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<blockquote data-quote="Cleon" data-source="post: 8730070" data-attributes="member: 57383"><p>Here you go…</p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 22px"><strong>IHAGNIM</strong></span></span></p><p><span style="font-family: 'Times New Roman'">FREQUENCY: <em>Rare on Astral Plane; unknown elsewhere</em></span></p><p><span style="font-family: 'Times New Roman'">NO. APPEARING: <em>1</em></span></p><p><span style="font-family: 'Times New Roman'">ARMOR CLASS: <em>0</em></span></p><p><span style="font-family: 'Times New Roman'">MOVE: <em>8″ to 16″ (see below)</em></span></p><p><span style="font-family: 'Times New Roman'">HIT DICE: <em>8-16</em></span></p><p><span style="font-family: 'Times New Roman'"><em>% </em>IN LAIR: <em>Nil</em></span></p><p><span style="font-family: 'Times New Roman'">TREASURE TYPE: <em>See below</em></span></p><p><span style="font-family: 'Times New Roman'">NO. OF ATTACKS: <em>1-4 tentacles</em></span></p><p><span style="font-family: 'Times New Roman'">DAMAGE/ATTACK: <em>See below</em></span></p><p><span style="font-family: 'Times New Roman'">SPECIAL ATTACKS: <em>Dissolving; bag of devouring lure; multiple attacks; “swallowing” whole</em></span></p><p><span style="font-family: 'Times New Roman'">SPECIAL DEFENSES: <em>Spell and psionic immunities; blunt weapons do ½ damage</em></span></p><p><span style="font-family: 'Times New Roman'">MAGIC RESISTANCE: <em>Standard</em></span></p><p><span style="font-family: 'Times New Roman'">INTELLIGENCE: <em>Average to exceptional</em></span></p><p><span style="font-family: 'Times New Roman'">ALIGNMENT: <em>Neutral</em></span></p><p><span style="font-family: 'Times New Roman'">SIZE: <em>L (8′-16′ diameter)</em></span></p><p><span style="font-family: 'Times New Roman'">PSIONIC ABILITY: <em>Nil</em></span></p><p><span style="font-family: 'Times New Roman'">Attack/Defense Modes: <em>Nil</em></span></p><p><span style="font-family: 'Times New Roman'">LEVEL/X.P. VALUE: <em>VII to X/1975 + l0/hp to 13100 + 20/hp</em></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"> (Note: See DRAGON® Magazine #67 for more information on the Astral Plane and the nature of movement and combat in that environment).</span></p><p><span style="font-family: 'Times New Roman'"> Ihagnim are among the very few known creatures that normally inhabit the Astral Plane. Being native to this plane, they experience normal feelings of hunger (unlike visitors from other planes) and have developed special talents for getting their food.</span></p><p><span style="font-family: 'Times New Roman'"> An ihagnim appears to be a large, plastic amoeba with a translucent body. It is difficult to see against the background of the Astral Plane and sighting distances to it are reduced to 10% of the normal range. The surface of an ihagnim is generally smooth, though it is capable of forming large tentacles to reach out and catch its prey. An ihagnim moves through astral space by mental concentration, like all other astral creatures (10 yards per round per point of intelligence, which in this case equates to hit dice).</span></p><p><span style="font-family: 'Times New Roman'"> There are two major organs within an ihagnim’s body; one is the nucleus, containing the brain and other organs, and the other is the stomach (having a volume of 30 cubic feet). The nucleus is capable of manufacturing a special organ that has a transplanar link to the stomach; this organ looks remarkably like a bag or sack and radiates magic if this is checked for. Ihagnim can cause their baglike organs to <em>plane shift</em> across to the Prime Material Plane, where curious humans or other creatures find them and believe them to be bags of holding (since the bag connects directly to the stomach, simulating an extra-dimensional space). Some ihagnim have a special lure in their stomachs that resembles a cluster of beans or a small fuzzy ball, thus causing the unwary users of the bag to confuse it with other sorts of magical sacks. Those who are familiar with such devices call them <em>bags of devouring</em>, see the description of that item in the DMG.