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Converting monsters from Imagine Magazine
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<blockquote data-quote="Shade" data-source="post: 4100775" data-attributes="member: 287"><p>Hmmm...I was expecting to find some more information on them in Wikipedia, but no luck. In fact, Google didn't even yield any results. I wonder if they go by another name?</p><p></p><p>Since it large and bovine, but also resembles a boar, let's look at the relevant stats from some of those creatures:</p><p></p><p>Bison: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4</p><p>Dire Boar: Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8</p><p>Gorgon: Str 21, Dex 10, Con 21, Int 2, Wis 12, Cha 9</p><p></p><p>So Str 21-27, Dex 10, Con 16-21, Int 2, Wis 11-13, Cha 4-9</p><p></p><p>It sounds like this is still appropriate:</p><p></p><p>Ferocity (Ex): A dire boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.</p><p></p><p>Here's a permanent haste ability:</p><p></p><p>Alacrity (Su): Once per round, the mithral golem may take an extra standard action (either before or after its other actions in the round). </p><p></p><p>Here's one we came up with:</p><p>Arboreal Alacrity (Su): When making a full attack action, an actaeon may make one extra attack with any manufactured weapon it is holding. The attack is made using the creature's highest attack bonus with that weapon.</p></blockquote><p></p>
[QUOTE="Shade, post: 4100775, member: 287"] Hmmm...I was expecting to find some more information on them in Wikipedia, but no luck. In fact, Google didn't even yield any results. I wonder if they go by another name? Since it large and bovine, but also resembles a boar, let's look at the relevant stats from some of those creatures: Bison: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4 Dire Boar: Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8 Gorgon: Str 21, Dex 10, Con 21, Int 2, Wis 12, Cha 9 So Str 21-27, Dex 10, Con 16-21, Int 2, Wis 11-13, Cha 4-9 It sounds like this is still appropriate: Ferocity (Ex): A dire boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying. Here's a permanent haste ability: Alacrity (Su): Once per round, the mithral golem may take an extra standard action (either before or after its other actions in the round). Here's one we came up with: Arboreal Alacrity (Su): When making a full attack action, an actaeon may make one extra attack with any manufactured weapon it is holding. The attack is made using the creature's highest attack bonus with that weapon. [/QUOTE]
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