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<blockquote data-quote="Cleon" data-source="post: 8299350" data-attributes="member: 57383"><p><strong>Powerslug Original Stats</strong></p><p></p><p><span style="font-size: 26px"><strong>Powerslug</strong></span></p><p>CLIMATE/TERRAIN: Swamps, bogs, jungles</p><p>FREQUENCY: Very rare</p><p>ORGANIZATION: Solitary</p><p>ACTIVITY CYCLE: Any</p><p>DIET: Adrenaline</p><p>INTELLIGENCE: Animal (1)</p><p>TREASURE: Nil</p><p>ALIGNMENT: Neutral</p><p>NO. APPEARING: 1</p><p>ARMOR CLASS: 10</p><p>MOVEMENT: 1, Swim 3</p><p>HIT DICE: 1–4 hp</p><p>THAC0: N/A</p><p>NO. OF ATTACKS: Nil</p><p>DAMAGE/ATTACK: Nil</p><p>SPECIAL ATTACKS: Phasing</p><p>SPECIAL DEFENSES: Phasing</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: T (2" long)</p><p>MORALE: Average (10)</p><p>XP VALUE: 65</p><p></p><p></p><p>A powerslug is a thick-bodied gastropod found primarily in swamps and bogs, where it swims through the tepid waters in search of prey. Its black body is soft and rubbery, and two tiny eyestalks extend from its head. The powerslug exudes a slimy coating that makes it extremely slippery.</p><p></p><p><strong>Combat:</strong> The powerslug avoids combat, preferring to sneak up on potential hosts. The creature’s slimy coating acts as an anesthetic that keeps the victim from noticing its touch. Once in contact with a host, it uses its innate phasing ability to enter the host’s body without breaking the skin. This is a slow process, taking 1d10 minutes; if the victim notices the intrusion, a <em>dispel magic</em> cast upon the powerslug ejects it from the body. The slug cannot be grasped or wounded while phasing.</p><p></p><p>Once inside the host’s body, the powerslug attaches itself to the adrenal gland and pumps chemicals into the host’s bloodstream. For the first month, there is no noticeable change in the host’s behavior other than a slight irritability. After the first month, the changes become noticeable. Layers of dense muscle tissue build up in the host’s body, the central nervous system becomes more efficient, and the host can endure higher levels of pain. Each week after the initial month of parasitic infestation, the host’s Strength, Dexterity, and Constitution scores each increase by one point. Once this pushes the host into the 18 Strength range, additional Strength bonuses add one level of percentile Strength each week.</p><p></p><p>As the host’s physical prowess grows, so does the capacity for mindless violence, forcing the host to make a saving throw vs. poison each time a potential combat situation occurs. The saving throw incurs a cumulative –1 penalty for each week of “body enhancement.” If the saving throw is successful, the host can avoid violence. If it fails, the host jumps into combat, fighting to the death. At first, a “combat situation” might include being attacked by a hostile enemy. As the infestation progresses, a combat situation ranges from someone accidentally spilling the host’s drink to not liking someone’s looks.</p><p></p><p>Once one of the host’s ability scores reaches 19, there is a cumulative 10% chance per round of combat that the stresses put upon the host’s body are too much. If this point is readied, the host’s heart simply explodes in his or her chest, causing immediate death. The powerslug then exits the body by phasing through it and leaves in search of another victim.</p><p></p><p>A <em>remove curse</em> spell cast on the host by a Priest of 9th or higher level drives a powerslug from the body.</p><p></p><p><strong>Habitat/Society:</strong> Powerslug hosts are usually not even aware of the parasite. The initial benefits of infestation often have the unwitting host jumping for joy. However, as the infestation progresses and the host becomes more violent, the host’s companions start to notice that something is wrong.</p><p></p><p>If the powerslug is driven from the host’s body, it uses its phasing abilities to escape into the nearest pool of water or muck. (While phasing, it is immune to weapons unless the weapon-wielder can somehow affect ethereal creatures.) Once the powerslug is no longer present, the host’s ability scores drop to their pre-infestation levels.</p><p></p><p><strong>Ecology:</strong> Powerslugs feed on the adrenaline pumped into the host’s system during times of great stress, as during battle. This chemical manipulation is their way of ensuring the flow of adrenaline. Unlike most parasites, the powerslug cares little about killing its host; it’ll just find another one.</p><p></p><p>Powerslugs aren’t choosy about their warm-blooded hosts. They can be found in animals; in fact, many violent animal attacks are the result of powerslug infestation. Druids hate these creatures, for they disrupt the harmony of nature.</p><p></p><p><em>Originally appeared in Dragon Magazine #259 (“Symbiotes and Parasites” by Johnathan M. Richards, May 1999)</em></p></blockquote><p></p>
