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<blockquote data-quote="Cleon" data-source="post: 8425236" data-attributes="member: 57383"><p><span style="color: blue">For the "heart exploding" I'm thinking it ought to be a Constitution check and only trigger after a period of intense activity, maybe 1d4 rounds? I'm also wondering whether we should add slowly accumulating damage and/or risk of death so a powerslug infestation will <em>eventually</em> kill the host even if they never exert themselves.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">How's this for an outline:</span></p><p></p><p>Once all a powerslug host's physical ability scores gain a +8 alchemical bonus, the enormous strain on its heart endangers their life. At the start of each day, the host must make a primary Fortitude save against heart failure ([<span style="color: red">DC ??</span>, increased by +1 for each previous day [<span style="color: red">up to a maximum of DC 30?</span>]). If it fails this Fort save, the host's heart is damaged and should they exert themselves that day, even if it's only a round of running, they must succeed at another Fortitude save (same DC) or suffer [<span style="color: red">?? Con damage? circumstance penalty to Constitution?</span>]. The creature must repeat these secondary Fortitude saves for every exertion that day, with the DC increasing by +1 for each previous save, until they stop all exertions or their Constitution is reduced to zero and they die. Each minute of a protracted exertion requires a separate Fort save. A night's rest heals Fort DC increases from normal exertions, reverting the Fort save to its primary value of [<span style="color: red">DD ?? plus 1 per day (max ??)</span>]. A full day's rest can heal [<span style="color: red">1 point?, or 1d3? with a DC ?? Heal check?</span>] of heart damage or, once the Constitution score is fully cured, lowers their primary Fort save by any excess points, down to a minimum of its starting [<span style="color: red">DC ??</span>]. A <em>restoration</em> or <em>cure critical wounds</em> spell will heal [<span style="color: red">a few points? a dice? 1 per X CLs?</span>] of heart damage, while a <em>greater restoration</em> or <em>heal</em> will cure all the heart damage and reverts the Fortitude save to its base [<span style="color: red">DC ??</span>].</p><p></p><p>In addition, if the host performs extremely vigorous activity, such as combat, there is a risk of them damaging their heart or even dying. If their heart is already damaged due to failing their primary Fort save (see above), the host must succeed at a [<span style="color: red">DC 15?</span>] Constitution check or suffer a fatal heart attack. If their heart is undamaged, the host must make a primary Fort save or their heart becomes damaged (as above) and then, if the vigorous activity continues for 1d4 rounds, they must succeed at a [<span style="color: red">DC 15?</span>] Constitution check or suffer a fatal heart attack. The host must repeat these Constitution checks every minute of vigorous activity, each of which also does [<span style="color: red">1d4 points?</span>] of heart damage to the host unless they succeed on a secondary Fort save against heart failure (see above). Each of these Constitution checks is as arduous as a day of normal activity and increases the creature's primary Fort save against heart failures by +1.</p><p></p><p><span style="color: blue">Yeesh! I got a bit carried away there. Let's try a simpler version:</span></p><p></p><p>Once all a powerslug host's physical ability scores gain a +8 alchemical bonus, the enormous strain on their body damages their heart. If the host performs extremely vigorous activity, such as combat, for 1d4+1 rounds, they must succeed at a [<span style="color: red">DC 10?</span>] Constitution check or suffer a fatal heart attack and die over [<span style="color: red">#d#</span>] rounds. The save must be repeated each 1d4+1 additional rounds of vigorous activity, with the DC increasing by +1 for each previous check. The rounds of vigorous activity need not be consecutive or on the same action. The accumulated strain of vigorous activity can be healed by rest down to the minimum of [<span style="color: red">DC 10?</span>]: a night's sleep lowers the Con check DC by –1, a full day's rest lowers the DC by 1d2, and long-term care with a DC 15 Heal check lowers it by –3 per day. A <em>restoration</em> or <em>cure critical wounds</em> spell can prevent a host dying from a heart attack, the <em>restoration</em> also lowers the Con check DC by –5. A <em>heal</em> or <em>greater restoration</em> completely cures a fatal heart attack and sets the Con check starting value to DC 5.