Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting monsters from Dragon magazine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 8038624" data-attributes="member: 57383"><p>My thinking was since <em>psionic chirurgery</em> allows the healing of ability damage, the rewiring of nervous systems and cures energy drain and insanity it ought to be able to undo all the nerve and blood vessel connections between the worry-wart and its host - although the warts themselves may remain physically, the <em>chirurgery</em> effectively "severs" the <em>nibish-riule</em> from its host.</p><p></p><p>Upon reflection, how about if the surgical DC increases over time, as follows:</p><p></p><p style="margin-left: 20px">Worry-warts are very hard to get rid of once they infest a host. If it is in the process of merging with a host, the worry-wart can be surgically excised by a Heal check with a DC equal to the number of days it has spent merging (minimum DC 20), each surgical attempt does 2 Constitution damage to the host. A merging worry-wart can also be removed by the spells <em>remove disease</em>, <em>heal</em> or <em>limited wish</em>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A merging worry-wart can also be removed by any method that removes a worry-wart that has completed its symbiotic network. Complete networks cannot be removed surgically, but a properly worded <em>wish</em> or <em>miracle</em> spell can cause the wart network to vanish. The spells <em>banishment</em> and <em>dismissal</em> can force the extraplanar portion of the nibish-riule away and sever it from the network if the nibish-riule fails a Will save (it has a Will save of +10 since the complete entity has to be exorcized). If the campaign used Psionics, the <em>psychic chirurgery</em> power can be used to sever the nibish-riule's nerve-links to the worry-wart network. Severing the nibish-riule from a symbiotic network leaves its unsightly warts behind, but they become inanimate and eventually heal and fade away like ordinary warts.</p><p></p><p></p><p></p><p>I'd like to mention the "plaster option" in the text though:</p><p></p><p style="margin-left: 20px">After 2d10+20 days the symbiotic network is completed with a total of 1d4+2 beauty marks. The worry-wart gains the ability to communicate with its host telepathically and grants its host the benefits of its constant vigilance ability. Each "beauty mark" of a complete network is an eye the worry-wart can open to view its surroundings. These eyes can pop out on stalks to peer around itself, the flexible eyestalks can easily curl round to stare at the host's body or face. The stalk can extend up to a foot in length, support its own weight and wriggle under clothing to peer out of cuffs or collars if necessary. Placing a well-secured plaster or patch over a wart can prevent the eye emerging, but this causes the nibish-riule to constantly complain it cannot see properly.</p><p></p><p></p><p></p><p>Do you think we can fit that into the Constant Vigilance SQ?</p><p></p><p>Upon reflection, it's no different from an ally calling "it's behind you!" since the host doesn't share the worry-wart's senses. It's nowhere near the complete situational awareness of a proper hive mine.</p><p></p><p>What about flanking? I suppose the worry-wart's ability to warn the host of an incoming attack might have some benefit in that area, although not full immunity á la All-Around Vision.</p><p></p><p>How about:</p><p></p><p style="margin-left: 20px">If the worry-wart is aware of a particular danger, its host is too. If the worry-wart is not flat-footed, neither is its host. Opponents who flank the host have their flanking bonus reduced to +1.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8038624, member: 57383"] My thinking was since [I]psionic chirurgery[/I] allows the healing of ability damage, the rewiring of nervous systems and cures energy drain and insanity it ought to be able to undo all the nerve and blood vessel connections between the worry-wart and its host - although the warts themselves may remain physically, the [I]chirurgery[/I] effectively "severs" the [I]nibish-riule[/I] from its host. Upon reflection, how about if the surgical DC increases over time, as follows: [INDENT]Worry-warts are very hard to get rid of once they infest a host. If it is in the process of merging with a host, the worry-wart can be surgically excised by a Heal check with a DC equal to the number of days it has spent merging (minimum DC 20), each surgical attempt does 2 Constitution damage to the host. A merging worry-wart can also be removed by the spells [I]remove disease[/I], [I]heal[/I] or [I]limited wish[/I].[/INDENT] [INDENT][/INDENT] [INDENT]A merging worry-wart can also be removed by any method that removes a worry-wart that has completed its symbiotic network. Complete networks cannot be removed surgically, but a properly worded [I]wish[/I] or [I]miracle[/I] spell can cause the wart network to vanish. The spells [I]banishment[/I] and [I]dismissal[/I] can force the extraplanar portion of the nibish-riule away and sever it from the network if the nibish-riule fails a Will save (it has a Will save of +10 since the complete entity has to be exorcized). If the campaign used Psionics, the [I]psychic chirurgery[/I] power can be used to sever the nibish-riule's nerve-links to the worry-wart network. Severing the nibish-riule from a symbiotic network leaves its unsightly warts behind, but they become inanimate and eventually heal and fade away like ordinary warts.[/INDENT] I'd like to mention the "plaster option" in the text though: [INDENT]After 2d10+20 days the symbiotic network is completed with a total of 1d4+2 beauty marks. The worry-wart gains the ability to communicate with its host telepathically and grants its host the benefits of its constant vigilance ability. Each "beauty mark" of a complete network is an eye the worry-wart can open to view its surroundings. These eyes can pop out on stalks to peer around itself, the flexible eyestalks can easily curl round to stare at the host's body or face. The stalk can extend up to a foot in length, support its own weight and wriggle under clothing to peer out of cuffs or collars if necessary. Placing a well-secured plaster or patch over a wart can prevent the eye emerging, but this causes the nibish-riule to constantly complain it cannot see properly.[/INDENT] Do you think we can fit that into the Constant Vigilance SQ? Upon reflection, it's no different from an ally calling "it's behind you!" since the host doesn't share the worry-wart's senses. It's nowhere near the complete situational awareness of a proper hive mine. What about flanking? I suppose the worry-wart's ability to warn the host of an incoming attack might have some benefit in that area, although not full immunity á la All-Around Vision. How about: [INDENT]If the worry-wart is aware of a particular danger, its host is too. If the worry-wart is not flat-footed, neither is its host. Opponents who flank the host have their flanking bonus reduced to +1.[/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting monsters from Dragon magazine
Top