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Converting monsters from Imagine Magazine
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<blockquote data-quote="Shade" data-source="post: 3787278" data-attributes="member: 287"><p>Great! Moving on, we'll hit the variant golems from Imagine #19. Here's the first...</p><p></p><p><strong>Gem Hylem</strong></p><p>Freq: very rare</p><p># App: 1</p><p>AC: -2</p><p>Move: 18"/18" (MC: A) </p><p>Hit Dice: 8</p><p>% In Lair: Nil</p><p>Treasure Type: Nil</p><p># Attacks: 1</p><p>Dmg/Att: 2-20</p><p>SA: Spells</p><p>SD: +2 or better weapon to hit</p><p>MR: 40%</p><p>Int: Semi-</p><p>Align: Neutral</p><p>Size: S (2-6 inches)</p><p>Psionics: Nil</p><p>Level/XP Value: VII/1920</p><p></p><p>The makers of gem hylems are exclusively illusionists of at least 14th level. They take 1 month to create, costing 25,000 gp in the process. The illusionist, assuming there is no magical tome available to enable a short cut to be taken, needs to cast the following spells: major creation, light, fear, confusion, maze, demi-shadow magic, and alter reality. Like their cousins, they understand and obey all commands given by their creator.</p><p></p><p>At will, gem hylems can once per round use the following abilities: light, fear, confusion, and maze; as a 10th level illusionist. In addition, the hylem can attack once per round with a lightning strike (no save) for 2-20 damage; it has a range of 6". Only hit by +2 or better weapons, but blunt weapons cause double damage. On destroying (deactivating) they hylem, a 5,000 gp gem will be left in its place.</p><p></p><p>Description: These animated beings appear as perfect examples of their gem type, though they are found constantly spinning furiously in the air.</p><p></p><p>From Imagine Magazine #19, October 1984.</p></blockquote><p></p>
[QUOTE="Shade, post: 3787278, member: 287"] Great! Moving on, we'll hit the variant golems from Imagine #19. Here's the first... [B]Gem Hylem[/B] Freq: very rare # App: 1 AC: -2 Move: 18"/18" (MC: A) Hit Dice: 8 % In Lair: Nil Treasure Type: Nil # Attacks: 1 Dmg/Att: 2-20 SA: Spells SD: +2 or better weapon to hit MR: 40% Int: Semi- Align: Neutral Size: S (2-6 inches) Psionics: Nil Level/XP Value: VII/1920 The makers of gem hylems are exclusively illusionists of at least 14th level. They take 1 month to create, costing 25,000 gp in the process. The illusionist, assuming there is no magical tome available to enable a short cut to be taken, needs to cast the following spells: major creation, light, fear, confusion, maze, demi-shadow magic, and alter reality. Like their cousins, they understand and obey all commands given by their creator. At will, gem hylems can once per round use the following abilities: light, fear, confusion, and maze; as a 10th level illusionist. In addition, the hylem can attack once per round with a lightning strike (no save) for 2-20 damage; it has a range of 6". Only hit by +2 or better weapons, but blunt weapons cause double damage. On destroying (deactivating) they hylem, a 5,000 gp gem will be left in its place. Description: These animated beings appear as perfect examples of their gem type, though they are found constantly spinning furiously in the air. From Imagine Magazine #19, October 1984. [/QUOTE]
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