, and it is covered in blue scales. It has batlike wings that it wraps around its body like a cloak when furled. Its serpentine tail ends in a hammerlike mass of bone.</em></p><p> </p><p>Bane created three types of servants to serve his lieutenant, Gothmenes. These bane minions come in black, blue, and red varieties.</p><p> </p><p>A blue bane minion is 11 feet tall and weighs about 1,000 pounds.</p><p> </p><p>Bane minions speak Infernal, Common and Draconic.</p><p> </p><p>Combat</p><p> </p><p>A blue bane minion opens with its breath weapon, then uses its spell-like abilities to great effect.</p><p> </p><p>A bane minon's natural weapons, as well as any weapons it wields, are treated as lawful-aligned and evil-aligned for the purpose of overcoming damage reduction.</p><p> </p><p><strong>Breath Weapon (Su):</strong> 60-foot line of electricity, once every 1d4 rounds, damage 8d8 electricity, Reflex DC 19 half. The save DC is Constitution-based.</p><p> </p><p><strong>Electrical Aura (Ex):</strong> A creature hitting a blue bane minion with a melee attack takes 2d6 points of electricity damage (Reflex DC 19 half). If the creature is using a weapon that is mostly metallic (such as a sword, but not a wood-hafted axe), it is not allowed a saving throw. The save DC is Constitution-based.</p><p> </p><p><strong><em>Fumble</em> (Sp):</strong> Once per day, a bane minion can create a 30-foot cube in which all creatures suddenly become clumsy and awkward. This cube lasts for 8 rounds. Creatures in the area must make a DC 17 Will save each round. Success means that the creature is unaffected that round, but a new save must be made again in the next round unless it leaves the area. Affected creatures who take a double move or are charging fall prone. Creatures drop all held items, and cannot pick up objects. Alternatively, the spell can be cast at an individual creature. The creature must make a DC 17 Will save or be affected for the spell's entire duration (10 rounds); success means the creature is <em>slowed</em> (as the spell) for 10 rounds. This is a mind-affecting, enchantment effect. Caster level 10th. The save DC is Charisma-based.</p><p> </p><p><strong>Spell-Like Abilities:</strong> 1/day—<em>bestow curse</em> (DC 17), <em>cone of cold</em> (DC 18), <em>hold monster</em> (DC 18), <em>ice storm, slow</em> (DC 16). Caster level 10th. The save DCs are Charisma-based.</p><p> </p><p><strong>See Invisibility (Su):</strong> A blue bane minion continuously uses this ability, as the spell (caster level 10th).</p><p> </p><p>The blue bane minion first appeared in the SSI computer game <em>Pools of Darkness</em>, (1991).</p></blockquote><p></p>
[QUOTE="Shade, post: 1419371, member: 287"] As you wishhhhh....... Bane Minion, Blue AC:2 HD:10 Mv:24 Int: High Size:L Align: CE THAC0/:11 Att:3 Dmg: 1d6/1d6/2d6 Spec Att: lightning breath, lightning aura Spec Def: See below XP: 4000 Like the black bane minions, these creatures were created by Bane to serve Gothmenes. They can breathe a lightning bolt identical to a blue dragon. They radiate electricity, so anyone who strikes them takes double damage in return. Like black minions, they can see invisible objects and are immune to fear,poison, death effects, and charm. [b]Bane Minion, Blue[/b] Large Outsider (Extraplanar, Evil, Lawful) Hit Dice: 10d8+40 (85 hp) Initiative: +4 Speed: 60 ft. (10 squares), fly 60 ft. (average) AC: 18 (–1 size, +4 Dex, +5 natural), touch 13, flat-footed 14 Base Attack/Grapple: +10/+20 Attack: Claw +15 melee (1d6+6) Full Attack: 2 claws +15 melee (1d6+6) and bite +10 melee (2d6+3) Space/Reach: 10 ft./10 ft. Special Attacks: Breath weapon, electrical aura, [i]fumble[/i], spell-like abilities Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to charms, death effects, electricity, fear, and poison Saves: Fort +11, Ref +11, Will +10 Abilities: Str 23, Dex 19, Con 19, Int 14, Wis 17, Cha 16 Skills: Bluff +14, Concentration +15, Diplomacy +14, Hide +11, Intimidate +16, Knowledge (the planes) +14, Knowledge (religion) +14, Listen +14, Move Silently +15, Search +13, Sense Motive +14, Spot +14 Feats: Cleave, Combat Reflexes, Improved Initiative, Power Attack Environment: The Barrens of Doom and Despair (Infernal Battlefields of Acheron) Organization: Solitary, pair, or squad (3-20) Challenge Rating: 8 Treasure: Standard Alignment: Always lawful evil Advancement: 11–19 HD (Large); 20–30 HD (Huge) Level Adjustment: +6 [i]This creature stands nearly 11 feet tall, with a vaguely humanoid shape. Its body appears slightly draconic, and it is covered in blue scales. It has batlike wings that it wraps around its body like a cloak when furled. Its serpentine tail ends in a hammerlike mass of bone.[/i] Bane created three types of servants to serve his lieutenant, Gothmenes. These bane minions come in black, blue, and red varieties. A blue bane minion is 11 feet tall and weighs about 1,000 pounds. Bane minions speak Infernal, Common and Draconic. Combat A blue bane minion opens with its breath weapon, then uses its spell-like abilities to great effect. A bane minon's natural weapons, as well as any weapons it wields, are treated as lawful-aligned and evil-aligned for the purpose of overcoming damage reduction. [b]Breath Weapon (Su):[/b] 60-foot line of electricity, once every 1d4 rounds, damage 8d8 electricity, Reflex DC 19 half. The save DC is Constitution-based. [b]Electrical Aura (Ex):[/b] A creature hitting a blue bane minion with a melee attack takes 2d6 points of electricity damage (Reflex DC 19 half). If the creature is using a weapon that is mostly metallic (such as a sword, but not a wood-hafted axe), it is not allowed a saving throw. The save DC is Constitution-based. [b][i]Fumble[/i] (Sp):[/b] Once per day, a bane minion can create a 30-foot cube in which all creatures suddenly become clumsy and awkward. This cube lasts for 8 rounds. Creatures in the area must make a DC 17 Will save each round. Success means that the creature is unaffected that round, but a new save must be made again in the next round unless it leaves the area. Affected creatures who take a double move or are charging fall prone. Creatures drop all held items, and cannot pick up objects. Alternatively, the spell can be cast at an individual creature. The creature must make a DC 17 Will save or be affected for the spell's entire duration (10 rounds); success means the creature is [i]slowed[/i] (as the spell) for 10 rounds. This is a mind-affecting, enchantment effect. Caster level 10th. The save DC is Charisma-based. [b]Spell-Like Abilities:[/b] 1/day—[i]bestow curse[/i] (DC 17), [i]cone of cold[/i] (DC 18), [i]hold monster[/i] (DC 18), [i]ice storm, slow[/i] (DC 16). Caster level 10th. The save DCs are Charisma-based. [b]See Invisibility (Su):[/b] A blue bane minion continuously uses this ability, as the spell (caster level 10th). The blue bane minion first appeared in the SSI computer game [i]Pools of Darkness[/i], (1991). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Monsters from D&D Official Video Games
Top