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Converting monsters from Dragon magazine
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<blockquote data-quote="Cleon" data-source="post: 6861537" data-attributes="member: 57383"><p>I'm reviving this thread to start a conversion of the Sa'ir, due to being reminded of its existence by Echohawk's Monster ENCyclopedia entry on the Lamia.</p><p></p><p>Without further ado, here's the original stats from <em>The Ecology (Love Life) of the Lamia</em>:</p><p></p><p><span style="font-size: 18px"><strong>Sa’ir</strong></span> </p><p>CLIMATE/TERRAIN:<em> Arid plains and hills</em></p><p> FREQUENCY:<em> Very rare (common near lamias)</em></p><p> ORGANIZATION:<em> Small groups</em></p><p> ACTIVITY CYCLE:<em> Day</em></p><p> DIET:<em> Omnivore</em></p><p> INTELLIGENCE:<em> Animal</em></p><p> TREASURE TYPE:<em> Nil</em></p><p> ALIGNMENT:<em> Neutral</em></p><p> NO. APPEARING:<em> 1-6</em></p><p> ARMOR CLASS:<em> 5/6</em></p><p> MOVE: <em>12</em></p><p> HIT DICE:<em> 4+1</em></p><p> THAC0: <em>16</em></p><p> NO. OF ATTACKS:<em> 5</em></p><p> DAMAGE/ATTACK:<em> 1-3/1-3/1-3/1-3/1-6 (two claws, two horns, one bite)</em></p><p> SPECIAL ATTACKS:<em> Surprises prey</em></p><p> SPECIAL DEFENSES:<em> -2 to be surprised</em></p><p> MAGIC RESISTANCE:<em> Nil</em></p><p> SIZE:<em> M (4′-5′ long)</em></p><p> MORALE:<em> Steady (11-12)</em></p><p> XP VALUE:<em> 420</em></p><p></p><p> Prowling deserts, ruins and other desolate wastes, sa’ir are the offspring of common lamias, almost always found in the vicinity of their parents although they have no ties of affection to their sires.</p><p> </p><p>A sa’ir has the hindquarters of a goat and the foreparts of a lion, including a male lion’s mane for both sexes of sa’ir. Its head is leonine with the addition of a goat’s horns and dangling beard.</p><p> </p><p>Sa’ir understand simple commands in the common tongue but are unlikely to obey if they issue from any but a lamia. Their own speech capabilities do not go beyond an odd, bleating roar.</p><p></p><p> <strong>Combat:</strong> The sa’ir hunting style takes full advantage of their dual goat and lion natures. Sa’ir stalk prey in the guise of a grazing herbivore until they get within pouncing range of 20’. This tactic is very effective, and as a result the prey get a penalty of -1 on its surprise roll.</p><p> </p><p>When attacking, it strikes with its two lion paws and two goat horns and its bite. Its armor class is 6 overall, but the thick mane protecting its-neck and forequarters make those areas AC 5.</p><p></p><p> <strong>Habitat/Society:</strong> Although not directly related to lions and goats, sa’ir behave in some ways like these creatures. They live in small groups structured like lion prides, but no sa’ir has ever been seen to give birth (they are believed to be sterile). They are territorial in nature, attempting to kill or chase away other predators that encroach on their hunting grounds.</p><p></p><p> Sa’ir are omnivores, able to survive by eating plants as easily as animals. They do have a strong preference for meat, turning down fresh vegetation even for day-old carrion. A group of sa’ir would try to take down a large creature like an elephant if one were presented to them, but the areas they inhabit usually present smaller game. This means that they must forage daily for meat or vegetation, but if they make a big kill they will gorge, then bask in the sunlight for a few days while digesting their meal.</p><p></p><p><strong>Ecology:</strong> Few sa’ir are ever found far from the lamias that sired them. While they are <em>de facto</em> protectors of the lamia’s lair, they cannot be trained to serve as watchdogs for the lamias. Thus, the population of sa’ir is as much controlled by the mating habits of the local lamias as it is by their own success.</p><p></p><p><em>Originally appeared in Dragon #192 (1993)</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6861537, member: 57383"] I'm reviving this thread to start a conversion of the Sa'ir, due to being reminded of its existence by Echohawk's Monster ENCyclopedia entry on the Lamia. Without further ado, here's the original stats from [I]The Ecology (Love Life) of the Lamia[/I]: [SIZE=5][B]Sa’ir[/B][/SIZE] CLIMATE/TERRAIN:[I] Arid plains and hills[/I] FREQUENCY:[I] Very rare (common near lamias)[/I] ORGANIZATION:[I] Small groups[/I] ACTIVITY CYCLE:[I] Day[/I] DIET:[I] Omnivore[/I] INTELLIGENCE:[I] Animal[/I] TREASURE TYPE:[I] Nil[/I] ALIGNMENT:[I] Neutral[/I] NO. APPEARING:[I] 1-6[/I] ARMOR CLASS:[I] 5/6[/I] MOVE: [I]12[/I] HIT DICE:[I] 4+1[/I] THAC0: [I]16[/I] NO. OF ATTACKS:[I] 5[/I] DAMAGE/ATTACK:[I] 1-3/1-3/1-3/1-3/1-6 (two claws, two horns, one bite)[/I] SPECIAL ATTACKS:[I] Surprises prey[/I] SPECIAL DEFENSES:[I] -2 to be surprised[/I] MAGIC RESISTANCE:[I] Nil[/I] SIZE:[I] M (4′-5′ long)[/I] MORALE:[I] Steady (11-12)[/I] XP VALUE:[I] 420[/I] Prowling deserts, ruins and other desolate wastes, sa’ir are the offspring of common lamias, almost always found in the vicinity of their parents although they have no ties of affection to their sires. A sa’ir has the hindquarters of a goat and the foreparts of a lion, including a male lion’s mane for both sexes of sa’ir. Its head is leonine with the addition of a goat’s horns and dangling beard. Sa’ir understand simple commands in the common tongue but are unlikely to obey if they issue from any but a lamia. Their own speech capabilities do not go beyond an odd, bleating roar. [B]Combat:[/B] The sa’ir hunting style takes full advantage of their dual goat and lion natures. Sa’ir stalk prey in the guise of a grazing herbivore until they get within pouncing range of 20’. This tactic is very effective, and as a result the prey get a penalty of -1 on its surprise roll. When attacking, it strikes with its two lion paws and two goat horns and its bite. Its armor class is 6 overall, but the thick mane protecting its-neck and forequarters make those areas AC 5. [B]Habitat/Society:[/B] Although not directly related to lions and goats, sa’ir behave in some ways like these creatures. They live in small groups structured like lion prides, but no sa’ir has ever been seen to give birth (they are believed to be sterile). They are territorial in nature, attempting to kill or chase away other predators that encroach on their hunting grounds. Sa’ir are omnivores, able to survive by eating plants as easily as animals. They do have a strong preference for meat, turning down fresh vegetation even for day-old carrion. A group of sa’ir would try to take down a large creature like an elephant if one were presented to them, but the areas they inhabit usually present smaller game. This means that they must forage daily for meat or vegetation, but if they make a big kill they will gorge, then bask in the sunlight for a few days while digesting their meal. [B]Ecology:[/B] Few sa’ir are ever found far from the lamias that sired them. While they are [I]de facto[/I] protectors of the lamia’s lair, they cannot be trained to serve as watchdogs for the lamias. Thus, the population of sa’ir is as much controlled by the mating habits of the local lamias as it is by their own success. [I]Originally appeared in Dragon #192 (1993)[/I]. [/QUOTE]
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