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<blockquote data-quote="Shade" data-source="post: 1425012" data-attributes="member: 287"><p>Here's the last of the bane minions...</p><p> </p><p> </p><p>Bane Minion, Red</p><p>AC:0 HD:12 Mv:30 Int:High Size:L</p><p>Align:CE THACO:9 Att:3</p><p>Dmg:1d8/1d8/3d6</p><p>Spec Att:fire breath, flame touch</p><p>Spec Def:See below XP:12000</p><p>Like the black minions, these creatures were created by Bane to serve</p><p>Gothmenes. They can breathe fire like a red dragon. Each hit by a</p><p>red minion will cause an additional 2d6 of fire damage due to the</p><p>intense heat generated by their bodies. Like black minions, they can</p><p>also see invisible objects and are immune to fear, poison, death</p><p>effects, and charm.</p><p> </p><p> </p><p><strong>Bane Minion, Red</strong></p><p>Large Outsider (Extraplanar, Evil, Lawful)</p><p>Hit Dice: 12d8+60 (114 hp)</p><p>Initiative: +8</p><p>Speed: 80 ft. (16 squares), fly 80 ft. (average)</p><p>AC: 20 (–1 size, +4 Dex, +7 natural), touch 13, flat-footed 16</p><p>Base Attack/Grapple: +12/+23</p><p>Attack: Claw +18 melee (1d8+7 plus 2d6 fire)</p><p>Full Attack: 2 claws +18 melee (1d8+7 plus 2d6 fire) and bite +13 melee (3d6+3 plus 2d6 fire)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Breath weapon, flame touch, <em>fumble</em>, spell-like abilities</p><p>Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to charms, death effects, electricity, fear, and poison</p><p>Saves: Fort +13, Ref +12, Will +12</p><p>Abilities: Str 25, Dex 19, Con 20, Int 14, Wis 18, Cha 18</p><p>Skills: Bluff +17, Concentration +16, Diplomacy +17, Hide +13, Intimidate +17, Knowledge (the planes) +15, Knowledge (religion) +15, Listen +17, Move Silently +17, Search +17, Sense Motive +17, Spot +17 </p><p>Feats: Cleave, Combat Reflexes, Flyby Attack, Improved Initiative, Power Attack</p><p>Environment: The Barrens of Doom and Despair (Infernal Battlefields of Acheron)</p><p>Organization: Solitary, pair, or squad (3-20)</p><p>Challenge Rating: 9</p><p>Treasure: Standard</p><p>Alignment: Always lawful evil</p><p>Advancement: 13–23 HD (Large); 24–36 HD (Huge)</p><p>Level Adjustment: +6</p><p> </p><p><em>This creature stands nearly 13 feet tall, with a vaguely humanoid shape. Its body appears slightly draconic, and it is covered in red scales. It has huge batlike wings and reeks of sulfur.</em></p><p> </p><p>Bane created three types of servants to serve his lieutenant, Gothmenes. These bane minions come in black, blue, and red varieties.</p><p> </p><p>A red bane minion is 13 feet tall and weighs about 1,200 pounds.</p><p> </p><p>Bane minions speak Infernal, Common and Draconic.</p><p> </p><p>Combat</p><p> </p><p>A red bane minion opens with its breath weapon, then uses its spell-like abilities to great effect.</p><p> </p><p>A bane minon's natural weapons, as well as any weapons it wields, are treated as lawful-aligned and evil-aligned for the purpose of overcoming damage reduction.</p><p> </p><p><strong>Breath Weapon (Su):</strong> 60-foot cone of fire, once every 1d4 rounds, damage 10d8 fire, Reflex DC 21 half. The save DC is Constitution-based.</p><p> </p><p><strong>Flame Touch (Su):</strong> A red bane minion's body gives off intense heat, causing it's melee attacks to deal an additional 2d6 points of fire damage.</p><p> </p><p><strong><em>Fumble</em> (Sp):</strong> Once per day, a bane minion can create a 30-foot cube in which all creatures suddenly become clumsy and awkward. This cube lasts for 8 rounds. Creatures in the area must make a DC 18 Will save each round. Success means that the creature is unaffected that round, but a new save must be made again in the next round unless it leaves the area. Affected creatures who take a double move or are charging fall prone. Creatures drop all held items, and cannot pick up objects. Alternatively, the spell can be cast at an individual creature. The creature must make a DC 18 Will save or be affected for the spell's entire duration (12 rounds); success means the creature is <em>slowed</em> (as the spell) for 12 rounds. This is a mind-affecting, enchantment effect. Caster level 12th. The save DC is Charisma-based.</p><p> </p><p><strong>Spell-Like Abilities:</strong> 1/day—bestow curse (DC 18), cone of cold (DC 19), hold monster (DC 19), ice storm, slow (DC 17). Caster level 12th. The save DCs are Charisma-based.</p><p> </p><p><strong>See Invisibility (Su):</strong> A red bane minion continuously uses this ability, as the spell (caster level 12th).</p><p> </p><p>The red bane minion first appeared in the SSI computer game <em>Pools of Darkness</em>, (1991).</p></blockquote><p></p>
