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<blockquote data-quote="Shade" data-source="post: 1456160" data-attributes="member: 287"><p><strong>Vigilant</strong></p><p><strong></strong>Tiny Undead</p><p>Hit Dice: 7d12 (45 hp)</p><p>Initiative: +7</p><p>Speed: 5 ft. (1 square), fly 20 ft. (good)</p><p>Armor Class: 22 (+2 size, +3 Dex, +7 natural), touch 15, flat-footed 19</p><p>Base Attack/Grapple: +3/-9</p><p>Attack: Slam +1 melee (1d2-4)</p><p>Full Attack: Slam +1 melee (1d2-4)</p><p>Space/Reach: 2 1/2 ft./0 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Darkvision 60 ft., empathic link, flight, spell-like abilities, swift flight</p><p>Saves: Fort +2, Ref +7, Will +6</p><p>Abilities: Str 3, Dex 17, Con -, Int 7, Wis 12, Cha 11</p><p>Skills: Search +8, Listen +3, Spot +13</p><p>Feats: Alertness (B), Improved Initiative, Lightning Reflexes, Run</p><p>Environment: Cold hills and underground</p><p>Organization: Solitary, pair, or cluster (3-6)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually lawful evil</p><p>Advancement: 8-14 HD (Tiny); 15-21 HD (Small)</p><p>Level Adjustment: -- </p><p> </p><p><em>A large eyeball floats before you.</em></p><p> </p><p>A vigilant is created by extracting the eye of a beholder and granting it unlife. They are used primarily as spies by beholder mages, necromancers, and evil clerics.</p><p> </p><p>While they sometimes arise spontaneously, vigilants can be created by a caster of at least 12th level using the <em>create undead </em>spell.</p><p> </p><p>Vigilants cannot speak.</p><p> </p><p>Combat</p><p> </p><p>Vigilants rarely attack, but when pressed, they can slam into opponents.</p><p> </p><p><strong>Empathic Link (Su):</strong> The vigilant has an empathic link with its creator out to a distance of up to 1 mile. The creator cannot see through the vigilant's eye, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.</p><p> </p><p>Because of this empathic link, the creator has the same connection to an item or place that the vigilant does.</p><p> </p><p><strong>Flight (Ex):</strong> A vigilant's body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.</p><p> </p><p><strong>Spell-Like Abilities:</strong> At will—<em>haste</em> (self only). Caster level 5th. </p><p> </p><p><strong>Swift Flight (Sp):</strong> Once per hour, a vigilant may increase its fly speed by 30 feet. This functions exactly like the <em>expeditious retreat</em> spell, except it applies to its fly speed instead of its land speed. Caster level 5th.</p><p> </p><p>The vigilant first appeared in the Black Isle computer game <em>Baldurs Gate II: Throne of Bhaal</em>, (2001).</p></blockquote><p></p>
[QUOTE="Shade, post: 1456160, member: 287"] [b]Vigilant [/b]Tiny Undead Hit Dice: 7d12 (45 hp) Initiative: +7 Speed: 5 ft. (1 square), fly 20 ft. (good) Armor Class: 22 (+2 size, +3 Dex, +7 natural), touch 15, flat-footed 19 Base Attack/Grapple: +3/-9 Attack: Slam +1 melee (1d2-4) Full Attack: Slam +1 melee (1d2-4) Space/Reach: 2 1/2 ft./0 ft. Special Attacks: - Special Qualities: Darkvision 60 ft., empathic link, flight, spell-like abilities, swift flight Saves: Fort +2, Ref +7, Will +6 Abilities: Str 3, Dex 17, Con -, Int 7, Wis 12, Cha 11 Skills: Search +8, Listen +3, Spot +13 Feats: Alertness (B), Improved Initiative, Lightning Reflexes, Run Environment: Cold hills and underground Organization: Solitary, pair, or cluster (3-6) Challenge Rating: 2 Treasure: Standard Alignment: Usually lawful evil Advancement: 8-14 HD (Tiny); 15-21 HD (Small) Level Adjustment: -- [i]A large eyeball floats before you.[/i] A vigilant is created by extracting the eye of a beholder and granting it unlife. They are used primarily as spies by beholder mages, necromancers, and evil clerics. While they sometimes arise spontaneously, vigilants can be created by a caster of at least 12th level using the [i]create undead [/i]spell. Vigilants cannot speak. Combat Vigilants rarely attack, but when pressed, they can slam into opponents. [b]Empathic Link (Su):[/b] The vigilant has an empathic link with its creator out to a distance of up to 1 mile. The creator cannot see through the vigilant's eye, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of this empathic link, the creator has the same connection to an item or place that the vigilant does. [b]Flight (Ex):[/b] A vigilant's body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range. [b]Spell-Like Abilities:[/b] At will—[i]haste[/i] (self only). Caster level 5th. [b]Swift Flight (Sp):[/b] Once per hour, a vigilant may increase its fly speed by 30 feet. This functions exactly like the [i]expeditious retreat[/i] spell, except it applies to its fly speed instead of its land speed. Caster level 5th. The vigilant first appeared in the Black Isle computer game [i]Baldurs Gate II: Throne of Bhaal[/i], (2001). [/QUOTE]
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