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<blockquote data-quote="Cleon" data-source="post: 5596022" data-attributes="member: 57383"><p><strong>Death Minnow Working Draft</strong></p><p></p><p><strong><span style="font-size: 15px">Death Minnow</span></strong></p><p><strong><span style="font-size: 15px"></span></strong></p><p><strong><span style="font-size: 12px">Death Minnow, Minnow Form</span></strong></p><p><strong></strong><span style="font-family: 'Arial'">Fine Magical Beast (Aquatic)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 6d10+12 (45 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative: </strong>+11</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> Swim 40 ft. (8 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong><strong> 25 </strong>(+8 size, +7 Dex), touch 25, flat-footed 18</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple: </strong>+6/-15* (+15 with swallow whole)</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite </span><span style="font-family: 'Arial'">+15 melee (</span><span style="font-family: 'Arial'">improved grab)</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite </span><span style="font-family: 'Arial'">+15 melee (</span><span style="font-family: 'Arial'">improved grab</span><span style="font-family: 'Arial'">)</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 1/2 ft./0 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks: </strong></span><span style="font-family: 'Arial'">Improved grab, size-switching, swallow whole</span></p><p><span style="font-family: 'Arial'"> <strong>Special Qualities:</strong> Blindsight 30 ft., darkvision 60 ft., low-light vision</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +7, Ref +12, Will +5</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 1, Dex 24, Con 15, Int 1, Wis 12, Cha 10</span></p><p><span style="font-family: 'Arial'"><strong>Skills: </strong></span><span style="font-family: 'Arial'">Hide +23, Listen +11*, Move Silently +8, Spot +11*, Swim +15</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> </span>Alertness, Improved Initiative, Iron Will<span style="font-family: 'Arial'">, Weapon Finesse (B)</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Any aquatic</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary or pair</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating: 4</strong></span></p><p><span style="font-family: 'Arial'"><strong>Treasure: </strong>None</span></p><p><span style="font-family: 'Arial'"><strong>Alignment: </strong>Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> 7-12 HD (Fine); 13-24 HD (Diminutive)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></p><p></p><p><span style="font-size: 12px"><strong>Death Minnow, Monster Form</strong></span></p><p><span style="font-size: 12px"><strong></strong></span><span style="font-family: 'Arial'">Large Magical Beast (Aquatic)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 6d10+12 (45 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +6</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> Swim 40 ft. (8 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class: </strong>12 (-1 size, +2 Dex, +1 natural), touch 11, flat-footed 11</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple: </strong>+6/+15</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +10 melee (1d8+7 plus improved grab)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite +10 melee (</span><span style="font-family: 'Arial'">1d8+7 plus improved grab</span><span style="font-family: 'Arial'">)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./5 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks: </strong>Improved grab, size-switching, swallow whole</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> </span><span style="font-family: 'Arial'">Blindsight 30 ft., darkvision 60 ft., low-light vision</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +7, Ref +7, Will +5</span></p><p><span style="font-family: 'Arial'"><strong>Abilities: </strong>Str 20, Dex 14, Con 15, Int 1, Wis 12, Cha 10</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> </span><span style="font-family: 'Arial'">Hide -2, Listen +11*, Move Silently +3, Spot +11*, Swim +13</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> </span>Alertness, Improved Initiative, Iron Will<span style="font-family: 'Arial'">, Weapon Finesse </span><span style="font-family: 'Arial'">(B)</span></p><p><span style="font-family: 'Arial'"> <strong>Environment:</strong> Any aquatic</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary or pair</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating: </strong>4</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> None</span></p><p><span style="font-family: 'Arial'"><strong>Alignment: </strong>Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> 7-12 HD (Large); 13-24 HD (Huge)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></p><p></p><p><em>A bright orange fish the size of a human's little finger.</em></p><p></p><p>Death minnows are an artificial creature, fashioned by unknown undersea spellcasters to guard their wealth and secrets. There are no "wild" populations of death minnows, they are only ever encountered guarding a site or object. Death minnows are living fish but do not (or cannot) breed. They are created magically instead. Indeed, it is uncertain whether they even have male and female sexes.