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<blockquote data-quote="Cleon" data-source="post: 5299921" data-attributes="member: 57383"><p>Yes that makes sense.</p><p></p><p>Two 1d6+1 slams? It'd put them about halfway between a Small Air Elemental's 1d4 and a Small Earth Elemental's 1d6+4.</p><p></p><p></p><p></p><p>Rather than having them shrinking to assume solid form, I was thinking of having them size-reduce when using their "Smoke Claws" like attack, something like this:</p><p></p><p><strong>Dust Form (Ex):</strong> A dust devil's natural form is a vortex of whirling dust, with the same effects as gaseous form. In this form it can fly at a speed of 50 ft (perfect). A dust devil can solidify its body as a swift action, allowing it to attack with its slam attacks and dust talons. Solidifying takes 1 round, during which time the dust devil cannot attack physically but still loses the DR 10/magic of its gaseous form. A solidified dust devil can still fly, but must stay near the ground - it is unable to stray more than its Reach from the earth without collapsing back into gaseous form. A dust devil can instantaneously return to its natural dust vortex form as a swift action.</p><p></p><p><strong>Dust Talons (Ex):</strong> A dust devil that has solidified out of its dust form (see above) can engulf an opponent without provoking an attack of opportunity, simply by moving on top of them. Its opponent must succeed at a DC X Fortitude save or the dust devil condenses itself around its target's head and forces part of its body down its opponent's mouth (or other orifice, for creatures with different anatomies). The condensed dust devil gains a +X size bonus to its AC and starts tearing at the internal organs of its opponent, dealing 3d4 points of damage per round. An affected creature can attempt another Fortitude save each subsequent round to cough out the semi-solid menace. The save DC is Constitution-based</p></blockquote><p></p>
[QUOTE="Cleon, post: 5299921, member: 57383"] Yes that makes sense. Two 1d6+1 slams? It'd put them about halfway between a Small Air Elemental's 1d4 and a Small Earth Elemental's 1d6+4. Rather than having them shrinking to assume solid form, I was thinking of having them size-reduce when using their "Smoke Claws" like attack, something like this: [B]Dust Form (Ex):[/B] A dust devil's natural form is a vortex of whirling dust, with the same effects as gaseous form. In this form it can fly at a speed of 50 ft (perfect). A dust devil can solidify its body as a swift action, allowing it to attack with its slam attacks and dust talons. Solidifying takes 1 round, during which time the dust devil cannot attack physically but still loses the DR 10/magic of its gaseous form. A solidified dust devil can still fly, but must stay near the ground - it is unable to stray more than its Reach from the earth without collapsing back into gaseous form. A dust devil can instantaneously return to its natural dust vortex form as a swift action. [B]Dust Talons (Ex):[/B] A dust devil that has solidified out of its dust form (see above) can engulf an opponent without provoking an attack of opportunity, simply by moving on top of them. Its opponent must succeed at a DC X Fortitude save or the dust devil condenses itself around its target's head and forces part of its body down its opponent's mouth (or other orifice, for creatures with different anatomies). The condensed dust devil gains a +X size bonus to its AC and starts tearing at the internal organs of its opponent, dealing 3d4 points of damage per round. An affected creature can attempt another Fortitude save each subsequent round to cough out the semi-solid menace. The save DC is Constitution-based [/QUOTE]
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