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Converting monsters from Dragon magazine
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<blockquote data-quote="Cleon" data-source="post: 9099084" data-attributes="member: 57383"><p>We could leave it at them having to kill the <a href="https://www.enworld.org/index.php?posts/8736450" target="_blank"><strong>Ihagnim</strong></a> to cut their way out, as per the current draft of <strong>Devour</strong>. That'd follow the original, but would be more lethal.</p><p></p><p>If we do implement a cutting their way out option, presumably we'll follow the Swallow Whole formula and change the text from:</p><p></p><p style="margin-left: 20px"><strong>Devour #1 (Su):</strong> An ihagnim can try to devour a grabbed opponent its own size or smaller size by making a successful grapple check. Once devoured, the opponent is consumed in 1 round. The ihagnim destroys the victim's body and prevents any form of raising or <em>resurrection</em> that requires part of the corpse. There is a 50% chance that a <em>wish</em>, <em>miracle</em>, or <em>true resurrection</em> spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic. Devoured creatures are considered to be grappled and trapped within the ihagnim's body. They have one round to escape or kill the ihagnim before being consumed, and can only use light slashing or piercing weapons to attack its interior (AC 20).</p><p></p><p>To:</p><p></p><p style="margin-left: 20px"><strong>Devour #2 (Su):</strong> An ihagnim can try to devour a grabbed opponent its own size or smaller size by making a successful grapple check. Once devoured, the opponent is consumed in 1 round. The ihagnim destroys the victim's body and prevents any form of raising or <em>resurrection</em> that requires part of the corpse. There is a 50% chance that a <em>wish</em>, <em>miracle</em>, or <em>true resurrection</em> spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic. Devoured creatures are considered to be grappled and trapped within the ihagnim's body. A devoured creature can cut its way out by using a light slashing or piercing weapon to deal <span style="color: red">20</span> points of damage to the ihagnim's interior (AC 20). Once the creature exits, amorphous flesh closes the hole; another devoured opponent must cut its own way out.</p><p></p><p></p><p></p><p>So add the following?</p><p></p><p style="margin-left: 20px">If an ihagnim is damaged by poison from any source, it reflectively vomits out any creatures or objects it is devouring.</p><p></p><p>Seems simple enough.</p><p></p><p></p><p></p><p>I'd go for a higher Constitution than that. It's Ooze-like and they tend to be hardy. Wouldn't go as far as the Con 22 of an Ochre Jelly or Con 26 of a Gelatinous Cube, but 14 seems a bit miserly.</p><p></p><p>Maybe Con 18 for Hit Dice of 8d8+32 (68 hp) or Con 16 for 8d8+24 (60 hp)?</p><p></p><p>Dexterity 7 is fine.</p><p></p><p>Wisdom 10 is fine too, as is 11.</p><p></p><p>Not sure about Charisma.</p><p></p><p>I could see it being very low, like 3 or 5 (à la an Ooze), or extraordinarily high, like 15, 17 or better (on the theory that it's extradimensional lure ability is a Charisma-powered ability).</p><p></p><p>Having Cha be a mediocre 11 is, well, a bit dull.</p><p></p><p>Also, remember that the original monster had Intelligence average to exceptional, since its INT went up to 16 (it had INT = HD and a speed of 1″ per HD). Will we be mentioning that in a special Advancement section?</p></blockquote><p></p>
[QUOTE="Cleon, post: 9099084, member: 57383"] We could leave it at them having to kill the [URL='https://www.enworld.org/index.php?posts/8736450'][B]Ihagnim[/B][/URL] to cut their way out, as per the current draft of [B]Devour[/B]. That'd follow the original, but would be more lethal. If we do implement a cutting their way out option, presumably we'll follow the Swallow Whole formula and change the text from: [INDENT][B]Devour #1 (Su):[/B] An ihagnim can try to devour a grabbed opponent its own size or smaller size by making a successful grapple check. Once devoured, the opponent is consumed in 1 round. The ihagnim destroys the victim's body and prevents any form of raising or [I]resurrection[/I] that requires part of the corpse. There is a 50% chance that a [I]wish[/I], [I]miracle[/I], or [I]true resurrection[/I] spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic. Devoured creatures are considered to be grappled and trapped within the ihagnim's body. They have one round to escape or kill the ihagnim before being consumed, and can only use light slashing or piercing weapons to attack its interior (AC 20).[/INDENT] To: [INDENT][B]Devour #2 (Su):[/B] An ihagnim can try to devour a grabbed opponent its own size or smaller size by making a successful grapple check. Once devoured, the opponent is consumed in 1 round. The ihagnim destroys the victim's body and prevents any form of raising or [I]resurrection[/I] that requires part of the corpse. There is a 50% chance that a [I]wish[/I], [I]miracle[/I], or [I]true resurrection[/I] spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic. Devoured creatures are considered to be grappled and trapped within the ihagnim's body. A devoured creature can cut its way out by using a light slashing or piercing weapon to deal [COLOR=red]20[/COLOR] points of damage to the ihagnim's interior (AC 20). Once the creature exits, amorphous flesh closes the hole; another devoured opponent must cut its own way out.[/INDENT] So add the following? [INDENT]If an ihagnim is damaged by poison from any source, it reflectively vomits out any creatures or objects it is devouring.[/INDENT] Seems simple enough. I'd go for a higher Constitution than that. It's Ooze-like and they tend to be hardy. Wouldn't go as far as the Con 22 of an Ochre Jelly or Con 26 of a Gelatinous Cube, but 14 seems a bit miserly. Maybe Con 18 for Hit Dice of 8d8+32 (68 hp) or Con 16 for 8d8+24 (60 hp)? Dexterity 7 is fine. Wisdom 10 is fine too, as is 11. Not sure about Charisma. I could see it being very low, like 3 or 5 (à la an Ooze), or extraordinarily high, like 15, 17 or better (on the theory that it's extradimensional lure ability is a Charisma-powered ability). Having Cha be a mediocre 11 is, well, a bit dull. Also, remember that the original monster had Intelligence average to exceptional, since its INT went up to 16 (it had INT = HD and a speed of 1″ per HD). Will we be mentioning that in a special Advancement section? [/QUOTE]
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