[QUOTE="Shade, post: 1425012, member: 287"] Here's the last of the bane minions... Bane Minion, Red AC:0 HD:12 Mv:30 Int:High Size:L Align:CE THACO:9 Att:3 Dmg:1d8/1d8/3d6 Spec Att:fire breath, flame touch Spec Def:See below XP:12000 Like the black minions, these creatures were created by Bane to serve Gothmenes. They can breathe fire like a red dragon. Each hit by a red minion will cause an additional 2d6 of fire damage due to the intense heat generated by their bodies. Like black minions, they can also see invisible objects and are immune to fear, poison, death effects, and charm. [b]Bane Minion, Red[/b] Large Outsider (Extraplanar, Evil, Lawful) Hit Dice: 12d8+60 (114 hp) Initiative: +8 Speed: 80 ft. (16 squares), fly 80 ft. (average) AC: 20 (–1 size, +4 Dex, +7 natural), touch 13, flat-footed 16 Base Attack/Grapple: +12/+23 Attack: Claw +18 melee (1d8+7 plus 2d6 fire) Full Attack: 2 claws +18 melee (1d8+7 plus 2d6 fire) and bite +13 melee (3d6+3 plus 2d6 fire) Space/Reach: 10 ft./10 ft. Special Attacks: Breath weapon, flame touch, [i]fumble[/i], spell-like abilities Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to charms, death effects, electricity, fear, and poison Saves: Fort +13, Ref +12, Will +12 Abilities: Str 25, Dex 19, Con 20, Int 14, Wis 18, Cha 18 Skills: Bluff +17, Concentration +16, Diplomacy +17, Hide +13, Intimidate +17, Knowledge (the planes) +15, Knowledge (religion) +15, Listen +17, Move Silently +17, Search +17, Sense Motive +17, Spot +17 Feats: Cleave, Combat Reflexes, Flyby Attack, Improved Initiative, Power Attack Environment: The Barrens of Doom and Despair (Infernal Battlefields of Acheron) Organization: Solitary, pair, or squad (3-20) Challenge Rating: 9 Treasure: Standard Alignment: Always lawful evil Advancement: 13–23 HD (Large); 24–36 HD (Huge) Level Adjustment: +6 [i]This creature stands nearly 13 feet tall, with a vaguely humanoid shape. Its body appears slightly draconic, and it is covered in red scales. It has huge batlike wings and reeks of sulfur.[/i] Bane created three types of servants to serve his lieutenant, Gothmenes. These bane minions come in black, blue, and red varieties. A red bane minion is 13 feet tall and weighs about 1,200 pounds. Bane minions speak Infernal, Common and Draconic. Combat A red bane minion opens with its breath weapon, then uses its spell-like abilities to great effect. A bane minon's natural weapons, as well as any weapons it wields, are treated as lawful-aligned and evil-aligned for the purpose of overcoming damage reduction. [b]Breath Weapon (Su):[/b] 60-foot cone of fire, once every 1d4 rounds, damage 10d8 fire, Reflex DC 21 half. The save DC is Constitution-based. [b]Flame Touch (Su):[/b] A red bane minion's body gives off intense heat, causing it's melee attacks to deal an additional 2d6 points of fire damage. [b][i]Fumble[/i] (Sp):[/b] Once per day, a bane minion can create a 30-foot cube in which all creatures suddenly become clumsy and awkward. This cube lasts for 8 rounds. Creatures in the area must make a DC 18 Will save each round. Success means that the creature is unaffected that round, but a new save must be made again in the next round unless it leaves the area. Affected creatures who take a double move or are charging fall prone. Creatures drop all held items, and cannot pick up objects. Alternatively, the spell can be cast at an individual creature. The creature must make a DC 18 Will save or be affected for the spell's entire duration (12 rounds); success means the creature is [i]slowed[/i] (as the spell) for 12 rounds. This is a mind-affecting, enchantment effect. Caster level 12th. The save DC is Charisma-based. [b]Spell-Like Abilities:[/b] 1/day—bestow curse (DC 18), cone of cold (DC 19), hold monster (DC 19), ice storm, slow (DC 17). Caster level 12th. The save DCs are Charisma-based. [b]See Invisibility (Su):[/b] A red bane minion continuously uses this ability, as the spell (caster level 12th). The red bane minion first appeared in the SSI computer game [i]Pools of Darkness[/i], (1991). [/QUOTE]
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