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<blockquote data-quote="Shade" data-source="post: 4418760" data-attributes="member: 287"><p><strong>Living Muck</strong></p><p>Climate/Terrain : Any/Underground or ruins</p><p>Frequency: Rare</p><p>Organization: Solitary</p><p>Activity Cycle: Any</p><p>Diet: Any</p><p>Intelligence: Non- (0)</p><p>Treasure: Nil</p><p>Alignment: Nil</p><p>No. Appearing: 1 (1-4)</p><p>Armor Class: 6</p><p>Movement: 9</p><p>Hit Dice: 11</p><p>THACO: 9</p><p>No. of Attacks: 1</p><p>Damage/Attack: 7-28</p><p>Special Attacks: See below</p><p>Special Defenses: See below</p><p>Magic Resistance: Nil</p><p>Size: S-L (3'-8')</p><p>Morale: Special</p><p>Exp. Point Value: 5000</p><p></p><p>Living mucks are voracious, amorphous monsters composed of groups of cell colonies that scavenge and hunt for food. They typically inhabit ruins and dungeons. They have the ability to sense heat and analyze material structure from a distance of up to 90 feet to determine if something is edible. Living mucks attack any animal or vegetable matter (including humans) on sight.</p><p></p><p>All living mucks are immune to acid, lightning, and poison. Fire causes half damage, as do magic missiles. Living mucks can ooze through cracks that are at least 1 inch wide and can travel on ceilings and walls (falling on victims is a nasty surprise) at the same speed as on a level surface.</p><p></p><p>Living mucks reproduce by fission. They are adapted to live in a wide variety of climates. </p><p></p><p>The touch of living mucks is not only very caustic, causing 7-28 points of damage, but is also corrosive to equipment canned by a character. Any item touched by a living muck requires that a save vs . acid be made or the item dissolves and becomes useless. The touch of a living muck also causes paralysis to any creature touched unless a saving throw vs. paralyzation at -4 is made.</p><p></p><p>From the journal pages:</p><p></p><p>"Living mucks are particularly nasty creatures since attacking them often destroys your metal weapons! They are immune to acid, lightning, and poison. Fire-based spells do half-damage, and cold-based spells will often, but not always, do damage. The best way to destroy living mucks is to continuously cast cold-based spells such as cone of cold until they succumb. Note that the only weapons that will not be harmed by these creatures are wooden weapons and throwing hammers."</p><p></p><p>"However, soon after the party begins their exploration, the Dark God is alerted to their presence and sends some of his dark servants to dispatch the party: oozing, pudding-like creatures called living mucks and shadow realm denizens known as shades."</p><p></p><p>Originally appeared in Eye of the Beholder III: Assault on Myth Drannor PC game rule book (1993).</p></blockquote><p></p>
[QUOTE="Shade, post: 4418760, member: 287"] [B]Living Muck[/B] Climate/Terrain : Any/Underground or ruins Frequency: Rare Organization: Solitary Activity Cycle: Any Diet: Any Intelligence: Non- (0) Treasure: Nil Alignment: Nil No. Appearing: 1 (1-4) Armor Class: 6 Movement: 9 Hit Dice: 11 THACO: 9 No. of Attacks: 1 Damage/Attack: 7-28 Special Attacks: See below Special Defenses: See below Magic Resistance: Nil Size: S-L (3'-8') Morale: Special Exp. Point Value: 5000 Living mucks are voracious, amorphous monsters composed of groups of cell colonies that scavenge and hunt for food. They typically inhabit ruins and dungeons. They have the ability to sense heat and analyze material structure from a distance of up to 90 feet to determine if something is edible. Living mucks attack any animal or vegetable matter (including humans) on sight. All living mucks are immune to acid, lightning, and poison. Fire causes half damage, as do magic missiles. Living mucks can ooze through cracks that are at least 1 inch wide and can travel on ceilings and walls (falling on victims is a nasty surprise) at the same speed as on a level surface. Living mucks reproduce by fission. They are adapted to live in a wide variety of climates. The touch of living mucks is not only very caustic, causing 7-28 points of damage, but is also corrosive to equipment canned by a character. Any item touched by a living muck requires that a save vs . acid be made or the item dissolves and becomes useless. The touch of a living muck also causes paralysis to any creature touched unless a saving throw vs. paralyzation at -4 is made. From the journal pages: "Living mucks are particularly nasty creatures since attacking them often destroys your metal weapons! They are immune to acid, lightning, and poison. Fire-based spells do half-damage, and cold-based spells will often, but not always, do damage. The best way to destroy living mucks is to continuously cast cold-based spells such as cone of cold until they succumb. Note that the only weapons that will not be harmed by these creatures are wooden weapons and throwing hammers." "However, soon after the party begins their exploration, the Dark God is alerted to their presence and sends some of his dark servants to dispatch the party: oozing, pudding-like creatures called living mucks and shadow realm denizens known as shades." Originally appeared in Eye of the Beholder III: Assault on Myth Drannor PC game rule book (1993). [/QUOTE]
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