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Converting monsters from Imagine Magazine
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<blockquote data-quote="Shade" data-source="post: 4107399" data-attributes="member: 287"><p><strong>HEADLESS HORSEMAN</strong></p><p></p><p>Rider</p><p>Frequency: Very rare</p><p>No. Appearing: 1</p><p>Armour Class: -1</p><p>Move: 9"</p><p>Hit Dice: 6</p><p>% in Lair: nil</p><p>Treasure Type: nil</p><p>No. of Attacks: 1</p><p>Damage: 3-18 (lance)/2-9 (sword)</p><p>Special Attacks: Fear</p><p>Special Defences: +2 or better weapon to hit</p><p>Magic Resistance: Immune to charm, sleep, hold or cold based attacks</p><p>Intelligence: Very</p><p>Alignment: LE</p><p>Size: M</p><p></p><p>Mount</p><p>Frequency: Very rare</p><p>No. Appearing: 1</p><p>Armour Class: 4</p><p>Move: 15"</p><p>Hit Dice: 4+4</p><p>% in Lair: nil</p><p>Treasure Type: nil</p><p>No. of Attacks: 3</p><p>Damage: 1-8/1-8/1-3</p><p>Special Attacks: none</p><p>Special Defences: magic or silver weapons to hit</p><p>Magic Resistance: Immune to charm, sleep, hold or cold based attacks</p><p>Intelligence: Animal</p><p>Alignment: NE</p><p>Size: L</p><p></p><p>Headless Horsemen are the spirits of cavalrymen who have died in violent circumstances - normally beheaded. Very often they were cavaliers or noblemen in life, and retain a sense of purpose into afterlife. They are normally encountered on roadways, heralded by the sound of approaching horses that will cause fear in all creatures of animal intelligence. The horseman will appear as a figure swathed in mist, so that the missing head cannot be detected from distance. Once within twenty yards, this abnormality will be visible, and all who see it must save vs magic or suffer the effects of a fear spell.</p><p></p><p>Most headless horseman are encountered riding pell-mell, as if to fufil some urgent mission. These will only attack in self-defence. Others, who take upon themselves the specific purpose of guarding a place or object, will offer single combat by word or action, charging with the lance and then using a sword in melee. They will never attack a cleric, except in self-defence, and may be turned as a spectre.</p><p></p><p>Originally appeared in Imagine Magazine #23 (1985).</p></blockquote><p></p>
[QUOTE="Shade, post: 4107399, member: 287"] [B]HEADLESS HORSEMAN[/B] Rider Frequency: Very rare No. Appearing: 1 Armour Class: -1 Move: 9" Hit Dice: 6 % in Lair: nil Treasure Type: nil No. of Attacks: 1 Damage: 3-18 (lance)/2-9 (sword) Special Attacks: Fear Special Defences: +2 or better weapon to hit Magic Resistance: Immune to charm, sleep, hold or cold based attacks Intelligence: Very Alignment: LE Size: M Mount Frequency: Very rare No. Appearing: 1 Armour Class: 4 Move: 15" Hit Dice: 4+4 % in Lair: nil Treasure Type: nil No. of Attacks: 3 Damage: 1-8/1-8/1-3 Special Attacks: none Special Defences: magic or silver weapons to hit Magic Resistance: Immune to charm, sleep, hold or cold based attacks Intelligence: Animal Alignment: NE Size: L Headless Horsemen are the spirits of cavalrymen who have died in violent circumstances - normally beheaded. Very often they were cavaliers or noblemen in life, and retain a sense of purpose into afterlife. They are normally encountered on roadways, heralded by the sound of approaching horses that will cause fear in all creatures of animal intelligence. The horseman will appear as a figure swathed in mist, so that the missing head cannot be detected from distance. Once within twenty yards, this abnormality will be visible, and all who see it must save vs magic or suffer the effects of a fear spell. Most headless horseman are encountered riding pell-mell, as if to fufil some urgent mission. These will only attack in self-defence. Others, who take upon themselves the specific purpose of guarding a place or object, will offer single combat by word or action, charging with the lance and then using a sword in melee. They will never attack a cleric, except in self-defence, and may be turned as a spectre. Originally appeared in Imagine Magazine #23 (1985). [/QUOTE]
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