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Converting Monsters from D&D Official Video Games
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<blockquote data-quote="Shade" data-source="post: 1453243" data-attributes="member: 287"><p>Cool. Updated again. Here's what's left to consider:</p><p> </p><p>Eye ray range: Beholders have 130 foot range (which is their CL x 10), while gauths have 100 foot range (more than their CL 8 x 10). Should we give them 70 foot range (CL x 10), or make their rays 100 foot like the gauths, and assume that for future beholders the formula is CL x 10, minimum 100 feet?</p><p> </p><p>Beholder Feats: Flyby Attack, Great Fortitude, Improved Initiative, Iron Will</p><p>Gauth Feats: Flyby Attack, Improved Initiative, Iron Will</p><p> </p><p>Using this "progression", we should probably give the seeker two of the following: Flyby Attack, Improved Initiative, Iron Will. Any preferences?</p><p> </p><p>Gauth Skills: Hide +11, Knowledge (arcana) +11, Listen +4, Search +15, Spot +17, Survival +2 (+4 following tracks)</p><p> </p><p>Beholder Skills: Hide +12, Knowledge (arcana) +17, Listen +18, Search +21, Spot +22, Survival +2 (+4 following tracks)</p><p> </p><p>Following this method, we should definitely put skill ranks in Hide, Knowledge (arcana), Search, and Spot. It looks like Survival is only listed because of the synergy bonus from Search. The gauth has no ranks in Listen, only racial bonus.</p><p> </p><p>So I'd recommend: Hide 8, Knowledge (arcana) 8, Listen 0, Search 4, Spot 4, Survival 0. That would give us modified scores of Hide +14, Knowledge (arcana) +9, Listen +3, Search +9, Spot +11, Survival +1 (+3 following tracks). Does that work?</p><p> </p><p>Odd (at least to me)...both the beholder and gauth have an environment listed as "Cold Hills". Since they have traditionally lived underground, I'd recommend we change that to "underground", or at least to "Cold hills and underground."</p><p> </p><p>And we'll need a CR.</p></blockquote><p></p>
[QUOTE="Shade, post: 1453243, member: 287"] Cool. Updated again. Here's what's left to consider: Eye ray range: Beholders have 130 foot range (which is their CL x 10), while gauths have 100 foot range (more than their CL 8 x 10). Should we give them 70 foot range (CL x 10), or make their rays 100 foot like the gauths, and assume that for future beholders the formula is CL x 10, minimum 100 feet? Beholder Feats: Flyby Attack, Great Fortitude, Improved Initiative, Iron Will Gauth Feats: Flyby Attack, Improved Initiative, Iron Will Using this "progression", we should probably give the seeker two of the following: Flyby Attack, Improved Initiative, Iron Will. Any preferences? Gauth Skills: Hide +11, Knowledge (arcana) +11, Listen +4, Search +15, Spot +17, Survival +2 (+4 following tracks) Beholder Skills: Hide +12, Knowledge (arcana) +17, Listen +18, Search +21, Spot +22, Survival +2 (+4 following tracks) Following this method, we should definitely put skill ranks in Hide, Knowledge (arcana), Search, and Spot. It looks like Survival is only listed because of the synergy bonus from Search. The gauth has no ranks in Listen, only racial bonus. So I'd recommend: Hide 8, Knowledge (arcana) 8, Listen 0, Search 4, Spot 4, Survival 0. That would give us modified scores of Hide +14, Knowledge (arcana) +9, Listen +3, Search +9, Spot +11, Survival +1 (+3 following tracks). Does that work? Odd (at least to me)...both the beholder and gauth have an environment listed as "Cold Hills". Since they have traditionally lived underground, I'd recommend we change that to "underground", or at least to "Cold hills and underground." And we'll need a CR. [/QUOTE]
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