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<blockquote data-quote="Quartz" data-source="post: 7301634" data-attributes="member: 40552"><p>I'm late to the party but the requirements for chant magic seem very generous both in time and difficulty, particularly for Epic spells, especially as this is essentially a non-combat ability. </p><p></p><p>With regard to time, how about changing non-Epic spells to hours rather than rounds, and Epic spells to days? You can then have PCs racing to stop the ritual in time. Sneaky priests might start the ritual in one place and split up... This can also be used to help the PCs: perhaps they can buy time by killing priests on their way to the temple to join the ritual chant (adding priests reducing the time, of course). With extended chanting times, you'd need to figure out the average number of chanters - perhaps a case for using the guidelines for magic item creation? The spell is cast as long as the chant is maintained.</p><p></p><p>With regards to casting Epic spells, at the very least drop the bonus of half the DC. Take an Epic spell with DC of 100. If I've read the section correctly, the 10th level priest is rolling d20 + 7 (Madness) + 50 (half DC) + 17 (max skill for a 14 HD critter) + 2 (skill synergy) + 3 (let's give it Skill Focus) or d20 + 79 straight off. It only needs +1 from somewhere (perhaps working in a Desecrated area) to have a chance, and +11 to Take 10. At a mere DC 76 the priest rolls d20 + 67, so just Takes 10 for Summon Behemoth (ELH p.86) after 3800 rounds. That's several per day, all on its own. (Though they'd likely have a version which swapped the +20 DC for the 1 action casting time with 10 lots of double duration or x1024 / +1000% duration depending upon how you rule the doubling works). Are your 10th level PCs ready for that? Just think what a low-Epic level Priest (the King?) with Epic Skill Focus and Epic Synergy bonuses could achieve. Dropping the bonus of half the spell DC seems sensible. Requiring a priest to have Epic Spellcasting to either start or complete (or both) the spell also seems appropriate. Even then a +30 Spellcraft / Religion item is a game-changer. As is, your base priest can cast Epic spells without any help anyway.</p></blockquote><p></p>
[QUOTE="Quartz, post: 7301634, member: 40552"] I'm late to the party but the requirements for chant magic seem very generous both in time and difficulty, particularly for Epic spells, especially as this is essentially a non-combat ability. With regard to time, how about changing non-Epic spells to hours rather than rounds, and Epic spells to days? You can then have PCs racing to stop the ritual in time. Sneaky priests might start the ritual in one place and split up... This can also be used to help the PCs: perhaps they can buy time by killing priests on their way to the temple to join the ritual chant (adding priests reducing the time, of course). With extended chanting times, you'd need to figure out the average number of chanters - perhaps a case for using the guidelines for magic item creation? The spell is cast as long as the chant is maintained. With regards to casting Epic spells, at the very least drop the bonus of half the DC. Take an Epic spell with DC of 100. If I've read the section correctly, the 10th level priest is rolling d20 + 7 (Madness) + 50 (half DC) + 17 (max skill for a 14 HD critter) + 2 (skill synergy) + 3 (let's give it Skill Focus) or d20 + 79 straight off. It only needs +1 from somewhere (perhaps working in a Desecrated area) to have a chance, and +11 to Take 10. At a mere DC 76 the priest rolls d20 + 67, so just Takes 10 for Summon Behemoth (ELH p.86) after 3800 rounds. That's several per day, all on its own. (Though they'd likely have a version which swapped the +20 DC for the 1 action casting time with 10 lots of double duration or x1024 / +1000% duration depending upon how you rule the doubling works). Are your 10th level PCs ready for that? Just think what a low-Epic level Priest (the King?) with Epic Skill Focus and Epic Synergy bonuses could achieve. Dropping the bonus of half the spell DC seems sensible. Requiring a priest to have Epic Spellcasting to either start or complete (or both) the spell also seems appropriate. Even then a +30 Spellcraft / Religion item is a game-changer. As is, your base priest can cast Epic spells without any help anyway. [/QUOTE]
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