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General Tabletop Discussion
*Dungeons & Dragons
Converting Monsters from D&D Official Video Games
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<blockquote data-quote="Shade" data-source="post: 4927883" data-attributes="member: 287"><p>In the interest of finishing off the Dark Sun unconverted...</p><p></p><p><strong>Soul Shards</strong></p><p>CLIMATE/TERRAIN: Only in the presence of the broken Chandelier of Ancestry</p><p>FREQUENCY: Unique</p><p>ORGANIZATION: Solitary</p><p>ACTIVITY CYCLE: Any</p><p>DIET: Any sentient</p><p>INTELLIGENCE: That of the victim</p><p>TREASURE: Nil</p><p>ALIGNMENT: Chaotic Evil</p><p>NO. APPEARING: 6</p><p>ARMOR CLASS: That of the victim</p><p>MOVEMENT: 12</p><p>HIT DICE: Victim’s maximum hit points, doubles with every death</p><p>THACØ: Same as victim</p><p>NO. OF ATTACKS: 2</p><p>DAMAGE/ATTACK: 1–8</p><p>SPECIAL ATTACKS: See below</p><p>SPECIAL DEFENSES: Cannot be killed permanently while victim is conscious</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: M</p><p>MORALE: Fanatic (17)</p><p>XP VALUE: 30,000</p><p></p><p>Combat: When the broken Chandelier activates, it takes a living victim (chosen randomly) and splits his or her consciousness into 6 shards. The victim is paralyzed while the shards attack the party. Every shard that dies adds the victim’s hit points to each of its remaining friends. When all the shards are destroyed, the victim loses a permanent attribute point and the shards reform at full strength. This continues until either the Chandelier is repaired or the victim dies. The shards are immune to sleep and charm spells.</p><p></p><p>Originally appeared in Dark Sun: Wake of the Ravager Rule Book (1994).</p></blockquote><p></p>
[QUOTE="Shade, post: 4927883, member: 287"] In the interest of finishing off the Dark Sun unconverted... [B]Soul Shards[/B] CLIMATE/TERRAIN: Only in the presence of the broken Chandelier of Ancestry FREQUENCY: Unique ORGANIZATION: Solitary ACTIVITY CYCLE: Any DIET: Any sentient INTELLIGENCE: That of the victim TREASURE: Nil ALIGNMENT: Chaotic Evil NO. APPEARING: 6 ARMOR CLASS: That of the victim MOVEMENT: 12 HIT DICE: Victim’s maximum hit points, doubles with every death THACØ: Same as victim NO. OF ATTACKS: 2 DAMAGE/ATTACK: 1–8 SPECIAL ATTACKS: See below SPECIAL DEFENSES: Cannot be killed permanently while victim is conscious MAGIC RESISTANCE: Nil SIZE: M MORALE: Fanatic (17) XP VALUE: 30,000 Combat: When the broken Chandelier activates, it takes a living victim (chosen randomly) and splits his or her consciousness into 6 shards. The victim is paralyzed while the shards attack the party. Every shard that dies adds the victim’s hit points to each of its remaining friends. When all the shards are destroyed, the victim loses a permanent attribute point and the shards reform at full strength. This continues until either the Chandelier is repaired or the victim dies. The shards are immune to sleep and charm spells. Originally appeared in Dark Sun: Wake of the Ravager Rule Book (1994). [/QUOTE]
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