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<blockquote data-quote="Cleon" data-source="post: 5992511" data-attributes="member: 57383"><p>Hmm, I don't mind lowering the Str and Con if you prefer it.</p><p></p><p>An SRD Giant Constrictor Snake advanced to Gargantuan is 17 Hit Dice, Strength 33, Constitution 17. I guess an eel is pretty snakelike, but I'm not sure the Eel should be quite as strong as a serpent that specializes in constriction.</p><p></p><p>Hmm, I'll make it Str 32, Con 21 for the time being.</p><p></p><p></p><p></p><p>I hadn't added the Constrict to the Working Draft, so I didn't consider the Chew / Constrict question had been settled.</p><p></p><p>If it has Chew it doesn't really need the regular Constrict, since its chew can deal damage more reliably. Unless the Chew only works against certain opponents, and the Constrict against others.</p><p></p><p>I think the best answer is only have the eel chew smaller opponents, but have to constrict larger ones.</p><p></p><p>Updating the <a href="http://www.enworld.org/forum/5982069-post878.html" target="_blank"><strong>Super Eel Working Draft</strong></a>.</p><p></p><p></p><p></p><p>Most ships have difficulty making opposed grapple checks, so I was thinking a Strength check against a Break DC is the best approach. If successful, the ship springs a leak and sinks in X rounds.</p><p></p><p>I'd support having it do some damage per round too.</p><p></p><p>Hmm, I came up with the following proposal when we were converting the Sea Demon. We ought to be able to repurpose it:</p><p></p><p></p><p></p><p><strong>Crush Ship (Ex):</strong> As a full-round action, a super eel can wrap its serpentine body around a ship up to half the eel's length (i.e. a 30 ft. ship for a 60 ft. eel) and squeeze with devastating pressure. This attack deals 2d6+16 points of damage and breaches the ship's hull if the super eel succeeds at a Strength check, which causes the ship to sink in 1d10 rounds. The break DC varies with the type of vessel crushed, as follows: rowboat DC 20, keelboat DC 23, sailing ship or longship DC 25, warship DC 27, or galley DC 30. (See Chapter 5 of the DMG for information about ships).</p></blockquote><p></p>
[QUOTE="Cleon, post: 5992511, member: 57383"] Hmm, I don't mind lowering the Str and Con if you prefer it. An SRD Giant Constrictor Snake advanced to Gargantuan is 17 Hit Dice, Strength 33, Constitution 17. I guess an eel is pretty snakelike, but I'm not sure the Eel should be quite as strong as a serpent that specializes in constriction. Hmm, I'll make it Str 32, Con 21 for the time being. I hadn't added the Constrict to the Working Draft, so I didn't consider the Chew / Constrict question had been settled. If it has Chew it doesn't really need the regular Constrict, since its chew can deal damage more reliably. Unless the Chew only works against certain opponents, and the Constrict against others. I think the best answer is only have the eel chew smaller opponents, but have to constrict larger ones. Updating the [URL="http://www.enworld.org/forum/5982069-post878.html"][B]Super Eel Working Draft[/B][/URL]. Most ships have difficulty making opposed grapple checks, so I was thinking a Strength check against a Break DC is the best approach. If successful, the ship springs a leak and sinks in X rounds. I'd support having it do some damage per round too. Hmm, I came up with the following proposal when we were converting the Sea Demon. We ought to be able to repurpose it: [B]Crush Ship (Ex):[/B] As a full-round action, a super eel can wrap its serpentine body around a ship up to half the eel's length (i.e. a 30 ft. ship for a 60 ft. eel) and squeeze with devastating pressure. This attack deals 2d6+16 points of damage and breaches the ship's hull if the super eel succeeds at a Strength check, which causes the ship to sink in 1d10 rounds. The break DC varies with the type of vessel crushed, as follows: rowboat DC 20, keelboat DC 23, sailing ship or longship DC 25, warship DC 27, or galley DC 30. (See Chapter 5 of the DMG for information about ships). [/QUOTE]
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