Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting monsters from Dragon magazine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 9469228" data-attributes="member: 57383"><p>How's this:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><span style="font-size: 22px">Advanced Ihagnim</span></strong></p> <p style="margin-left: 20px">Ihagnim don't advance like normal monsters but increase in Hit Dice by using their devour special attack. For each Hit Dice it gains, an ihagnim grows roughly a foot in diameter and its Intelligence score increases by +1, up to a 16 feet diameter and Intelligence 16 at its maximum size of 16 HD. This intelligence increase replaces the normal ability advancement from gaining Hit Dice, but otherwise the ihagnim gains the usual improvements in hit points, base attack bonus, saves, feats and skill points for Hit Dice improvent. When their intelligence modifier increases the ihagnim recalculates its skill points and invests any surplus. Ihagnim are proficient in Hide, Move Silently and Survival as well as Knowledge (the planes) and Spot.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">An ihagnim has a flight speed of 10 feet per point of Intelligence on the Astral Plane, as per the standard rules for astral movement.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In addition to the above improvements, an ihagnim's tentacles grow longer as it grows, gaining a reach of 20 feet at 10–12 HD, 25 feet at 13–14 HD HD and 30 feet at 15–16 HD.</p> <p style="margin-left: 20px"></p><p>While writing the above I realized that we should probably rejig the ihagnim's flight speed.</p><p></p><p>The original monster entry refers to a <em>Dragon Magazine #67</em> Astral Plane article for movement and combat rules. That article was the basis for the standard AD&D Astral Plane rules.</p><p></p><p>In AD&D, an astral creature flies at 1" per point of intelligence; so a base ihagnim has MOVE: 8″, which is slightly slower than the 9" of a moderately encumbered human.</p><p></p><p>However, in 3E that changed to astral creature flying at 10 ft. per point of intelligence; so the base ihagnim should have fly 80 ft. (perfect).</p><p></p><p>So I reckon we'd better increase the ihagnim's speed to match the 3E standard of 80 ft. (perfect) rather than give it 20 ft. (perfect) to match the original monster.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9469228, member: 57383"] How's this: [indent] [B][SIZE=6]Advanced Ihagnim[/SIZE][/B] Ihagnim don't advance like normal monsters but increase in Hit Dice by using their devour special attack. For each Hit Dice it gains, an ihagnim grows roughly a foot in diameter and its Intelligence score increases by +1, up to a 16 feet diameter and Intelligence 16 at its maximum size of 16 HD. This intelligence increase replaces the normal ability advancement from gaining Hit Dice, but otherwise the ihagnim gains the usual improvements in hit points, base attack bonus, saves, feats and skill points for Hit Dice improvent. When their intelligence modifier increases the ihagnim recalculates its skill points and invests any surplus. Ihagnim are proficient in Hide, Move Silently and Survival as well as Knowledge (the planes) and Spot. An ihagnim has a flight speed of 10 feet per point of Intelligence on the Astral Plane, as per the standard rules for astral movement. In addition to the above improvements, an ihagnim's tentacles grow longer as it grows, gaining a reach of 20 feet at 10–12 HD, 25 feet at 13–14 HD HD and 30 feet at 15–16 HD. [/indent] While writing the above I realized that we should probably rejig the ihagnim's flight speed. The original monster entry refers to a [i]Dragon Magazine #67[/i] Astral Plane article for movement and combat rules. That article was the basis for the standard AD&D Astral Plane rules. In AD&D, an astral creature flies at 1" per point of intelligence; so a base ihagnim has MOVE: 8″, which is slightly slower than the 9" of a moderately encumbered human. However, in 3E that changed to astral creature flying at 10 ft. per point of intelligence; so the base ihagnim should have fly 80 ft. (perfect). So I reckon we'd better increase the ihagnim's speed to match the 3E standard of 80 ft. (perfect) rather than give it 20 ft. (perfect) to match the original monster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting monsters from Dragon magazine
Top