[QUOTE="Cleon, post: 8299350, member: 57383"] [B]Powerslug Original Stats[/B] [SIZE=7][B]Powerslug[/B][/SIZE] CLIMATE/TERRAIN: Swamps, bogs, jungles FREQUENCY: Very rare ORGANIZATION: Solitary ACTIVITY CYCLE: Any DIET: Adrenaline INTELLIGENCE: Animal (1) TREASURE: Nil ALIGNMENT: Neutral NO. APPEARING: 1 ARMOR CLASS: 10 MOVEMENT: 1, Swim 3 HIT DICE: 1–4 hp THAC0: N/A NO. OF ATTACKS: Nil DAMAGE/ATTACK: Nil SPECIAL ATTACKS: Phasing SPECIAL DEFENSES: Phasing MAGIC RESISTANCE: Nil SIZE: T (2" long) MORALE: Average (10) XP VALUE: 65 A powerslug is a thick-bodied gastropod found primarily in swamps and bogs, where it swims through the tepid waters in search of prey. Its black body is soft and rubbery, and two tiny eyestalks extend from its head. The powerslug exudes a slimy coating that makes it extremely slippery. [B]Combat:[/B] The powerslug avoids combat, preferring to sneak up on potential hosts. The creature’s slimy coating acts as an anesthetic that keeps the victim from noticing its touch. Once in contact with a host, it uses its innate phasing ability to enter the host’s body without breaking the skin. This is a slow process, taking 1d10 minutes; if the victim notices the intrusion, a [I]dispel magic[/I] cast upon the powerslug ejects it from the body. The slug cannot be grasped or wounded while phasing. Once inside the host’s body, the powerslug attaches itself to the adrenal gland and pumps chemicals into the host’s bloodstream. For the first month, there is no noticeable change in the host’s behavior other than a slight irritability. After the first month, the changes become noticeable. Layers of dense muscle tissue build up in the host’s body, the central nervous system becomes more efficient, and the host can endure higher levels of pain. Each week after the initial month of parasitic infestation, the host’s Strength, Dexterity, and Constitution scores each increase by one point. Once this pushes the host into the 18 Strength range, additional Strength bonuses add one level of percentile Strength each week. As the host’s physical prowess grows, so does the capacity for mindless violence, forcing the host to make a saving throw vs. poison each time a potential combat situation occurs. The saving throw incurs a cumulative –1 penalty for each week of “body enhancement.” If the saving throw is successful, the host can avoid violence. If it fails, the host jumps into combat, fighting to the death. At first, a “combat situation” might include being attacked by a hostile enemy. As the infestation progresses, a combat situation ranges from someone accidentally spilling the host’s drink to not liking someone’s looks. Once one of the host’s ability scores reaches 19, there is a cumulative 10% chance per round of combat that the stresses put upon the host’s body are too much. If this point is readied, the host’s heart simply explodes in his or her chest, causing immediate death. The powerslug then exits the body by phasing through it and leaves in search of another victim. A [I]remove curse[/I] spell cast on the host by a Priest of 9th or higher level drives a powerslug from the body. [B]Habitat/Society:[/B] Powerslug hosts are usually not even aware of the parasite. The initial benefits of infestation often have the unwitting host jumping for joy. However, as the infestation progresses and the host becomes more violent, the host’s companions start to notice that something is wrong. If the powerslug is driven from the host’s body, it uses its phasing abilities to escape into the nearest pool of water or muck. (While phasing, it is immune to weapons unless the weapon-wielder can somehow affect ethereal creatures.) Once the powerslug is no longer present, the host’s ability scores drop to their pre-infestation levels. [B]Ecology:[/B] Powerslugs feed on the adrenaline pumped into the host’s system during times of great stress, as during battle. This chemical manipulation is their way of ensuring the flow of adrenaline. Unlike most parasites, the powerslug cares little about killing its host; it’ll just find another one. Powerslugs aren’t choosy about their warm-blooded hosts. They can be found in animals; in fact, many violent animal attacks are the result of powerslug infestation. Druids hate these creatures, for they disrupt the harmony of nature. [I]Originally appeared in Dragon Magazine #259 (“Symbiotes and Parasites” by Johnathan M. Richards, May 1999)[/I] [/QUOTE]
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