</span></p><p><span style="font-family: 'Times New Roman'"> Ihagnim reproduce by fission. A newly created ihagnim has 8 HD and 57 hp, an intelligence of 8, and a movement allowance of 8″ in astral space (80 yds./round). It is capable of detecting any living creatures within 240 yards and is aware of their exact locations, and as soon as it finds such creatures it will make directly for them to attack. The ihagnim will lash out at its prey with 1-4 tentacles each round; a tentacle can reach out to a distance of up to twice as far as the ihagnim’s body diameter (thus an 8 HD monster, 8′ across, can reach out to 16′). If a tentacle hits an opponent, it wraps around it and pulls it toward the monster’s body. A victim has a chance of pulling free from the tentacle equal to his chance of pulling free of a bag of devouring (i.e., a 25% base chance, plus 5% for every point of the figure’s strength bonus on damage; a man with 18/00 strength has a 55% chance of pulling free). If the opponent pulls away, the ihagnim may roll to attack the same figure on the next round if that target is still within range. Those who are dragged to the ihagnim’s body are transferred to the stomach in the same round, where digestion by powerful acids begins. A character will be fully digested on the following round, and will not be recoverable by any means.</span></p><p><span style="font-family: 'Times New Roman'"> The only way to avoid being digested is to expose the stomach lining to some sort of poison, which (if it doesn’t kill the ihagnim) will cause it to “spit out” its stomach contents immediately. This could only be done on the round in which the ihagnim is trying to digest its meal; if the attempt to introduce poison fails (the character has no poison potions or misses an attack against the AC 0 stomach wall with a poisoned dagger), the character is lost. Afterward, there is a 5% chance per turn that the ihagnim will “spit out” any nondigestible items (armor, weapons, equipment, etc.).</span></p><p><span style="font-family: 'Times New Roman'"> Ihagnim can eat any number of creatures at one “sitting,” subject to the rules below. For every 100 lbs. of living material consumed by an ihagnim, the ihagnim gains 1 hit point. For every 8 hp gained, the ihagnim gains another effective hit die (57-64 hp = 8 HD, 65-72 hp = 9 HD, and so on up to 121-128 hp = 16 HD). Thus, an 8 HD (57 hp) ihagnim that eats a 112 lb. figure gains a point to 58 hp; after eating an 88 lb. figure on the following round, it gains another point to 59 hp (carrying over the excess weight amount from the previous feeding). Once an ihagnim reaches a total of 128 hp, it will begin to divide into two smaller ihagnim, each with 8 HD and 57 hp. This process takes 5-10 rounds; the creature cannot move during that time.</span></p><p><span style="font-family: 'Times New Roman'"> The number of hit dice an ihagnim possesses is equal to its diameter in feet, its intelligence score, and its movement rate in tens of yards per round. Thus, a 16 HD ihagnim that undergoes fission will produce two smaller ihagnim that move at half the speed of the original one (8″ instead of 16″). The thick, plasticlike bodies of ihagnim reduce all damage taken by blunt weapons to one-half of its original amount; sharpedged weapons do normal damage. All ihagnim are immune to <em>haste, slow, paralysis, hold</em>, or <em>charm </em>attacks. Fire-based spells do half-damage; cold spells do normal damage and render the creature unable to attack (though it can still move) for 1-4 rounds thereafter. Psionic attacks do not affect ihagnim, and they cannot communicate with any creature, except each other.</span></p><p><span style="font-family: 'Times New Roman'"> Anyone entering the Astral Plane in possession of a <em>bag of devouring </em>will attract the ihagnim who made it within 1-12 turns as an extra encounter. Destroying a <em>bag of devouring </em>does no harm to the ihagnim, except to cause the nucleus to start manufacturing another bag, which will be completed in 1-4 weeks. An ihagnim may have only one such bag at any time.