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<blockquote data-quote="Cleon" data-source="post: 6102069" data-attributes="member: 57383"><p><strong>Father-Of-All-The-Turtles Working Draft</strong></p><p></p><p><strong><span style="font-size: 15px">Turtle, Father-Of-All-The-Turtles</span></strong></p><p>Gargantuan Animal</p><p><strong>Hit Dice:</strong> 16d8+128 (200 hp)</p><p><strong>Initiative:</strong> -2</p><p><strong>Speed:</strong> 5 ft. (1 square), swim 40 ft.</p><p><strong>Armor Class:</strong> 20 (-4 size, -2 Dex, +16 natural), touch 4, flat-footed 20</p><p><strong>Base Attack/Grapple:</strong> +12/+37</p><p><strong>Attack:</strong> Bite +21 melee (2d10+19/19-20)</p><p><strong>Full Attack:</strong> Bite +21 melee (2d10+19/19-20)</p><p><strong>Space/Reach:</strong> 20 ft./15 ft.</p><p><strong>Special Attacks:</strong> Capsize, improved grab, swallow whole</p><p><strong>Special Qualities:</strong> Camouflage, dire, fortification, hold breath, low-light vision</p><p><strong>Saves:</strong> Fort +18, Ref +8, Will +11</p><p><strong>Abilities:</strong> Str 36, Dex 7, Con 26, Int 1, Wis 13, Cha 7</p><p><strong>Skills:</strong> Spot +20, Swim +23</p><p><strong>Feats:</strong> Awesome Blow, Diehard, Endurance, Improved Critical (bite), Improved Bull-Rush, Power Attack</p><p><strong>Environment:</strong> Any aquatic</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 8</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 17-32 HD (Gargantuan), 33-48 HD (Colossal)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em>A titanic turtle as big as a merchantship. Its head has large eyes and a mouth so wide its head seems to split in two. The inside of its mouth is bright red and surrounded by fleshy filaments. Most of the scales that cover the turtle are so smooth and tiny they're barely visible, but the rear of its shell has scales ridged like roof-shingles and several feet long.</em></p><p></p><p>Scholars call this huge reptile the cryptic chelonian, but the common folk know it as father-of-all-the-turtles. These marine turtles are so large they can live in cold seas as well as the tropics.</p><p></p><p>Fathers-of-all-the-turtles can change their color and texture to almost disappear, so are rarely seen despite their gargantuan size. Like a squid or chameleon, they can take on many shades and patterns and may change color to indicate their mood or status. When not camouflaged or displaying, a father-of-all-the-turtles often turns its shell ivory-white to conserve heat, or turns coal-black and floats on the surface to bask in the sun.</p><p></p><p>Fathers-of-all-the-turtles are omnivorous, mostly feeding on jellyfish, seaweed and fish. They occasionally attack marine mammals up to the size of a small whale, but prefer cold-blooded prey. Fathers-of-all-the-turtles do not view humanoids as food and are only likely to devour one in "self defense". These reptiles are just as tasty as their normal-sized cousins, and their shells are so huge they can be used as roofs or boats.</p><p></p><p>A father-of-all-the-turtles typically measures from 40 to 60 feet from snout to tail, with a shell from 30 to 50 feet in diameter, and weighs 120 tons or more. The oldest individuals grow to length of 100 feet or more.</p><p></p><p><strong><span style="font-size: 12px">COMBAT</span></strong></p><p>Fathers-of-all-the-turtles are shy and relatively inoffensive, preferring to swim away from threats or conceal themselves using their camouflage ability. If a creature proves a persistent nuisance, a father-of-all-the-turtles usually tries to knock it away using its Awesome Blow feat (it can choose to do nonlethal bludgeoning damage with its bite attack). Should a creature seriously annoy or injure the turtle, it will bite with deadly force, trying to swallow opponents who are small enough. An angry father-of-all-the-turtles may capsize ships by surfacing underneath them.</p><p></p><p><strong>Camouflage (Ex):</strong> A father-of-all-the-turtles can blend into the color of deep water or imitate the shape of a natural marine feature of approximately its own size and shape, such as a small shoal, an islet, or a mound upon a beach. So long as the chelonian does not move, it requires a DC 25 Spot check for another creature to notice it is not part of the scenery. It takes a father-of-all-the-turtles 1 minute to assume a camouflage.</p><p></p><p><strong>Capsize (Ex):</strong> A submerged father-of-all-the-turtles that surfaces under a boat or ship less than 40 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 40 to 90 feet long and a 20% chance to capsize one over 90 feet long.</p><p></p><p><strong>Fortification (Ex):</strong> Whenever a critical hit or sneak attack is scored on the father-of-all-the-turtles there is a 75% chance that the special attack is negated and its damage is rolled normally, similar to the effect of armour enchanted with the Moderate Fortification quality.</p><p></p><p><strong>Hold Breath (Ex):</strong> A father-of-all-the-turtles can hold its breath for a number of rounds equal to 10 × its Constitution score before it risks drowning. For a typical specimen, this is 260 rounds, or 26 minutes.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a father-of-all-the-turtles must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can swallow whole. </p><p></p><p><strong>Swallow Whole (Ex):</strong> A father-of-all-the-turtles can try to swallow a grabbed opponent up to two sizes smaller than itself by making a successful grapple check. Once inside, the opponent takes 2d10+13 points of crushing damage plus 8 points of acid damage per round from the turtle's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 18). