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<blockquote data-quote="Cleon" data-source="post: 6068801" data-attributes="member: 57383"><p><strong>Super Otter Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Super Otter</strong></span></p><p>Gargantuan Animal</p><p><strong>Hit</strong> <strong>Dice:</strong> 16d8+80 (152 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 10 ft. (2 squares, cannot run), swim 30 ft.</p><p><strong>Armor</strong> <strong>Class:</strong> 18 (-4 size, +2 Dex, +10 natural), touch 8, flat-footed 16</p><p><strong>Base</strong> <strong>Attack/Grapple:</strong> +12/+35</p><p><strong>Attack:</strong> Bite +20 melee (2d10+16/19-20)</p><p><strong>Full</strong> <strong>Attack:</strong> Bite +20 melee (2d10+16/19-20)</p><p><strong>Space/Reach:</strong> 20 ft./ 15 ft.</p><p><strong>Special</strong> <strong>Attacks:</strong> Gnaw, improved grab</p><p><strong>Special</strong> <strong>Qualities:</strong> Agile swimmer, hold breath, low-light vision</p><p><strong>Saves:</strong> Fort +15, Ref +14, Will +6</p><p><strong>Abilities:</strong> Str 32, Dex 15, Con 21, Int 2, Wis 12, Cha 11</p><p><strong>Skills:</strong> Escape Artist +13, Listen +11, Spot +11, Swim +19</p><p><strong>Feats:</strong> Agile, Alertness, Improved Critical (bite), Lightning Reflexes, Spring Attack (B), Run, Weapon Focus (bite)</p><p> <strong>Environment:</strong> Cold aquatic</p><p><strong>Organization:</strong> Solitary, or pair</p><p><strong>Challenge</strong> <strong>Rating:</strong> 9</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 17-24 HD (Gargantuan); 25-48 HD (Colossal)</p><p><strong>Level</strong> <strong>Adjustment:</strong> —</p><p></p><p><em>A sinuous beast of prodigious length, maybe equal to a dozen humans lying head-to-toe. It has a long flat head with beady eyes, stubby web-footed legs and an elongated tail that tapers to a point. The creature's body seems as slim and flexible as a serpent, flexing up to form half-a-dozen humps on the water's surface. Its pale grey-brown hide appears rough and wrinkly.</em></p><p></p><p>Super otters may be primitive kin to ancient marine mammals such as the zeuglodon in <em>Frostburn</em>. They are found only in arctic waters and mostly prey upon fish and marine mammals far smaller than themselves, such as cod, halibut, or seals.</p><p></p><p>A super otter is 60 to 100 feet in length, including their tails, and typically weighs from 8000 to 25000 pounds.</p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>Super otters prefer to avoid prolonged fights. Instead, they try to grab likely prey and swim off with it to devour at their leisure.</p><p></p><p><strong>Agile Swimmer (Ex):</strong> Unlike most creatures with a Swim speed, a super otter does not have to move in a straight line when it makes a Run action while swimming. It can turn by 90 degrees for every 5 feet it travels. </p><p></p><p><strong>Gnaw (Ex):</strong> A super otter can deal automatic bite damage with a successful grapple check.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a super otter must hit with a bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can Chew.</p><p></p><p><strong>Hold Breath (Ex):</strong> A super otter can hold its breath for a number of rounds equal to 6 times its Constitution score before it risks drowning. For a typical super otter, this is 120 rounds, or 12 minutes.</p><p></p><p><span style="font-size: 12px"><strong>Skills</strong></span></p><p>A super otter has a +8 racial bonus on Swim checks and can always choose to take 10 on Climb checks, even if rushed or threatened. A super otter can use either its Strength or its Dexterity bonus for Climb or Swim checks and can take the Run action while swimming (see Agile Swimmer).</p></blockquote><p></p>
[QUOTE="Cleon, post: 6068801, member: 57383"] [b]Super Otter Working Draft[/b] [SIZE=4][B]Super Otter[/B][/SIZE] Gargantuan Animal [B]Hit[/B] [B]Dice:[/B] 16d8+80 (152 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 10 ft. (2 squares, cannot run), swim 30 ft. [B]Armor[/B] [B]Class:[/B] 18 (-4 size, +2 Dex, +10 natural), touch 8, flat-footed 16 [B]Base[/B] [B]Attack/Grapple:[/B] +12/+35 [B]Attack:[/B] Bite +20 melee (2d10+16/19-20) [B]Full[/B] [B]Attack:[/B] Bite +20 melee (2d10+16/19-20) [B]Space/Reach:[/B] 20 ft./ 15 ft. [B]Special[/B] [B]Attacks:[/B] Gnaw, improved grab [B]Special[/B] [B]Qualities:[/B] Agile swimmer, hold breath, low-light vision [B]Saves:[/B] Fort +15, Ref +14, Will +6 [B]Abilities:[/B] Str 32, Dex 15, Con 21, Int 2, Wis 12, Cha 11 [B]Skills:[/B] Escape Artist +13, Listen +11, Spot +11, Swim +19 [B]Feats:[/B] Agile, Alertness, Improved Critical (bite), Lightning Reflexes, Spring Attack (B), Run, Weapon Focus (bite) [B]Environment:[/B] Cold aquatic [B]Organization:[/B] Solitary, or pair [B]Challenge[/B] [B]Rating:[/B] 9 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 17-24 HD (Gargantuan); 25-48 HD (Colossal) [B]Level[/B] [B]Adjustment:[/B] — [I]A sinuous beast of prodigious length, maybe equal to a dozen humans lying head-to-toe. It has a long flat head with beady eyes, stubby web-footed legs and an elongated tail that tapers to a point. The creature's body seems as slim and flexible as a serpent, flexing up to form half-a-dozen humps on the water's surface. Its pale grey-brown hide appears rough and wrinkly.[/I] Super otters may be primitive kin to ancient marine mammals such as the zeuglodon in [I]Frostburn[/I]. They are found only in arctic waters and mostly prey upon fish and marine mammals far smaller than themselves, such as cod, halibut, or seals. A super otter is 60 to 100 feet in length, including their tails, and typically weighs from 8000 to 25000 pounds. [SIZE=3][B]Combat[/B][/SIZE] Super otters prefer to avoid prolonged fights. Instead, they try to grab likely prey and swim off with it to devour at their leisure. [B]Agile Swimmer (Ex):[/B] Unlike most creatures with a Swim speed, a super otter does not have to move in a straight line when it makes a Run action while swimming. It can turn by 90 degrees for every 5 feet it travels. [B]Gnaw (Ex):[/B] A super otter can deal automatic bite damage with a successful grapple check. [B]Improved Grab (Ex):[/B] To use this ability, a super otter must hit with a bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can Chew. [B]Hold Breath (Ex):[/B] A super otter can hold its breath for a number of rounds equal to 6 times its Constitution score before it risks drowning. For a typical super otter, this is 120 rounds, or 12 minutes. [SIZE=3][B]Skills[/B][/SIZE] A super otter has a +8 racial bonus on Swim checks and can always choose to take 10 on Climb checks, even if rushed or threatened. A super otter can use either its Strength or its Dexterity bonus for Climb or Swim checks and can take the Run action while swimming (see Agile Swimmer). [/QUOTE]
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