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Converting monsters from Imagine Magazine
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<blockquote data-quote="Shade" data-source="post: 3897109" data-attributes="member: 287"><p><strong>Rag Golem</strong></p><p>Freq: Very rare</p><p># App: 1</p><p>AC: 10</p><p>Move: 3"</p><p>HD: 1 hp</p><p>% in Lair: Nil</p><p>Treasure type: Nil</p><p># Att: Nil</p><p>Dmg/Att: Nil</p><p>Special Attacks: Cantrips</p><p>Special Defenses: See below</p><p>MR: See below</p><p>Intelligence: See below</p><p>Alignment: Neutral</p><p>Size: S (6")</p><p>Psionics: Nil</p><p>Level/XP: I & up/62</p><p>Save As: Fighter 1</p><p>Morale: 12</p><p></p><p>Unlike others of its kind the rag golem does not rely upon sheer force as a means to an end. A mere 6 inches tall, it is constructed of whatever household rags the magic user finds handy at the time. Consequently, the cost of producing a rag golem can be as little as 1,000 gp. Once a vaguely humanoid shape has been made the following spells must be cast: tongues, anti-magic shell, geas, teleport without error, polymorph any object, and wish.</p><p></p><p>The newly-produced golem is physically fully developed, but mentally possesses only 1 point of Intelligence. It gains a further point for each subsequent week of animation until the mage's own Intelligence score is reached. Until then, the mage must be engaged with its uprigining, to the exclusion of other activities; any break in the process will result in deactivation of the little fellow.</p><p></p><p>On gaining its final intelligence point the ragamuffin can perform the following at will: limited telepathy with the magic user (3" range), teleport (no error), speak and comprehend any spoken language. Related to the last ability is the golem's full literacy in normal and magical script. </p><p></p><p>The rag golem has a perfect memory and knows everything its master has seen fit to teach it, including spells (from cantrips to 9th level spells). Thus a rag golem often serves as a walking spell book. Provided it is within its telepathic range, the mage can re-learn any spell in its memory (normal time required), subject ot the maximum permitted by intelligence, level, and magic. However, although the golem holds all its maker's spells, itself is powerless to use any except for the cantrips. The golem can cast any cantrip memorized at will.</p><p></p><p>Like its target brethren, the rag golem is immune to most magical attacks, apart from spells cast by its creator and the various Bigby's hand spells. On top of this, these little monsters are immune to physical attack, be it due to weapon, fire, acid, or whatever. Fortunately for the magic user, they are completely loyal.</p><p></p><p>If required the golem will use its own initiative to achieve its master's ends. Over time it will develop its own personality, invariably humorous and mischievous, often mimicking the idiosyncrasies and foibles of its creator. Even so, the golem will never behave in a deleterious manner towards its maker. No matter how its personality develops the golem's alignment remains neutral.</p><p></p><p>If its master dies, a rag golem will set off alone into the big world. As a source of spells such a wandering rag golem is a prize find. However, it is now 'freelance', it must be enticed into cooperation. A 'rogue' rag golem will work with a magic user they find worthy, but not for him!</p><p></p><p>Basic: As above. The rag golem can only be damaged by spells cast by its creator. It has no magical ability of its own.</p><p></p><p>From Imagine Magazine #19, October 1984.</p></blockquote><p></p>
[QUOTE="Shade, post: 3897109, member: 287"] [B]Rag Golem[/B] Freq: Very rare # App: 1 AC: 10 Move: 3" HD: 1 hp % in Lair: Nil Treasure type: Nil # Att: Nil Dmg/Att: Nil Special Attacks: Cantrips Special Defenses: See below MR: See below Intelligence: See below Alignment: Neutral Size: S (6") Psionics: Nil Level/XP: I & up/62 Save As: Fighter 1 Morale: 12 Unlike others of its kind the rag golem does not rely upon sheer force as a means to an end. A mere 6 inches tall, it is constructed of whatever household rags the magic user finds handy at the time. Consequently, the cost of producing a rag golem can be as little as 1,000 gp. Once a vaguely humanoid shape has been made the following spells must be cast: tongues, anti-magic shell, geas, teleport without error, polymorph any object, and wish. The newly-produced golem is physically fully developed, but mentally possesses only 1 point of Intelligence. It gains a further point for each subsequent week of animation until the mage's own Intelligence score is reached. Until then, the mage must be engaged with its uprigining, to the exclusion of other activities; any break in the process will result in deactivation of the little fellow. On gaining its final intelligence point the ragamuffin can perform the following at will: limited telepathy with the magic user (3" range), teleport (no error), speak and comprehend any spoken language. Related to the last ability is the golem's full literacy in normal and magical script. The rag golem has a perfect memory and knows everything its master has seen fit to teach it, including spells (from cantrips to 9th level spells). Thus a rag golem often serves as a walking spell book. Provided it is within its telepathic range, the mage can re-learn any spell in its memory (normal time required), subject ot the maximum permitted by intelligence, level, and magic. However, although the golem holds all its maker's spells, itself is powerless to use any except for the cantrips. The golem can cast any cantrip memorized at will. Like its target brethren, the rag golem is immune to most magical attacks, apart from spells cast by its creator and the various Bigby's hand spells. On top of this, these little monsters are immune to physical attack, be it due to weapon, fire, acid, or whatever. Fortunately for the magic user, they are completely loyal. If required the golem will use its own initiative to achieve its master's ends. Over time it will develop its own personality, invariably humorous and mischievous, often mimicking the idiosyncrasies and foibles of its creator. Even so, the golem will never behave in a deleterious manner towards its maker. No matter how its personality develops the golem's alignment remains neutral. If its master dies, a rag golem will set off alone into the big world. As a source of spells such a wandering rag golem is a prize find. However, it is now 'freelance', it must be enticed into cooperation. A 'rogue' rag golem will work with a magic user they find worthy, but not for him! Basic: As above. The rag golem can only be damaged by spells cast by its creator. It has no magical ability of its own. From Imagine Magazine #19, October 1984. [/QUOTE]
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