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<blockquote data-quote="Shade" data-source="post: 3823428" data-attributes="member: 287"><p><strong>Elemental, Miniature</strong></p><p>TYPE: Air Earth Fire Water</p><p>CLIMATE/TERRAIN: Any Land Any Land Any Land Any Water/</p><p>Shore</p><p>FREQUENCY: Uncommon Uncommon Uncommon Uncommon</p><p>ORGANIZATION: Pack Pack Pack Pack</p><p>ACTIVITY CYCLE: Any Any Any Any</p><p>DIET: Air Earth, Any Any</p><p>Metal, Com- Liquid</p><p>Gem bustible</p><p>INTELLIGENCE: Animal (1) Animal (1) Animal (1) Animal (1)</p><p>TREASURE: Nil Nil Nil Nil</p><p>ALIGNMENT: Neutral Neutral Neutral Neutral</p><p>NO. APPEARING 2-12 2-8 2-12 3-18</p><p>ARMOR CLASS: 6 6 7 7</p><p>MOVEMENT: 14 6 12 10</p><p>HIT DICE: 1 1+3 1+2 1+1</p><p>THACØ: 19 19 19 19</p><p>NO. OF ATTACKS: 1 1 1 1</p><p>DAMAGE/ATTACK: 1-3 1-4 2-5 1-4</p><p>SPECIAL ATTACKS: Nil Nil Nil Nil</p><p>SPECIAL DEFENSES: See Below See Below See Below See Below</p><p>MAGIC RESISTANCE: Nil Nil Nil Nil</p><p>SIZE: S (2’) S (2’) S (2’) S (2’)</p><p>MORALE: Average (10) Average (10) Average (10) Average (10)</p><p>EXP. POINT VALUE: 35 65 35 35</p><p></p><p>It is not known how miniature elementals came into existence. They used to be extremely rare, and were considered to be myth by most scholars, but recent reports of sightings and attacks by the elementals have increased. Some conjecture that they are small bits of larger elementals which broke free, and now roam of their own accord.</p><p></p><p>The miniature elementals are all less than two feet tall and look like their element. Fire</p><p>elementals are small moving balls of flame, air elementals are little whirlwinds, earth</p><p>elementals are moving rocks, and water elementals are bouncing blobs of cohesive water.</p><p></p><p>Whatever their origin, the miniature elementals have become a large nuisance in some areas. Although seldom powerful enough to kill an alert warrior, and not intelligent enough to plan</p><p>attacks against weak opponents, the elementals are not to be ignored. Often traveling in packs, they can be dangerous when surrounding a lone target. Rumors are also circulating about larger versions of the miniature water elemental attacking merchant ships, though this is yet to be confirmed.</p><p></p><p>As of the date of this writing, no mage has been able to purposely conjure a miniature</p><p>elemental. Perhaps they are too small to be grabbed from their respective elemental planes</p><p>by magical snares. </p><p></p><p>Combat: All miniature elementals attack by launching their body at their targets. In addition, earth elementals launch bits of stone at the target. None of them are powerful enough to cause any extra damage — for instance, a blow by the fire elemental does not require any saving throw to keep items from burning. </p><p></p><p>All of the elementals have special defenses against certain types of attacks. Water-based</p><p>spells do 1 point less of damage per die (minimum 1 point per die) against miniature water</p><p>elementals and fire-based spells have the same damage reduction against miniature fire elementals. Attacks by cutting weapons do one-half damage to miniature earth elementals and lastly, magical weapons (or spells) are needed to damage the miniature air elemental.</p><p></p><p>Source: Al-Qadim: Genie's Curse, p. 53.</p></blockquote><p></p>
[QUOTE="Shade, post: 3823428, member: 287"] [B]Elemental, Miniature[/B] TYPE: Air Earth Fire Water CLIMATE/TERRAIN: Any Land Any Land Any Land Any Water/ Shore FREQUENCY: Uncommon Uncommon Uncommon Uncommon ORGANIZATION: Pack Pack Pack Pack ACTIVITY CYCLE: Any Any Any Any DIET: Air Earth, Any Any Metal, Com- Liquid Gem bustible INTELLIGENCE: Animal (1) Animal (1) Animal (1) Animal (1) TREASURE: Nil Nil Nil Nil ALIGNMENT: Neutral Neutral Neutral Neutral NO. APPEARING 2-12 2-8 2-12 3-18 ARMOR CLASS: 6 6 7 7 MOVEMENT: 14 6 12 10 HIT DICE: 1 1+3 1+2 1+1 THACØ: 19 19 19 19 NO. OF ATTACKS: 1 1 1 1 DAMAGE/ATTACK: 1-3 1-4 2-5 1-4 SPECIAL ATTACKS: Nil Nil Nil Nil SPECIAL DEFENSES: See Below See Below See Below See Below MAGIC RESISTANCE: Nil Nil Nil Nil SIZE: S (2’) S (2’) S (2’) S (2’) MORALE: Average (10) Average (10) Average (10) Average (10) EXP. POINT VALUE: 35 65 35 35 It is not known how miniature elementals came into existence. They used to be extremely rare, and were considered to be myth by most scholars, but recent reports of sightings and attacks by the elementals have increased. Some conjecture that they are small bits of larger elementals which broke free, and now roam of their own accord. The miniature elementals are all less than two feet tall and look like their element. Fire elementals are small moving balls of flame, air elementals are little whirlwinds, earth elementals are moving rocks, and water elementals are bouncing blobs of cohesive water. Whatever their origin, the miniature elementals have become a large nuisance in some areas. Although seldom powerful enough to kill an alert warrior, and not intelligent enough to plan attacks against weak opponents, the elementals are not to be ignored. Often traveling in packs, they can be dangerous when surrounding a lone target. Rumors are also circulating about larger versions of the miniature water elemental attacking merchant ships, though this is yet to be confirmed. As of the date of this writing, no mage has been able to purposely conjure a miniature elemental. Perhaps they are too small to be grabbed from their respective elemental planes by magical snares. Combat: All miniature elementals attack by launching their body at their targets. In addition, earth elementals launch bits of stone at the target. None of them are powerful enough to cause any extra damage — for instance, a blow by the fire elemental does not require any saving throw to keep items from burning. All of the elementals have special defenses against certain types of attacks. Water-based spells do 1 point less of damage per die (minimum 1 point per die) against miniature water elementals and fire-based spells have the same damage reduction against miniature fire elementals. Attacks by cutting weapons do one-half damage to miniature earth elementals and lastly, magical weapons (or spells) are needed to damage the miniature air elemental. Source: Al-Qadim: Genie's Curse, p. 53. [/QUOTE]
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