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Converting monsters from Imagine Magazine
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<blockquote data-quote="Shade" data-source="post: 4107780" data-attributes="member: 287"><p>Here's a start...</p><p></p><p>"Headless horseman" is a template that can be added to any humanoid or monstrous humanoid creature with the Mounted Combat feat (referred to hereafter as the "base creature").</p><p></p><p>A headless horseman uses all the base creature’s statistics and special abilities except as noted here.</p><p></p><p>Size and Type: The creature’s type changes to undead (augmented humanoid or monstrous humanoid). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.</p><p></p><p>Hit Dice: Increase all current and future Hit Dice to d12s.</p><p></p><p>Special Attacks: A headless horseman retains all the special attacks of the base creature and gains the following attack.</p><p></p><p>Frightful Presence?</p><p></p><p>Special Qualities: A headless horseman retains all the special qualities of the base creature and gains immunity to cold and the special qualities described below.</p><p></p><p>Damage Reduction (Su): A headless horseman's body is tough, giving the creature damage reduction 10/magic. A headless horseman's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. </p><p></p><p>Turn Resistance (Ex): A headless horseman has +2 turn resistance.</p><p></p><p>Abilities: Same as the base creature except that, as undead creatures, headless horsemen have no Constitution score.</p><p></p><p>Skills: Headless horsemen gain a +x racial bonus on Ride checks.</p><p></p><p>Feats: Headless horsemen gain (some mounted combat feats) as bonus feats.</p><p></p><p>Challenge Rating: Same as the base creature +x.</p><p>Alignment: Usually lawful evil.</p><p>Advancement: By character class.</p><p>Level Adjustment: Same as the base creature +x.</p></blockquote><p></p>
[QUOTE="Shade, post: 4107780, member: 287"] Here's a start... "Headless horseman" is a template that can be added to any humanoid or monstrous humanoid creature with the Mounted Combat feat (referred to hereafter as the "base creature"). A headless horseman uses all the base creature’s statistics and special abilities except as noted here. Size and Type: The creature’s type changes to undead (augmented humanoid or monstrous humanoid). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged. Hit Dice: Increase all current and future Hit Dice to d12s. Special Attacks: A headless horseman retains all the special attacks of the base creature and gains the following attack. Frightful Presence? Special Qualities: A headless horseman retains all the special qualities of the base creature and gains immunity to cold and the special qualities described below. Damage Reduction (Su): A headless horseman's body is tough, giving the creature damage reduction 10/magic. A headless horseman's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Turn Resistance (Ex): A headless horseman has +2 turn resistance. Abilities: Same as the base creature except that, as undead creatures, headless horsemen have no Constitution score. Skills: Headless horsemen gain a +x racial bonus on Ride checks. Feats: Headless horsemen gain (some mounted combat feats) as bonus feats. Challenge Rating: Same as the base creature +x. Alignment: Usually lawful evil. Advancement: By character class. Level Adjustment: Same as the base creature +x. [/QUOTE]
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