</span></p><p><span style="font-family: 'Times New Roman'"> When encountered, there is a 10% chance that an ihagnim will have various treasures contained in its stomach, put there by someone on the Prime Material Plane who thinks he or she is filling a <em>bag of holding</em>. The usual amounts of treasure found can be determined as follows:</span></p><p><span style="font-family: 'Times New Roman'"> 30% chance of 100-400 gp</span></p><p><span style="font-family: 'Times New Roman'"> 40 % chance of 200-800 ep</span></p><p><span style="font-family: 'Times New Roman'"> 50% chance of 200-1200 sp</span></p><p><span style="font-family: 'Times New Roman'"> 30% chance of 1-4 jewels</span></p><p><span style="font-family: 'Times New Roman'"> 10% chance of 1-2 small magical items (potion, scroll, misc.)</span></p><p></p><p><em>Originally appeared in Dragon Magazine #89 (“Creature Catalog”, September 1984) accredited to Roger Moore</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8730070, member: 57383"] Here you go… [FONT=Times New Roman][SIZE=6][B]IHAGNIM[/B][/SIZE] FREQUENCY: [I]Rare on Astral Plane; unknown elsewhere[/I] NO. APPEARING: [I]1[/I] ARMOR CLASS: [I]0[/I] MOVE: [I]8″ to 16″ (see below)[/I] HIT DICE: [I]8-16 % [/I]IN LAIR: [I]Nil[/I] TREASURE TYPE: [I]See below[/I] NO. OF ATTACKS: [I]1-4 tentacles[/I] DAMAGE/ATTACK: [I]See below[/I] SPECIAL ATTACKS: [I]Dissolving; bag of devouring lure; multiple attacks; “swallowing” whole[/I] SPECIAL DEFENSES: [I]Spell and psionic immunities; blunt weapons do ½ damage[/I] MAGIC RESISTANCE: [I]Standard[/I] INTELLIGENCE: [I]Average to exceptional[/I] ALIGNMENT: [I]Neutral[/I] SIZE: [I]L (8′-16′ diameter)[/I] PSIONIC ABILITY: [I]Nil[/I] Attack/Defense Modes: [I]Nil[/I] LEVEL/X.P. VALUE: [I]VII to X/1975 + l0/hp to 13100 + 20/hp[/I] (Note: See DRAGON® Magazine #67 for more information on the Astral Plane and the nature of movement and combat in that environment). Ihagnim are among the very few known creatures that normally inhabit the Astral Plane. Being native to this plane, they experience normal feelings of hunger (unlike visitors from other planes) and have developed special talents for getting their food. An ihagnim appears to be a large, plastic amoeba with a translucent body. It is difficult to see against the background of the Astral Plane and sighting distances to it are reduced to 10% of the normal range. The surface of an ihagnim is generally smooth, though it is capable of forming large tentacles to reach out and catch its prey. An ihagnim moves through astral space by mental concentration, like all other astral creatures (10 yards per round per point of intelligence, which in this case equates to hit dice). There are two major organs within an ihagnim’s body; one is the nucleus, containing the brain and other organs, and the other is the stomach (having a volume of 30 cubic feet). The nucleus is capable of manufacturing a special organ that has a transplanar link to the stomach; this organ looks remarkably like a bag or sack and radiates magic if this is checked for. Ihagnim can cause their baglike organs to [I]plane shift[/I] across to the Prime Material Plane, where curious humans or other creatures find them and believe them to be bags of holding (since the bag connects directly to the stomach, simulating an extra-dimensional space). Some ihagnim have a special lure in their stomachs that resembles a cluster of beans or a small fuzzy ball, thus causing the unwary users of the bag to confuse it with other sorts of magical sacks. Those who are familiar with such devices call them [I]bags of devouring[/I], see the description of that item in the DMG. Ihagnim reproduce by fission. A newly created ihagnim has 8 HD and 57 hp, an intelligence of 8, and a movement allowance of 8″ in astral space (80 yds./round). It is capable of detecting any living creatures within 240 yards and is aware of their exact locations, and as soon as it finds such creatures it will make directly for them to