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8425236, member: 57383"] [COLOR=blue]For the "heart exploding" I'm thinking it ought to be a Constitution check and only trigger after a period of intense activity, maybe 1d4 rounds? I'm also wondering whether we should add slowly accumulating damage and/or risk of death so a powerslug infestation will [I]eventually[/I] kill the host even if they never exert themselves. How's this for an outline:[/COLOR] Once all a powerslug host's physical ability scores gain a +8 alchemical bonus, the enormous strain on its heart endangers their life. At the start of each day, the host must make a primary Fortitude save against heart failure ([[COLOR=red]DC ??[/COLOR], increased by +1 for each previous day [[COLOR=red]up to a maximum of DC 30?[/COLOR]]). If it fails this Fort save, the host's heart is damaged and should they exert themselves that day, even if it's only a round of running, they must succeed at another Fortitude save (same DC) or suffer [[COLOR=red]?? Con damage? circumstance penalty to Constitution?[/COLOR]]. The creature must repeat these secondary Fortitude saves for every exertion that day, with the DC increasing by +1 for each previous save, until they stop all exertions or their Constitution is reduced to zero and they die. Each minute of a protracted exertion requires a separate Fort save. A night's rest heals Fort DC increases from normal exertions, reverting the Fort save to its primary value of [[COLOR=red]DD ?? plus 1 per day (max ??)[/COLOR]]. A full day's rest can heal [[COLOR=red]1 point?, or 1d3? with a DC ?? Heal check?[/COLOR]] of heart damage or, once the Constitution score is fully cured, lowers their primary Fort save by any excess points, down to a minimum of its starting [[COLOR=red]DC ??[/COLOR]]. A [I]restoration[/I] or [I]cure critical wounds[/I] spell will heal [[COLOR=red]a few points? a dice? 1 per X CLs?[/COLOR]] of heart damage, while a [I]greater restoration[/I] or [I]heal[/I] will cure all the heart damage and reverts the Fortitude save to its base [[COLOR=red]DC ??[/COLOR]]. In addition, if the host performs extremely vigorous activity, such as combat, there is a risk of them damaging their heart or even dying. If their heart is already damaged due to failing their primary Fort save (see above), the host must succeed at a [[COLOR=red]DC 15?[/COLOR]] Constitution check or suffer a fatal heart attack. If their heart is undamaged, the host must make a primary Fort save or their heart becomes damaged (as above) and then, if the vigorous activity continues for 1d4 rounds, they must succeed at a [[COLOR=red]DC 15?[/COLOR]] Constitution check or suffer a fatal heart attack. The host must repeat these Constitution checks every minute of vigorous activity, each of which also does [[COLOR=red]1d4 points?[/COLOR]] of heart damage to the host unless they succeed on a secondary Fort save against heart failure (see above). Each of these Constitution checks is as arduous as a day of normal activity and increases the creature's primary Fort save against heart failures by +1. [COLOR=blue]Yeesh! I got a bit carried away there. Let's try a simpler version:[/COLOR] Once all a powerslug host's physical ability scores gain a +8 alchemical bonus, the enormous strain on their body damages their heart. If the host performs extremely vigorous activity, such as combat, for 1d4+1 rounds, they must succeed at a [[COLOR=red]DC 10?[/COLOR]] Constitution check or suffer a fatal heart attack and die over [[COLOR=red]#d#[/COLOR]] rounds. The save must be repeated each 1d4+1 additional rounds of vigorous activity, with the DC increasing by +1 for each previous check. The rounds of vigorous activity need not be consecutive or on the same action. The accumulated strain of vigorous activity can be healed by rest down to the minimum of [[COLOR=red]DC 10?[/COLOR]]: a night's sleep lowers the Con check DC by –1, a full day's rest lowers the DC by 1d2, and long-term care with a DC 15 Heal check lowers it by –3 per day. A [I]restoration[/I] or [I]cure critical wounds[/I] spell can prevent a host dying from a heart attack, the [I]restoration[/I] also lowers the Con check DC by –5. A [I]heal[/I] or [I]greater restoration[/I] completely cures a fatal heart attack and sets the Con check starting value to DC 5. [/QUOTE]
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