</p><p> </p><p>Death minnows will attack any dangerous intruder who enters an area they're set to guard, whether animal predator or adventurers. They can go for extraordinary lengths of time between meals, since they can have the appetite of a minnow and the stomach capacity of a giant angler fish.</p><p> </p><p>This magical beast has the supernatural ability to shrink to the size of a minnow, together with anything it has swallowed. Its natural size is a monstrous fish resembling a giant grouper, with the ugly head and protruding lips of an angler fish; this monster form is typically 8 feet long and weighs about 500 pounds. In minnow form it averages 2 inches long and weighs a fraction of an ounce. </p><p></p><p><strong>COMBAT</strong></p><p>A death minnow masquerades as innocuous looking little fish, switching to monstrous size for the split-second it needs to attack, then instantly shrinking again. A death minnow seek to gulp down intruders one by one; trying to swim up behind an victim and swallow them when none of their allies are watching. If a death minnow fails to swallow a victim it will usually release them and shrink to Fine-size rather than remain in monster form and make another attempt the next round, since this reduces its exposure to attack.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a death minnow must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can immediately attempt to swallow the foe as a free action.</p><p></p><p><strong>Size-Switching (Su):</strong> A death minnow can instantaneously switch its size as often and whenever it desires, switching between a Fine-sized minnow and a Large-sized monstrous fish. Anything the death minnow swallows in monster form will be reduced in size when the fish shrinks to Fine size.</p><p></p><p>The Large-sized form is the death minnow's natural size; thus, a <em>true seeing</em> spell will reveal the minnow in its Large monster form. If a death minnow is slain while in minnow form it reverts to its natural size, together with anything it had swallowed. A swallowed opponent interacts with the death minnow as if both are their natural sizes. Further, a victim who escapes being swallowed instantanly reverts to natural size.</p><p></p><p>If a <em>dispel magic</em> or <em>break enchantment</em> spell is targeted at a death minnow, it must succeed at a Will save or be forced to assume its monster form for 2d6 rounds. A death minnow within an anti-magic area is similarly forced to take its monster form.</p><p></p><p><strong>Swallow Whole (Ex):</strong> A death minnow can try to swallow a grabbed opponent of a smaller size than its monster form by making a successful grapple check. A death minnow always uses its monster form's grapple modifier to make swallow whole checks, since it switches to its larger size for the brief moment it makes the swallowing attempt. This attack is so sudden the victim just seems to vanish. Any creature able to see the victim must succeed at a Spot check against a DC of 30 to notice the death minnow appear and swallow its opponent (DC 10 if the observer is closely watching the victim during the swallowing); those who fail this Spot check did not see why the minnow's victim just vanished.</p><p></p><p>Once swallowed, the opponent takes 2d6+7 points of crushing damage plus 6 points of acid damage per round from the minnow's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 15 points of damage to the gizzard (AC 10). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Large death minnow's interior can hold 2 Medium, 8 Small, 32 Tiny, 128 Diminutive, or 512 Fine opponents.</p><p></p><p><strong>Skills:</strong> A death minnow has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Death minnows use either their Dexterity or Strength modifier for Swim checks, whichever is better.</p><p></p><p>*A death minnow has pressure-sensitive lateral lines that grant it a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5596022, member: 57383"] [b]Death Minnow Working Draft[/b] [B][SIZE=4]Death Minnow [/SIZE] [SIZE=3]Death Minnow, Minnow Form[/SIZE] [/B][FONT=Arial]Fine Magical Beast (Aquatic) [B]Hit Dice:[/B] 6d10+12 (45 hp) [B]Initiative: [/B]+11 [B]Speed:[/B] Swim 40 ft. (8 squares) [B]Armor Class:[/B][B] 25 [/B](+8 size, +7 Dex), touch 25, flat-footed 18 [B]Base Attack/Grapple: [/B]+6/-15* (+15 with swallow whole) [B]Attack:[/B] Bite [/FONT][FONT=Arial]+15 melee ([/FONT][FONT=Arial]improved grab)[/FONT][FONT=Arial] [B]Full Attack:[/B] Bite [/FONT][FONT=Arial]+15 melee ([/FONT][FONT=Arial]improved grab[/FONT][FONT=Arial])[/FONT][FONT=Arial] [B]Space/Reach:[/B] 1/2 ft./0 ft. [B]Special Attacks: [/B][/FONT][FONT=Arial]Improved grab, size-switching, swallow whole[/FONT] [FONT=Arial] [B]Special Qualities:[/B] Blindsight 30 ft., darkvision 60 ft., low-light vision [B]Saves:[/B] Fort +7, Ref +12, Will +5 [B]Abilities:[/B] Str 1, Dex 24, Con 15, Int 1, Wis 12, Cha 10 [B]Skills: [/B][/FONT][FONT=Arial]Hide +23, Listen +11*, Move Silently +8, Spot +11*, Swim +15[/FONT][FONT=Arial] [B]Feats:[/B] [/FONT]Alertness, Improved Initiative, Iron Will[FONT=Arial], Weapon Finesse (B) [B]Environment:[/B] Any aquatic [B]Organization:[/B] Solitary or pair [B]Challenge Rating: 4[/B] [B]Treasure: [/B]None [B]Alignment: [/B]Always neutral [B]Advancement:[/B] 7-12 HD (Fine); 13-24 HD (Diminutive) [B]Level Adjustment:[/B] —[/FONT] [SIZE=3][B]Death Minnow, Monster Form [/B][/SIZE][FONT=Arial]Large Magical Beast (Aquatic) [B]Hit Dice:[/B] 