attack. The ihagnim will lash out at its prey with 1-4 tentacles each round; a tentacle can reach out to a distance of up to twice as far as the ihagnim’s body diameter (thus an 8 HD monster, 8′ across, can reach out to 16′). If a tentacle hits an opponent, it wraps around it and pulls it toward the monster’s body. A victim has a chance of pulling free from the tentacle equal to his chance of pulling free of a bag of devouring (i.e., a 25% base chance, plus 5% for every point of the figure’s strength bonus on damage; a man with 18/00 strength has a 55% chance of pulling free). If the opponent pulls away, the ihagnim may roll to attack the same figure on the next round if that target is still within range. Those who are dragged to the ihagnim’s body are transferred to the stomach in the same round, where digestion by powerful acids begins. A character will be fully digested on the following round, and will not be recoverable by any means. The only way to avoid being digested is to expose the stomach lining to some sort of poison, which (if it doesn’t kill the ihagnim) will cause it to “spit out” its stomach contents immediately. This could only be done on the round in which the ihagnim is trying to digest its meal; if the attempt to introduce poison fails (the character has no poison potions or misses an attack against the AC 0 stomach wall with a poisoned dagger), the character is lost. Afterward, there is a 5% chance per turn that the ihagnim will “spit out” any nondigestible items (armor, weapons, equipment, etc.). Ihagnim can eat any number of creatures at one “sitting,” subject to the rules below. For every 100 lbs. of living material consumed by an ihagnim, the ihagnim gains 1 hit point. For every 8 hp gained, the ihagnim gains another effective hit die (57-64 hp = 8 HD, 65-72 hp = 9 HD, and so on up to 121-128 hp = 16 HD). Thus, an 8 HD (57 hp) ihagnim that eats a 112 lb. figure gains a point to 58 hp; after eating an 88 lb. figure on the following round, it gains another point to 59 hp (carrying over the excess weight amount from the previous feeding). Once an ihagnim reaches a total of 128 hp, it will begin to divide into two smaller ihagnim, each with 8 HD and 57 hp. This process takes 5-10 rounds; the creature cannot move during that time. The number of hit dice an ihagnim possesses is equal to its diameter in feet, its intelligence score, and its movement rate in tens of yards per round. Thus, a 16 HD ihagnim that undergoes fission will produce two smaller ihagnim that move at half the speed of the original one (8″ instead of 16″). The thick, plasticlike bodies of ihagnim reduce all damage taken by blunt weapons to one-half of its original amount; sharpedged weapons do normal damage. All ihagnim are immune to [I]haste, slow, paralysis, hold[/I], or [I]charm [/I]attacks. Fire-based spells do half-damage; cold spells do normal damage and render the creature unable to attack (though it can still move) for 1-4 rounds thereafter. Psionic attacks do not affect ihagnim, and they cannot communicate with any creature, except each other. Anyone entering the Astral Plane in possession of a [I]bag of devouring [/I]will attract the ihagnim who made it within 1-12 turns as an extra encounter. Destroying a [I]bag of devouring [/I]does no harm to the ihagnim, except to cause the nucleus to start manufacturing another bag, which will be completed in 1-4 weeks. An ihagnim may have only one such bag at any time. When encountered, there is a 10% chance that an ihagnim will have various treasures contained in its stomach, put there by someone on the Prime Material Plane who thinks he or she is filling a [I]bag of holding[/I]. The usual amounts of treasure found can be determined as follows: 30% chance of 100-400 gp 40 % chance of 200-800 ep 50% chance of 200-1200 sp 30% chance of 1-4 jewels 10% chance of 1-2 small magical items (potion, scroll, misc.)[/FONT] [I]Originally appeared in Dragon Magazine #89 (“Creature Catalog”, September 1984) accredited to Roger Moore[/I]. [/QUOTE]
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