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Converting Monsters from D&D Official Video Games
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<blockquote data-quote="freyar" data-source="post: 3835284" data-attributes="member: 40227"><p><strong>Mini Elementals</strong></p><p></p><p>Just to save you some time, Shade, I went ahead and did the first stat block for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>Miniature Air Elemental</strong></p><p>Tiny Elemental (Air)</p><p>Hit Dice: 1d8 (4 hp)</p><p>Initiative: +4</p><p>Speed: fly 40 ft (8 squares) (perfect)</p><p>Armor Class: 16 (+2 size, +4 Dex), touch 16, flat-footed 12</p><p>Base Attack/Grapple: +0/-10</p><p>Attack: Slam +4 melee (1d3-2)</p><p>Full Attack: Slam +4 melee (1d3-2)</p><p>Space/Reach: 2.5 ft/0 ft</p><p>Special Attacks: -</p><p>Special Qualities: DR 10/magic, Darkvision 60 ft, Elemental Traits</p><p>Saves: Fort +0, Ref +0, Will +6</p><p>Abilities: Str 6, Dex 19, Con 10, Int 1, Wis 11, Cha 11</p><p>Skills: Hide +4</p><p>Feats: Weapon Finesse</p><p>Environment: Any Land</p><p>Organization: Pack (2d6)</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 2-3 HD (Tiny)</p><p>Level Adjustment: -</p><p></p><p>I adjusted the DR down a bit to account for the low CR, though maybe we want to make it DR5. Skills, Feats, and CR are still up for discussion, I guess. So not quite done. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="freyar, post: 3835284, member: 40227"] [b]Mini Elementals[/b] Just to save you some time, Shade, I went ahead and did the first stat block for you. ;) [b]Miniature Air Elemental[/b] Tiny Elemental (Air) Hit Dice: 1d8 (4 hp) Initiative: +4 Speed: fly 40 ft (8 squares) (perfect) Armor Class: 16 (+2 size, +4 Dex), touch 16, flat-footed 12 Base Attack/Grapple: +0/-10 Attack: Slam +4 melee (1d3-2) Full Attack: Slam +4 melee (1d3-2) Space/Reach: 2.5 ft/0 ft Special Attacks: - Special Qualities: DR 10/magic, Darkvision 60 ft, Elemental Traits Saves: Fort +0, Ref +0, Will +6 Abilities: Str 6, Dex 19, Con 10, Int 1, Wis 11, Cha 11 Skills: Hide +4 Feats: Weapon Finesse Environment: Any Land Organization: Pack (2d6) Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: 2-3 HD (Tiny) Level Adjustment: - I adjusted the DR down a bit to account for the low CR, though maybe we want to make it DR5. Skills, Feats, and CR are still up for discussion, I guess. So not quite done. :o [/QUOTE]
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