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Converting monsters from Dragon magazine
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<blockquote data-quote="Cleon" data-source="post: 7986665" data-attributes="member: 57383"><p>I'll remove those question marks from the <a href="https://www.enworld.org/threads/converting-monsters-from-dragon-magazine.290367/post-7912053" target="_blank"><strong>Infestation Rough Draft</strong></a>.</p><p></p><p></p><p></p><p>I'd prefer something a <em>little</em> more substantial such as ability damage since it presumably involves the removal of portions of the host's skin, flesh and the risk of nerve damage. So Con damage and possibly a bit of Dexterity damage.</p><p></p><p>Also it'd mean repeated attempts won't be trivial to a hard PC with lots of hit points.</p><p></p><p></p><p></p><p>I don't think it can be considered a "curse" in the D&D supernatural sense. The <em>remove disease</em> spell seems more appropriate, since that "also kills parasites", since they're very difficult to remove I'd add a (high) Caster Level check for it to work.</p><p></p><p>If we allow <em>remove disease</em> than presumably a <em>heal</em> could be used as well if we ignore that "unwanted symbiont" isn't listed amongst the adverse conditions it can end.</p><p></p><p>The original description says a complete merger "is irreversible without the use of <em>wish</em>-level magic", which seems a bit extreme but suggests we could say it can automatically be removed with a <em>limited wish</em>, <em>wish</em>, or <em>miracle</em>.</p><p></p><p>I would think <em>psychic chirurgery</em> and <em>bend reality</em> would definitely be able to remove one as well.</p><p></p><p>However, another idea I had was simply boring the worry-wart into going away. If the hold applies plasters over all the 'warts' so the creature cannot protrude eyestalks and sense its surroundings then after a while the <em>nibish-riule</em> might eventually get bored and disconnect itself to look for a host that's actually entertaining. 'Course the host will have to ignore its telepathing nagging to be allowed to see what's going on.</p><p></p><p>Also, couldn't a spell that cuts extradimensional connections sever the link to the <em>nibish-riule</em> and stop the symbiosis. I don't think <em>dimensional anchor</em> would do the trick since it doesn't block extradimensional perception or attack forms or interfere with creatures already in ethereal or astral form, but a spell like <em>dismissal</em> or <em>banishment</em> might do the job by forcing away the portion of the creature that's on this plane inside the host. Maybe have it apply a decently high Will save and/or Hit Dice against <em>banishment/dismissal</em> based on its "whole self" rather than the tiny portion in the symbiont?</p><p></p><p></p><p></p><p>I guess we could treat the flat-footed question like the symbiont and host are in a two-person Hive mind, with that ability's "If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No [name] in a group is considered flanked unless all of them are" rule.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7986665, member: 57383"] I'll remove those question marks from the [URL='https://www.enworld.org/threads/converting-monsters-from-dragon-magazine.290367/post-7912053'][B]Infestation Rough Draft[/B][/URL]. I'd prefer something a [I]little[/I] more substantial such as ability damage since it presumably involves the removal of portions of the host's skin, flesh and the risk of nerve damage. So Con damage and possibly a bit of Dexterity damage. Also it'd mean repeated attempts won't be trivial to a hard PC with lots of hit points. I don't think it can be considered a "curse" in the D&D supernatural sense. The [I]remove disease[/I] spell seems more appropriate, since that "also kills parasites", since they're very difficult to remove I'd add a (high) Caster Level check for it to work. If we allow [I]remove disease[/I] than presumably a [I]heal[/I] could be used as well if we ignore that "unwanted symbiont" isn't listed amongst the adverse conditions it can end. The original description says a complete merger "is irreversible without the use of [I]wish[/I]-level magic", which seems a bit extreme but suggests we could say it can automatically be removed with a [I]limited wish[/I], [I]wish[/I], or [I]miracle[/I]. I would think [I]psychic chirurgery[/I] and [I]bend reality[/I] would definitely be able to remove one as well. However, another idea I had was simply boring the worry-wart into going away. If the hold applies plasters over all the 'warts' so the creature cannot protrude eyestalks and sense its surroundings then after a while the [I]nibish-riule[/I] might eventually get bored and disconnect itself to look for a host that's actually entertaining. 'Course the host will have to ignore its telepathing nagging to be allowed to see what's going on. Also, couldn't a spell that cuts extradimensional connections sever the link to the [I]nibish-riule[/I] and stop the symbiosis. I don't think [I]dimensional anchor[/I] would do the trick since it doesn't block extradimensional perception or attack forms or interfere with creatures already in ethereal or astral form, but a spell like [I]dismissal[/I] or [I]banishment[/I] might do the job by forcing away the portion of the creature that's on this plane inside the host. Maybe have it apply a decently high Will save and/or Hit Dice against [I]banishment/dismissal[/I] based on its "whole self" rather than the tiny portion in the symbiont? I guess we could treat the flat-footed question like the symbiont and host are in a two-person Hive mind, with that ability's "If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No [name] in a group is considered flanked unless all of them are" rule. [/QUOTE]
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