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<blockquote data-quote="Cleon" data-source="post: 6079683" data-attributes="member: 57383"><p>That'd give them Escape Artist +9, which isn't enough for them to make a "squeeze through tight space" DC of 30 unless we give em Agile (like a Weasel has) or rearrange some skill ranks.</p><p></p><p>I'd think they'd mainly use Escape Artist to squeeze through rocks and the like, since their Escape Artist is way to low for them to substitute it for Grapple checks to escape holds.</p><p></p><p>Hmm, although I think they <em>should</em> be able to wriggle out of holds more easily considering their flexible spines.</p><p></p><p>Hmm...</p><p></p><p>How about this:</p><p></p><p style="margin-left: 20px"><strong>Skills:</strong> Escape Artist +13, Listen +11, Spot +11, </p> <p style="margin-left: 20px"><strong>Skill Ranks:</strong> Escape Artist 3, Listen 8, Spot 8</p> <p style="margin-left: 20px"><strong>Feats:</strong> Agile, Alertness, Improved Critical (bite), Spring Attack (B), Weapon Focus (bite), <strong>plus one</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Flexible Spine:</strong> a super-otter's flexible spine gives it a +6 racial bonus to Escape Artist checks and a +6 racial bonus to opposed grapple checks to escape a grapple.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Skills:</strong> A super otter has a +6 racial bonus to Escape Artist checks because of its flexibility (see Flexible Spine).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Super otters have a +8 racial bonus on Swim checks and can always choose to take 10 on Swim checks, even if distracted or endangered. A super otter can use either its Strength or its Dexterity bonus for Swim checks and can take the Run action while swimming (see Agile Swimmer).</p><p></p><p>We still need another feat.</p><p></p><p>Ru or Snatch? Either of those would be OK by me.</p><p></p><p>If Swimby Attack was in the SRD I'd give 'em that, but unfortunately it ain't.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6079683, member: 57383"] That'd give them Escape Artist +9, which isn't enough for them to make a "squeeze through tight space" DC of 30 unless we give em Agile (like a Weasel has) or rearrange some skill ranks. I'd think they'd mainly use Escape Artist to squeeze through rocks and the like, since their Escape Artist is way to low for them to substitute it for Grapple checks to escape holds. Hmm, although I think they [I]should[/I] be able to wriggle out of holds more easily considering their flexible spines. Hmm... How about this: [INDENT][B]Skills:[/B] Escape Artist +13, Listen +11, Spot +11, [B]Skill Ranks:[/B] Escape Artist 3, Listen 8, Spot 8 [B]Feats:[/B] Agile, Alertness, Improved Critical (bite), Spring Attack (B), Weapon Focus (bite), [B]plus one[/B] [B]Flexible Spine:[/B] a super-otter's flexible spine gives it a +6 racial bonus to Escape Artist checks and a +6 racial bonus to opposed grapple checks to escape a grapple. [B]Skills:[/B] A super otter has a +6 racial bonus to Escape Artist checks because of its flexibility (see Flexible Spine). Super otters have a +8 racial bonus on Swim checks and can always choose to take 10 on Swim checks, even if distracted or endangered. A super otter can use either its Strength or its Dexterity bonus for Swim checks and can take the Run action while swimming (see Agile Swimmer).[/INDENT] We still need another feat. Ru or Snatch? Either of those would be OK by me. If Swimby Attack was in the SRD I'd give 'em that, but unfortunately it ain't. [/QUOTE]
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