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<blockquote data-quote="Shade" data-source="post: 1469130" data-attributes="member: 287"><p>Alright! Next up is my favorite, the gorgon eye. Here's what we know about it from the game:</p><p> </p><p>Str 10, Dex 10, Con 10, Int 13, Wis 13, Cha 10</p><p>AC -3</p><p>97 HP</p><p>No resistances</p><p> </p><p>No eye rays, but has a petrification gaze.</p><p> </p><p>We'll once again use Krishnath's suggested HD (11d8).</p><p>Here's the stat block:</p><p> </p><p><strong>Beholderkin, Gorgon Eye</strong></p><p>Large Aberration</p><p>Hit Dice: 11d8+55 (104 hp)</p><p>Initiative: +6</p><p>Speed: 5 ft. (1 square), fly 20 ft. (good)</p><p>Armor Class: 23 (-1 size, +2 Dex, +11 natural), touch 11, flat-footed 21</p><p>Base Attack/Grapple: +8/+15</p><p>Attack: Bite +10 melee (2d4+3)</p><p>Full Attack: Bite +10 melee (2d4+3) and snakes +5 melee (2d6+1 plus poison)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Petrifying gaze, poison</p><p>Special Qualities: All-around vision, darkvision 60 ft., flight</p><p>Saves: Fort +10, Ref +5, Will +11</p><p>Abilities: Str 16, Dex 15, Con 20, Int 13, Wis 14, Cha 15</p><p>Skills: Hide +10, Knowledge (arcana) +6, Listen +11, Search +15, Spot +18, Survival +2 (+4 following tracks)</p><p>Feats: Alertness (B), Flyby Attack, Great Fortitude, Improved Initiative, Iron Will</p><p>Environment: Cold hills and underground</p><p>Organization: Solitary, pair, or cluster (3-6)</p><p>Challenge Rating: 12</p><p>Treasure: Double standard</p><p>Alignment: Usually lawful evil</p><p>Advancement: 12-16 HD (Large); 17-33 HD (Huge)</p><p>Level Adjustment: -- </p><p> </p><p><em>The creature is nothing more than an orblike, bulbous body with green chitinous scales, and a large maw filled with viperlike fangs. Writhing, hissing snakes sprout from the top of the orblike body, and its central, unblinking eye is yellow and reptillian.</em></p><p> </p><p>Gorgon eyes are mutant beholderkin created by Lycanth the Enlightented, a powerful wizard in the service of the dragon Abazigal. It is rumored that the essence of medusae were mingled with that of a beholder to create this monstrosity. Because gorgon eyes are created via experimentation on standard beholderkin, true beholders and their kin will attack them on sight.</p><p> </p><p>A gorgon eye is an 8-foot-wide orb dominated by a central eye and a large, toothy maw. </p><p> </p><p>Gorgon eyes speak the language of Beholders and Common.</p><p> </p><p>Combat</p><p> </p><p>The gorgon eye uses its petrification gaze to deadly effect, and attempts to poison those who resist.</p><p> </p><p><strong>Petrifying Gaze (Su):</strong> Turn to stone permanently, 60 feet, Fortitude DC 17 negates. The save DC is Charisma-based. Once each round, during its turn, the gorgon eye decides whether its petrifying gaze is active or not (it deactivates the gaze by shutting its central eye).</p><p> </p><p><strong>Poison (Ex):</strong> Injury, Fortitude DC 20, initial damage 1d6 Dex, secondary damage turn to stone permanently. The save DC is Constitution-based.</p><p> </p><p><strong>All-Around Vision (Ex):</strong> Gorgon eyes are exceptionally alert and circumspect. The many eyes of their snakes give them a +4 racial bonus on Spot and Search checks, and they can't be flanked.</p><p> </p><p><strong>Flight (Ex):</strong> A gorgon eye's body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.</p><p> </p><p>The gorgon eye first appeared in the Black Isle computer game <em>Baldurs Gate II: Throne of Bhaal</em>, (2001).</p></blockquote><p></p>
[QUOTE="Shade, post: 1469130, member: 287"] Alright! Next up is my favorite, the gorgon eye. Here's what we know about it from the game: Str 10, Dex 10, Con 10, Int 13, Wis 13, Cha 10 AC -3 97 HP No resistances No eye rays, but has a petrification gaze. We'll once again use Krishnath's suggested HD (11d8). Here's the stat block: [b]Beholderkin, Gorgon Eye[/b] Large Aberration Hit Dice: 11d8+55 (104 hp) Initiative: +6 Speed: 5 ft. (1 square), fly 20 ft. (good) Armor Class: 23 (-1 size, +2 Dex, +11 natural), touch 11, flat-footed 21 Base Attack/Grapple: +8/+15 Attack: Bite +10 melee (2d4+3) Full Attack: Bite +10 melee (2d4+3) and snakes +5 melee (2d6+1 plus poison) Space/Reach: 10 ft./5 ft. Special Attacks: Petrifying gaze, poison Special Qualities: All-around vision, darkvision 60 ft., flight Saves: Fort +10, Ref +5, Will +11 Abilities: Str 16, Dex 15, Con 20, Int 13, Wis 14, Cha 15 Skills: Hide +10, Knowledge (arcana) +6, Listen +11, Search +15, Spot +18, Survival +2 (+4 following tracks) Feats: Alertness (B), Flyby Attack, Great Fortitude, Improved Initiative, Iron Will Environment: Cold hills and underground Organization: Solitary, pair, or cluster (3-6) Challenge Rating: 12 Treasure: Double standard Alignment: Usually lawful evil Advancement: 12-16 HD (Large); 17-33 HD (Huge) Level Adjustment: -- [i]The creature is nothing more than an orblike, bulbous body with green chitinous scales, and a large maw filled with viperlike fangs. Writhing, hissing snakes sprout from the top of the orblike body, and its central, unblinking eye is yellow and reptillian.[/i] Gorgon eyes are mutant beholderkin created by Lycanth the Enlightented, a powerful wizard in the service of the dragon Abazigal. It is rumored that the essence of medusae were mingled with that of a beholder to create this monstrosity. Because gorgon eyes are created via experimentation on standard beholderkin, true beholders and their kin will attack them on sight. A gorgon eye is an 8-foot-wide orb dominated by a central eye and a large, toothy maw. Gorgon eyes speak the language of Beholders and Common. Combat The gorgon eye uses its petrification gaze to deadly effect, and attempts to poison those who resist. [b]Petrifying Gaze (Su):[/b] Turn to stone permanently, 60 feet, Fortitude DC 17 negates. The save DC is Charisma-based. Once each round, during its turn, the gorgon eye decides whether its petrifying gaze is active or not (it deactivates the gaze by shutting its central eye). [b]Poison (Ex):[/b] Injury, Fortitude DC 20, initial damage 1d6 Dex, secondary damage turn to stone permanently. The save DC is Constitution-based. [b]All-Around Vision (Ex):[/b] Gorgon eyes are exceptionally alert and circumspect. The many eyes of their snakes give them a +4 racial bonus on Spot and Search checks, and they can't be flanked. [b]Flight (Ex):[/b] A gorgon eye's body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range. The gorgon eye first appeared in the Black Isle computer game [i]Baldurs Gate II: Throne of Bhaal[/i], (2001). [/QUOTE]
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