Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting monsters from Dragon magazine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 7191728" data-attributes="member: 57383"><p>Also, the original adventure said the only way to prevent the chanting priests within 10 turns from releasing the Dark King is to kill all of them.</p><p></p><p>Anyhow, how about this:</p><p></p><p><strong>Chant Magic (Sp):</strong> Priests of Ythog-Nthlei possess a unique ability to work magic by chanting. A group of at least two priests is required to initiate chant magic, but the chant can be completed by only a single priest.</p><p></p><p>Chant magic can create any arcane or divine spell, including epic magic, that a priest in the chanting group has witnessed being cast. Chant magic spells are treated as <span style="color: #ff0000">cleric</span> spells with a DC based on highest <span style="color: #ff0000">Wisdom</span> score among the chant group's priests when the chant is completed. Chant magic spells always have a verbal component even if the original spell does not. The priests can apply any metamagic feats they possess to the chant magic spell, except for Silent Spell or Quicken Spell. The spell's caster level normally equals 10 plus the highest CL among the priests in the chanting group plus the number of priests in the group, but the priests can lower the casting level to reduce the casting time (see below). The caster level must be high enough for a cleric of that level to cast the chosen spell, including metamagic effects.</p><p></p><p>Chant magic is slow. Completing the chant and casting the spell takes a total number of rounds of chanting equal to 100 times the minimum caster level of the spell (see above); divided between the priests however they desire (i.e. a spell with a minimum CL 6th can be completed by a single priest chanting for 600 rounds or five priests chanting for 120 rounds). If the chant magic is producing an epic spell, its minimum caster level is 20 or half the Spellcraft DC of the spell, whichever is higher. The priests of Ythog Nthlei can cast the chant magic spell faster by lowering the caster level (down to the minimum caster level for the spell). For every level the caster level is lowered the casting time is reduced by 100 rounds (minimum of 50 rounds or the spell's normal casting time, <span style="color: #FF0000">whichever is higher</span>). For example, if a chanting group normally casts spells at CL 20th it could cast a spell at CL 10th to reduce the casting time by 1000 rounds or CL 1st to reduce it by 1900 rounds.</p><p></p><p>Chant magic spells do not require material or XP components, but spells with these components take longer to chant; for every 10 XP or 250 gp worth of components the spell normally requires, the chant magic takes 10 minutes longer to complete.</p><p></p><p>The priests in a chanting group can perform extraordinary and supernatural actions (including combat) without breaking the spell they are chanting, although any round in which they perform such actions does not count towards the completion of the chant magic. If any priest uses a spell or spell-like ability the chant magic is ruined. The only other way to stop the chant is to kill or incapacitate all the priests in the chanting group. Killing or incapacitating a chanter reduces the effective caster level of the group, thereby increases the casting time and possibly ruining the chant magic if the caster level is reduced to less than the spell's minimum.</p><p></p><p>When completing an epic spell the chanting group must make a Spellcraft check against the epic spell’s Spellcraft DC using the highest Spellcraft modifier among the chanting priests plus a bonus equal to the CL of the chant magic spell. Note that it will be impossible for the chanting group to succeed at an epic spell if its Spellcraft DC is greater than 20 + the group's Spellcraft modifier.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7191728, member: 57383"] Also, the original adventure said the only way to prevent the chanting priests within 10 turns from releasing the Dark King is to kill all of them. Anyhow, how about this: [B]Chant Magic (Sp):[/B] Priests of Ythog-Nthlei possess a unique ability to work magic by chanting. A group of at least two priests is required to initiate chant magic, but the chant can be completed by only a single priest. Chant magic can create any arcane or divine spell, including epic magic, that a priest in the chanting group has witnessed being cast. Chant magic spells are treated as [COLOR=#ff0000]cleric[/COLOR] spells with a DC based on highest [COLOR=#ff0000]Wisdom[/COLOR] score among the chant group's priests when the chant is completed. Chant magic spells always have a verbal component even if the original spell does not. The priests can apply any metamagic feats they possess to the chant magic spell, except for Silent Spell or Quicken Spell. The spell's caster level normally equals 10 plus the highest CL among the priests in the chanting group plus the number of priests in the group, but the priests can lower the casting level to reduce the casting time (see below). The caster level must be high enough for a cleric of that level to cast the chosen spell, including metamagic effects. Chant magic is slow. Completing the chant and casting the spell takes a total number of rounds of chanting equal to 100 times the minimum caster level of the spell (see above); divided between the priests however they desire (i.e. a spell with a minimum CL 6th can be completed by a single priest chanting for 600 rounds or five priests chanting for 120 rounds). If the chant magic is producing an epic spell, its minimum caster level is 20 or half the Spellcraft DC of the spell, whichever is higher. The priests of Ythog Nthlei can cast the chant magic spell faster by lowering the caster level (down to the minimum caster level for the spell). For every level the caster level is lowered the casting time is reduced by 100 rounds (minimum of 50 rounds or the spell's normal casting time, [COLOR=#FF0000]whichever is higher[/COLOR]). For example, if a chanting group normally casts spells at CL 20th it could cast a spell at CL 10th to reduce the casting time by 1000 rounds or CL 1st to reduce it by 1900 rounds. Chant magic spells do not require material or XP components, but spells with these components take longer to chant; for every 10 XP or 250 gp worth of components the spell normally requires, the chant magic takes 10 minutes longer to complete. The priests in a chanting group can perform extraordinary and supernatural actions (including combat) without breaking the spell they are chanting, although any round in which they perform such actions does not count towards the completion of the chant magic. If any priest uses a spell or spell-like ability the chant magic is ruined. The only other way to stop the chant is to kill or incapacitate all the priests in the chanting group. Killing or incapacitating a chanter reduces the effective caster level of the group, thereby increases the casting time and possibly ruining the chant magic if the caster level is reduced to less than the spell's minimum. When completing an epic spell the chanting group must make a Spellcraft check against the epic spell’s Spellcraft DC using the highest Spellcraft modifier among the chanting priests plus a bonus equal to the CL of the chant magic spell. Note that it will be impossible for the chanting group to succeed at an epic spell if its Spellcraft DC is greater than 20 + the group's Spellcraft modifier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting monsters from Dragon magazine
Top