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan father-of-all-the-turtles' interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.</p><p></p><p><strong>Skills:</strong> A father-of-all-the-turtles has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A father-of-all-the-turtles can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6102069, member: 57383"] [b]Father-Of-All-The-Turtles Working Draft[/b] [B][SIZE=4]Turtle, Father-Of-All-The-Turtles[/SIZE][/B] Gargantuan Animal [B]Hit Dice:[/B] 16d8+128 (200 hp) [B]Initiative:[/B] -2 [B]Speed:[/B] 5 ft. (1 square), swim 40 ft. [B]Armor Class:[/B] 20 (-4 size, -2 Dex, +16 natural), touch 4, flat-footed 20 [B]Base Attack/Grapple:[/B] +12/+37 [B]Attack:[/B] Bite +21 melee (2d10+19/19-20) [B]Full Attack:[/B] Bite +21 melee (2d10+19/19-20) [B]Space/Reach:[/B] 20 ft./15 ft. [B]Special Attacks:[/B] Capsize, improved grab, swallow whole [B]Special Qualities:[/B] Camouflage, dire, fortification, hold breath, low-light vision [B]Saves:[/B] Fort +18, Ref +8, Will +11 [B]Abilities:[/B] Str 36, Dex 7, Con 26, Int 1, Wis 13, Cha 7 [B]Skills:[/B] Spot +20, Swim +23 [B]Feats:[/B] Awesome Blow, Diehard, Endurance, Improved Critical (bite), Improved Bull-Rush, Power Attack [B]Environment:[/B] Any aquatic [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 8 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 17-32 HD (Gargantuan), 33-48 HD (Colossal) [B]Level Adjustment:[/B] — [I]A titanic turtle as big as a merchantship. Its head has large eyes and a mouth so wide its head seems to split in two. The inside of its mouth is bright red and surrounded by fleshy filaments. Most of the scales that cover the turtle are so smooth and tiny they're barely visible, but the rear of its shell has scales ridged like roof-shingles and several feet long.[/I] Scholars call this huge reptile the cryptic chelonian, but the common folk know it as father-of-all-the-turtles. These marine turtles are so large they can live in cold seas as well as the tropics. Fathers-of-all-the-turtles can change their color and texture to almost disappear, so are rarely seen despite their gargantuan size. Like a squid or chameleon, they can take on many shades and patterns and may change color to indicate their mood or status. When not camouflaged or displaying, a father-of-all-the-turtles often turns its shell ivory-white to conserve heat, or turns coal-black and floats on the surface to bask in the sun. Fathers-of-all-the-turtles are omnivorous, mostly feeding on jellyfish, seaweed and fish. They occasionally attack marine mammals up to the size of a small whale, but prefer cold-blooded prey. Fathers-of-all-the-turtles do not view humanoids as food and are only likely to devour one in "self defense". These reptiles are just as tasty as their normal-sized cousins, and their shells are so huge they can be used as roofs or boats. A father-of-all-the-turtles typically measures from 40 to 60 feet from snout to tail, with a shell from 30 to 50 feet in diameter, and weighs 120 tons or more. The oldest individuals grow to length of 100 feet or more. [B][SIZE=3]COMBAT[/SIZE][/B] Fathers-of-all-the-turtles are shy and relatively inoffensive, preferring to swim away from threats or conceal themselves using their camouflage ability. If a creature proves a persistent nuisance, a father-of-all-the-turtles usually tries to knock it away using its Awesome Blow feat (it can choose to do nonlethal bludgeoning damage with its bite attack). Should a creature seriously annoy or injure the turtle, it will bite with deadly force, trying to swallow opponents who are small enough. An angry father-of-all-the-turtles may capsize ships by surfacing underneath them. [B]Camouflage (Ex):[/B] A father-of-all-the-turtles can blend into the color of deep water or imitate the shape of a natural marine feature of approximately its own size and shape, such as a small shoal, an islet, or a mound upon a beach. So long as the chelonian does not move, it requires a DC 25 Spot check for another creature to notice it is not part of the scenery. It takes a father-of-all-the-turtles 1 minute to assume a camouflage. [B]Capsize (Ex):[/B] A submerged father-of-all-the-turtles that surfaces under a boat or ship less than 40 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 40 to 90 feet long and a 20% chance to capsize one over 90 feet long. [B]Fortification (Ex):[/B] Whenever a critical hit or sneak attack is scored on the father-of-all-the-turtles there is a 75% chance that the special attack is negated and its damage is rolled normally, similar to the effect of armour enchanted with the Moderate Fortification quality. [B]Hold Breath (Ex):[/B] A father-of-all-the-turtles can hold its breath for a number of rounds equal to 10 × its Constitution score before it risks drowning. For a typical specimen, this is 260 rounds, or 26 minutes. [B]Improved Grab (Ex):[/B] To use this ability, a father-of-all-the-turtles must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can swallow whole. [B]Swallow Whole (Ex):[/B] A father-of-all-the-turtles can try to swallow a grabbed opponent up to two sizes smaller than itself by making a successful grapple check. Once inside, the opponent takes 2d10+13 points of crushing damage plus 8 points of acid damage per round from the turtle's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 18). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan father-of-all-the-turtles' interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents. [B]Skills:[/B] A father-of-all-the-turtles has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A father-of-all-the-turtles can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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