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Converting monsters from Dragon magazine
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<blockquote data-quote="Cleon" data-source="post: 8364868" data-attributes="member: 57383"><p>I'd be OK with that. Maybe have the "mini-template" be the changes for a fully infested victim who has a risk of dying from heart failure during combat? The original description doesn't quite specify where (or if!) the ability increase stops but it could be interpreted as continuing until a score of 19 is reached. Assuming an average of 10, that's +9 Con, +9 Dex and +15 Str (since there's six levels of percentile strength from 18/01-50 to 18/00).</p><p></p><p>It seems easier to just cap it at +8 to all physical stats (which'd require three months of power-infection).</p><p></p><p></p><p></p><p>I picked the targeted option since the original text says "a <em>dispel magic</em> <strong>cast upon</strong> the powerslug" which to me implies the spell was aimed specifically at the magic vermin.</p><p></p><p>It makes little difference to me either way.</p><p></p><p>Would you rather it be both-option dispel?</p><p></p><p>Say change that line to "A <em>dispel magic</em> spell immediately forces a phasing powerslug to become corporeal, if the slug was phased inside an object it is ejected into the nearest open space."</p><p></p><p></p><p></p><p>I wasn't sure whether that belonged into <em>infestation</em> since it (a) forces the slug to leave a host (so it might not do anything if it's just crawling about).</p><p></p><p>Come to think of it, the original text makes no mention of <em>remove curse</em> or <em>dispel magic</em> forcing the slug to stop phasing.</p><p></p><p>Upon reflection it might well not, since the text says "If the powerslug is driven from the host’s body, it uses its phasing abilities to escape into the nearest pool of water or muck", which suggests that if a <em>remove curse</em> forces it to leave it stays phased. Not sure about the <em>dispel magic</em> forcing corporeality but if that doesn't interfere with the phasing magic how is it making the slug quit trying to enter a host?</p><p></p><p></p><p></p><p>Since critical failure is not a RAW rule and we're likely making these too complicated already I'd rather leave that out. I was thinking Con damage rather than hit point injury though. Just seems more "meaty". How about hit point damage for success, hit point damage plus Con damage for failure?</p><p></p><p>They may be low-CR but they do seem a potent nuisance, so I'd rather the surgery DC be something respectable. It does attach to an <strong><a href="https://en.wikipedia.org/wiki/Adrenal_gland" target="_blank"><strong>adrenal gland</strong></a></strong> after all - isn't that a fairly risky operation? If it was realistic there'd be serious risks from bleeding (there's a lot of blood vessels in the area) and infection, and there's some important nerves around there too.</p><p></p><p>Hmm… I'd lean more towards, say, DC 20 or 25. High enough an unskilled character wouldn't chance it.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8364868, member: 57383"] I'd be OK with that. Maybe have the "mini-template" be the changes for a fully infested victim who has a risk of dying from heart failure during combat? The original description doesn't quite specify where (or if!) the ability increase stops but it could be interpreted as continuing until a score of 19 is reached. Assuming an average of 10, that's +9 Con, +9 Dex and +15 Str (since there's six levels of percentile strength from 18/01-50 to 18/00). It seems easier to just cap it at +8 to all physical stats (which'd require three months of power-infection). I picked the targeted option since the original text says "a [I]dispel magic[/I] [B]cast upon[/B] the powerslug" which to me implies the spell was aimed specifically at the magic vermin. It makes little difference to me either way. Would you rather it be both-option dispel? Say change that line to "A [I]dispel magic[/I] spell immediately forces a phasing powerslug to become corporeal, if the slug was phased inside an object it is ejected into the nearest open space." I wasn't sure whether that belonged into [I]infestation[/I] since it (a) forces the slug to leave a host (so it might not do anything if it's just crawling about). Come to think of it, the original text makes no mention of [I]remove curse[/I] or [I]dispel magic[/I] forcing the slug to stop phasing. Upon reflection it might well not, since the text says "If the powerslug is driven from the host’s body, it uses its phasing abilities to escape into the nearest pool of water or muck", which suggests that if a [I]remove curse[/I] forces it to leave it stays phased. Not sure about the [I]dispel magic[/I] forcing corporeality but if that doesn't interfere with the phasing magic how is it making the slug quit trying to enter a host? Since critical failure is not a RAW rule and we're likely making these too complicated already I'd rather leave that out. I was thinking Con damage rather than hit point injury though. Just seems more "meaty". How about hit point damage for success, hit point damage plus Con damage for failure? They may be low-CR but they do seem a potent nuisance, so I'd rather the surgery DC be something respectable. It does attach to an [B][URL='https://en.wikipedia.org/wiki/Adrenal_gland'][B]adrenal gland[/B][/URL][/B] after all - isn't that a fairly risky operation? If it was realistic there'd be serious risks from bleeding (there's a lot of blood vessels in the area) and infection, and there's some important nerves around there too. Hmm… I'd lean more towards, say, DC 20 or 25. High enough an unskilled character wouldn't chance it. [/QUOTE]
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