6d10+12 (45 hp) [B]Initiative:[/B] +6 [B]Speed:[/B] Swim 40 ft. (8 squares) [B]Armor Class: [/B]12 (-1 size, +2 Dex, +1 natural), touch 11, flat-footed 11 [B]Base Attack/Grapple: [/B]+6/+15 [B]Attack:[/B] Bite +10 melee (1d8+7 plus improved grab) [B]Full Attack:[/B] Bite +10 melee ([/FONT][FONT=Arial]1d8+7 plus improved grab[/FONT][FONT=Arial]) [B]Space/Reach:[/B] 10 ft./5 ft. [B]Special Attacks: [/B]Improved grab, size-switching, swallow whole [B]Special Qualities:[/B] [/FONT][FONT=Arial]Blindsight 30 ft., darkvision 60 ft., low-light vision[/FONT][FONT=Arial] [B]Saves:[/B] Fort +7, Ref +7, Will +5 [B]Abilities: [/B]Str 20, Dex 14, Con 15, Int 1, Wis 12, Cha 10 [B]Skills:[/B] [/FONT][FONT=Arial]Hide -2, Listen +11*, Move Silently +3, Spot +11*, Swim +13[/FONT] [FONT=Arial][B]Feats:[/B] [/FONT]Alertness, Improved Initiative, Iron Will[FONT=Arial], Weapon Finesse [/FONT][FONT=Arial](B)[/FONT] [FONT=Arial] [B]Environment:[/B] Any aquatic [B]Organization:[/B] Solitary or pair [B]Challenge Rating: [/B]4 [B]Treasure:[/B] None [B]Alignment: [/B]Always neutral [B]Advancement:[/B] 7-12 HD (Large); 13-24 HD (Huge) [B]Level Adjustment:[/B] —[/FONT] [I]A bright orange fish the size of a human's little finger.[/I] Death minnows are an artificial creature, fashioned by unknown undersea spellcasters to guard their wealth and secrets. There are no "wild" populations of death minnows, they are only ever encountered guarding a site or object. Death minnows are living fish but do not (or cannot) breed. They are created magically instead. Indeed, it is uncertain whether they even have male and female sexes. Death minnows will attack any dangerous intruder who enters an area they're set to guard, whether animal predator or adventurers. They can go for extraordinary lengths of time between meals, since they can have the appetite of a minnow and the stomach capacity of a giant angler fish. This magical beast has the supernatural ability to shrink to the size of a minnow, together with anything it has swallowed. Its natural size is a monstrous fish resembling a giant grouper, with the ugly head and protruding lips of an angler fish; this monster form is typically 8 feet long and weighs about 500 pounds. In minnow form it averages 2 inches long and weighs a fraction of an ounce. [B]COMBAT[/B] A death minnow masquerades as innocuous looking little fish, switching to monstrous size for the split-second it needs to attack, then instantly shrinking again. A death minnow seek to gulp down intruders one by one; trying to swim up behind an victim and swallow them when none of their allies are watching. If a death minnow fails to swallow a victim it will usually release them and shrink to Fine-size rather than remain in monster form and make another attempt the next round, since this reduces its exposure to attack. [B]Improved Grab (Ex):[/B] To use this ability, a death minnow must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can immediately attempt to swallow the foe as a free action. [B]Size-Switching (Su):[/B] A death minnow can instantaneously switch its size as often and whenever it desires, switching between a Fine-sized minnow and a Large-sized monstrous fish. Anything the death minnow swallows in monster form will be reduced in size when the fish shrinks to Fine size. The Large-sized form is the death minnow's natural size; thus, a [I]true seeing[/I] spell will reveal the minnow in its Large monster form. If a death minnow is slain while in minnow form it reverts to its natural size, together with anything it had swallowed. A swallowed opponent interacts with the death minnow as if both are their natural sizes. Further, a victim who escapes being swallowed instantanly reverts to natural size. If a [I]dispel magic[/I] or [I]break enchantment[/I] spell is targeted at a death minnow, it must succeed at a Will save or be forced to assume its monster form for 2d6 rounds. A death minnow within an anti-magic area is similarly forced to take its monster form. [B]Swallow Whole (Ex):[/B] A death minnow can try to swallow a grabbed opponent of a smaller size than its monster form by making a successful grapple check. A death minnow always uses its monster form's grapple modifier to make swallow whole checks, since it switches to its larger size for the brief moment it makes the swallowing attempt. This attack is so sudden the victim just seems to vanish. Any creature able to see the victim must succeed at a Spot check against a DC of 30 to notice the death minnow appear and swallow its opponent (DC 10 if the observer is closely watching the victim during the swallowing); those who fail this Spot check did not see why the minnow's victim just vanished. Once swallowed, the opponent takes 2d6+7 points of crushing damage plus 6 points of acid damage per round from the minnow's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 15 points of damage to the gizzard (AC 10). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Large death minnow's interior can hold 2 Medium, 8 Small, 32 Tiny, 128 Diminutive, or 512 Fine opponents. [B]Skills:[/B] A death minnow has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Death minnows use either their Dexterity or Strength modifier for Swim checks, whichever is better. *A death minnow has pressure-sensitive lateral lines that grant it a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated. [/QUOTE]
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