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<blockquote data-quote="Cleon" data-source="post: 9647074" data-attributes="member: 57383"><p>Also, if we're giving it standard giant Rock Throwing it'd have a +1 racial bonus to attack rolls so we'd need to make its poor depth perception penalty –3 if we want it to have a –2 total penalty like the original.</p><p></p><p>It'd be simpler to just not give it the racial bonus to attack when chucking rocks. They appear to prefer melee.</p><p></p><p>Furthermore, the AD&D version's rocks do 2d4+2 damage but it has a +4 bonus with hand-held melee weapons.</p><p></p><p>Will we be doing anything with that?</p><p></p><p>My preferred solution is to have its single arm be superstrong in melee so it's equivalent to a normal creature wielding two-handed for a 150% Strength bonus, but it just has the normal Strength modifier when chucking rocks.</p><p></p><p>We could include that in its Strange Anatomy but we've already developed a fine solution for the <em>ENworld Creature Catalog:</em></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Monodextrous (Ex):</strong> A nasnas may wield two-handed melee weapons in its single hand with no penalty. It applies one and one-half times its Strength bonus as normal for two-handed weapons. When wielding a one-handed melee weapon, a nasnas treats it as if wielded two-handed, allowing it to apply the additional half of its Strength bonus. A nasnas wielding a double weapon always treats the weapon as if it were wielded one-handed.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9647074, member: 57383"] Also, if we're giving it standard giant Rock Throwing it'd have a +1 racial bonus to attack rolls so we'd need to make its poor depth perception penalty –3 if we want it to have a –2 total penalty like the original. It'd be simpler to just not give it the racial bonus to attack when chucking rocks. They appear to prefer melee. Furthermore, the AD&D version's rocks do 2d4+2 damage but it has a +4 bonus with hand-held melee weapons. Will we be doing anything with that? My preferred solution is to have its single arm be superstrong in melee so it's equivalent to a normal creature wielding two-handed for a 150% Strength bonus, but it just has the normal Strength modifier when chucking rocks. We could include that in its Strange Anatomy but we've already developed a fine solution for the [i]ENworld Creature Catalog:[/i] [INDENT] [B]Monodextrous (Ex):[/B] A nasnas may wield two-handed melee weapons in its single hand with no penalty. It applies one and one-half times its Strength bonus as normal for two-handed weapons. When wielding a one-handed melee weapon, a nasnas treats it as if wielded two-handed, allowing it to apply the additional half of its Strength bonus. A nasnas wielding a double weapon always treats the weapon as if it were wielded one-handed.[/INDENT] [/QUOTE]
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