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<blockquote data-quote="Echohawk" data-source="post: 3673868" data-attributes="member: 9849"><p>From "The Shedu's Hall" by Matthew Parker</p><p>IMAGINE magazine #23, February 1985</p><p></p><p>New Monster</p><p></p><p>The Gebbeth</p><p></p><p>Armour Class: 0 or variable</p><p>Hit Dice: 8**</p><p>Move: 180' (60') or variable</p><p>Attacks: 1 touch or weapon</p><p>Damage: insanity, ability drain or by weapon</p><p>No. Appearing: 1</p><p>Save As: Magic User 8</p><p>Morale: 11</p><p>Treasure Type: nil</p><p>Alignment: C</p><p>XP Value: 1750</p><p></p><p>The Gebbeth is an insubstantial malevolent spirit that can only be released into the world as the result of powerful and misguided magic. When a magic user casts a summoning spell of some type, a spell involving any of the Planes or an animate dead spell, there is a 1% chance that a Gebbeth will be accidentally involved.</p><p></p><p>In its insubstantial form a Gebbeth attacks by touch. If it strikes its victim - and that victim has an intelligence of 10 or less - the Gebbeth enters the victim's mind, gaining total control of the victim's body in the process. If the attack is successful the Gebbeth 'makes itself at home' and then is raised to 18 as the creature's natural wiliness takes command. Thevictim is entitled to a saving throwvs magic wands, and if this is successful the Gebbeth cannot attack again that day.</p><p></p><p>Once in a body, the Gebbeth can use all the abilities and skills that its victim had before it took over, including any weapon handling skills and spells that were memorised at the time of the initial attack. It can only memorise half the original number of spells of a victim, eg a Gebbeth-Warlock could only memorise 3 spells at anyone time. The Gebbeth-body does not need food (but does require water), although if it doesn't eat it will become gaunt and cadaverous.</p><p></p><p>Gebbeth in possession of a body can still attack, but it can now restrain itself so as to cause less damage to a target. Each successful touch drains 1 point of Intelligence or Constitution from its target - when either of these drops to zero the victim dies. If these attacks are spread over a period of days or months - as is likely because the Gebbeth takes a positive delight in tormenting its victims if it has the chance - the victim will aiso suffer from some form of insanity, usually an irrational fear of some item connected with the Gebbeth. The Gebbeth uses this ability to weaken a foe before attempting to possess his or her body.</p><p></p><p>Gebbeths can only be hit by magical weaponry. They are not undead and cannot be turned by a cleric.</p><p></p><p>A Gebbeth has one particular 'ability' that is more terrifying than any other. In times of stress - when wounded, for example - there is a 1 in 6 chance that the creature's features will start to fade. The process takes 3 rounds in total, at the end of which the face will be completely blank. Anyone witnessing such a change should save vs spells or suffer the effects of a blight spell due to the unnerving prospect of an opponent's features altering without apparent reason.</p><p></p><p>CREDITS</p><p></p><p>Design: Matthew Parker</p><p>Editorial Butchery: Mike Brunton</p><p>Piccies: Pete Young</p><p>Maps: Paul Ruiz</p></blockquote><p></p>
[QUOTE="Echohawk, post: 3673868, member: 9849"] From "The Shedu's Hall" by Matthew Parker IMAGINE magazine #23, February 1985 New Monster The Gebbeth Armour Class: 0 or variable Hit Dice: 8** Move: 180' (60') or variable Attacks: 1 touch or weapon Damage: insanity, ability drain or by weapon No. Appearing: 1 Save As: Magic User 8 Morale: 11 Treasure Type: nil Alignment: C XP Value: 1750 The Gebbeth is an insubstantial malevolent spirit that can only be released into the world as the result of powerful and misguided magic. When a magic user casts a summoning spell of some type, a spell involving any of the Planes or an animate dead spell, there is a 1% chance that a Gebbeth will be accidentally involved. In its insubstantial form a Gebbeth attacks by touch. If it strikes its victim - and that victim has an intelligence of 10 or less - the Gebbeth enters the victim's mind, gaining total control of the victim's body in the process. If the attack is successful the Gebbeth 'makes itself at home' and then is raised to 18 as the creature's natural wiliness takes command. Thevictim is entitled to a saving throwvs magic wands, and if this is successful the Gebbeth cannot attack again that day. Once in a body, the Gebbeth can use all the abilities and skills that its victim had before it took over, including any weapon handling skills and spells that were memorised at the time of the initial attack. It can only memorise half the original number of spells of a victim, eg a Gebbeth-Warlock could only memorise 3 spells at anyone time. The Gebbeth-body does not need food (but does require water), although if it doesn't eat it will become gaunt and cadaverous. Gebbeth in possession of a body can still attack, but it can now restrain itself so as to cause less damage to a target. Each successful touch drains 1 point of Intelligence or Constitution from its target - when either of these drops to zero the victim dies. If these attacks are spread over a period of days or months - as is likely because the Gebbeth takes a positive delight in tormenting its victims if it has the chance - the victim will aiso suffer from some form of insanity, usually an irrational fear of some item connected with the Gebbeth. The Gebbeth uses this ability to weaken a foe before attempting to possess his or her body. Gebbeths can only be hit by magical weaponry. They are not undead and cannot be turned by a cleric. A Gebbeth has one particular 'ability' that is more terrifying than any other. In times of stress - when wounded, for example - there is a 1 in 6 chance that the creature's features will start to fade. The process takes 3 rounds in total, at the end of which the face will be completely blank. Anyone witnessing such a change should save vs spells or suffer the effects of a blight spell due to the unnerving prospect of an opponent's features altering without apparent reason. CREDITS Design: Matthew Parker Editorial Butchery: Mike Brunton Piccies: Pete Young Maps: Paul Ruiz [/QUOTE]
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