Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Monsters from D&D Official Video Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 5321287" data-attributes="member: 287"><p><strong>Vilstrak, Great</strong></p><p>AC: 2; HD: 3; Mv: 9; Int: Low; Size: L; Align: N;</p><p>THACO: 16; Att: 2; Dmg: 1d4+1;</p><p>Spec Attack: Suprise; Spec Def: None; EXP: 14</p><p></p><p>Greater vilstraks are giant vilstraks, also called "marl muggers" or "tunnel thugs." A vilstrak's stony surface provides it with both excellent protection and the uncanny ability to physically merge with earth or stone.</p><p></p><p>Originally appeared in Treasures of the Savage Frontier Adventure Journal (1992).</p><p></p><p>Compared to the standard Vilstrak, these are essentially just one size category larger and have 3 HD.</p><p></p><p>Here's the Tome of Horrors conversion of the standard vilstrak...</p><p></p><p></p><p><strong>VILSTRAK (TUNNEL THUG)</strong></p><p>Medium Aberration</p><p>Hit Dice: 1d8+1 (5 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 18 (+8 natural), touch 10, flat-footed 18</p><p>Base Attack/Grapple: +0/+2</p><p>Attack: Slam +2 melee (1d4+2)</p><p>Full Attack: 2 slams +2 melee (1d4+2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Darkvision 60 ft., merge with earth</p><p>Saves: Fort +1, Ref +0, Will +2</p><p>Abilities: Str 14, Dex 11, Con 12, Int 6, Wis 10, Cha 8</p><p>Skills: Hide +2*, Listen +3, Spot +3</p><p>Feats: Alertness</p><p>Environment: Underground</p><p>Organization: Gang (2-5) or band (6-20)</p><p>Challenge Rating: 1/2</p><p>Treasure: Standard</p><p>Alignment: Usually neutral (evil tendencies)</p><p>Advancement: 2-3 HD (Medium)</p><p>Level Adjustment: —</p><p></p><p><em>This creature is a bipedal man-sized semi-humanoid seemingly carved of stone. It has an insect-like head, long, large arms, and thick, trunk-like legs that end in hoof-like feet.</em></p><p></p><p>Vilstraks (or tunnel thugs) dwell underground, away from the surface world. Though they have no allergy or reaction to sunlight, they disdain its existence, preferring the cold, damp blackness of their underground world. A vilstrak’s lair is a “pocket” formed deep inside the earth. These pockets have no exits or entrances and are only reachable by those who can pass through stone or earth.</p><p></p><p>A typical vilstrak stands 6 feet tall and weighs about 200 pounds. Its arms have an extra joint between the elbow and wrist, and its arms end in large, powerful fists of stone. Vilstraks are gray or brown.</p><p></p><p>Vilstraks speak Terran.</p><p></p><p>Combat</p><p>Vilstraks are peaceful creatures who avoid combat if possible. They do take great joy and pride in robbing those that invade their territory. A favored tactic of the vilstrak is to hide inside the wall of a dungeon corridor and spring out when prey passes nearby.</p><p></p><p>Merge with Earth (Su): A vilstrak can merge with earth or stone at will as a standard action. This ability is similar to a meld into stone spell (caster level 12th), except that a vilstrak can see what goes on outside and it can remain merged as long as it desires.</p><p></p><p>Skills: *Vilstraks have a +8 racial bonus on Hide checks when in rocky surroundings.</p></blockquote><p></p>
[QUOTE="Shade, post: 5321287, member: 287"] [B]Vilstrak, Great[/B] AC: 2; HD: 3; Mv: 9; Int: Low; Size: L; Align: N; THACO: 16; Att: 2; Dmg: 1d4+1; Spec Attack: Suprise; Spec Def: None; EXP: 14 Greater vilstraks are giant vilstraks, also called "marl muggers" or "tunnel thugs." A vilstrak's stony surface provides it with both excellent protection and the uncanny ability to physically merge with earth or stone. Originally appeared in Treasures of the Savage Frontier Adventure Journal (1992). Compared to the standard Vilstrak, these are essentially just one size category larger and have 3 HD. Here's the Tome of Horrors conversion of the standard vilstrak... [B]VILSTRAK (TUNNEL THUG)[/B] Medium Aberration Hit Dice: 1d8+1 (5 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 18 (+8 natural), touch 10, flat-footed 18 Base Attack/Grapple: +0/+2 Attack: Slam +2 melee (1d4+2) Full Attack: 2 slams +2 melee (1d4+2) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., merge with earth Saves: Fort +1, Ref +0, Will +2 Abilities: Str 14, Dex 11, Con 12, Int 6, Wis 10, Cha 8 Skills: Hide +2*, Listen +3, Spot +3 Feats: Alertness Environment: Underground Organization: Gang (2-5) or band (6-20) Challenge Rating: 1/2 Treasure: Standard Alignment: Usually neutral (evil tendencies) Advancement: 2-3 HD (Medium) Level Adjustment: — [I]This creature is a bipedal man-sized semi-humanoid seemingly carved of stone. It has an insect-like head, long, large arms, and thick, trunk-like legs that end in hoof-like feet.[/I] Vilstraks (or tunnel thugs) dwell underground, away from the surface world. Though they have no allergy or reaction to sunlight, they disdain its existence, preferring the cold, damp blackness of their underground world. A vilstrak’s lair is a “pocket” formed deep inside the earth. These pockets have no exits or entrances and are only reachable by those who can pass through stone or earth. A typical vilstrak stands 6 feet tall and weighs about 200 pounds. Its arms have an extra joint between the elbow and wrist, and its arms end in large, powerful fists of stone. Vilstraks are gray or brown. Vilstraks speak Terran. Combat Vilstraks are peaceful creatures who avoid combat if possible. They do take great joy and pride in robbing those that invade their territory. A favored tactic of the vilstrak is to hide inside the wall of a dungeon corridor and spring out when prey passes nearby. Merge with Earth (Su): A vilstrak can merge with earth or stone at will as a standard action. This ability is similar to a meld into stone spell (caster level 12th), except that a vilstrak can see what goes on outside and it can remain merged as long as it desires. Skills: *Vilstraks have a +8 racial bonus on Hide checks when in rocky surroundings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Monsters from D&D Official Video Games
Top