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<blockquote data-quote="Shade" data-source="post: 4404777" data-attributes="member: 287"><p>Since the wererat uses a 1st-level warrior, lets just take the sample 1st-level halfling warrior from the MM...</p><p></p><p>Weremouse, Halfling Form</p><p>Small Humanoid (Halfling, Shapechanger)</p><p>Hit Dice: 1d8+1 plus 1d8 (9 hp)</p><p>Initiative: +1</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 18 (+1 size, +1 Dex, +2 natural, +3 studded leather, +1 light shield), touch 12, flat-footed 17</p><p>Base Attack/Grapple: +1/–3</p><p>Attack: Shortsword +4 melee (1d4/19–20) or light crossbow +3 ranged (1d6/19–20)</p><p>Full Attack: Shortsword +4 melee (1d4/19–20) or light crossbow +3 ranged (1d6/19–20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Halfling traits</p><p>Special Qualities: Alternate form, halfling traits, mouse empathy, low-light vision, scent</p><p>Saves: Fort +6, Ref +4, Will +3</p><p>Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 11, Cha 8</p><p>Skills: Balance +9, Climb +2, Hide +10, Jump +4, Listen +3, Move Silently +13, Swim +8</p><p>Feats: Stealthy, Weapon Finesse (B), Weapon Focus (shortsword)</p><p>Environment: Any</p><p>Organization: Solitary, pair, family (6–10), or troupe (2–5 plus 5–8 dire mice)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually neutral</p><p>Advancement: By character class</p><p>Level Adjustment: +3</p><p></p><p>Weremouse, Mouse Form</p><p>Small Humanoid (Halfling, Shapechanger)</p><p>Hit Dice: 1d8+1 plus 1d8 (9 hp)</p><p>Initiative: +4</p><p>Speed: 40 ft. (8 squares), climb 20 ft.</p><p>Armor Class: 18 (+1 size, +4 Dex, +3 natural), touch 15, flat-footed 14</p><p>Base Attack/Grapple: +1/–5</p><p>Attack: Bite +4 melee (1d3-2)</p><p>Full Attack: Bite +4 melee (1d3-2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Curse of lycanthropy</p><p>Special Qualities: Alternate form, damage reduction 10/silver, mouse empathy, low-light vision, scent</p><p>Saves: Fort +6, Ref +7, Will +3</p><p>Abilities: Str 7, Dex 19, Con 12, Int 10, Wis 11, Cha 8</p><p>Skills: Balance +12, Climb +14, Hide +13, Jump +18, Listen +3, Move Silently +16, Swim +12</p><p>Feats: Stealthy, Weapon Finesse (B), Weapon Focus (shortsword)</p><p>Environment: Any</p><p>Organization: Solitary, pair, family (6–10), or troupe (2–5 plus 5–8 dire mice)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually neutral</p><p>Advancement: By character class</p><p>Level Adjustment: +3</p><p></p><p>Weremouse, Hybrid Form</p><p>Small Humanoid (Halfling, Shapechanger)</p><p>Hit Dice: 1d8+1 plus 1d8 (9 hp)</p><p>Initiative: +4</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 18 (+1 size, +4 Dex, +3 natural), touch 15, flat-footed 14</p><p>Base Attack/Grapple: +1/–7</p><p>Attack: Shortsword +7 melee (1d4-2/19–20) or claw +6 melee (1d3-2) or light crossbow +6 ranged (1d6/19–20)</p><p>Full Attack: Shortsword +7 melee (1d4-2/19–20) and bite +1 melee (1d4-2); or two claws +6 melee (1d3-2) and bite +1 melee (1d4-2); or light crossbow +6 ranged (1d6/19–20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Curse of lycanthropy</p><p>Special Qualities: Alternate form, damage reduction 10/silver, mouse empathy, low-light vision, scent</p><p>Saves: Fort +6, Ref +7, Will +3</p><p>Abilities: Str 7, Dex 19, Con 12, Int 10, Wis 11, Cha 8</p><p>Skills: Balance +12, Climb +6, Hide +13, Jump +8, Listen +3, Move Silently +16, Swim +12</p><p>Feats: Stealthy, Weapon Finesse (B), Weapon Focus (shortsword)</p><p>Environment: Any</p><p>Organization: Solitary, pair, family (6–10), or troupe (2–5 plus 5–8 dire mice)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually neutral</p><p>Advancement: By character class</p><p>Level Adjustment: +3</p><p></p><p>Alternate Form (Su): A weremouse can assume a bipedal hybrid form or the form of a dire mouse.</p><p></p><p>Curse of Lycanthropy (Su): Any humanoid or giant hit by a weremouse's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. </p><p></p><p>Mouse Empathy (Ex): Communicate with mice and dire mice, and +4 racial bonus on Charisma-based checks against mice and dire mice.</p><p></p><p>Skills: A weremouse in any form has a +4 racial bonus on Hide checks and a +8 racial bonus on Balance, Jump, Move Silently, and Swim checks. A weremouse in rat or hybrid form uses its Dexterity modifier for Climb, Jump, and Swim checks. In mouse form, it has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.</p><p></p><p>Feats: Weremice gain Weapon Finesse as a bonus feat.</p><p></p><p>The weremouse presented here is based on a 1st-level halfling warrior who is a natural lycanthrope, using the following base ability scores: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8.</p></blockquote><p></p>
[QUOTE="Shade, post: 4404777, member: 287"] Since the wererat uses a 1st-level warrior, lets just take the sample 1st-level halfling warrior from the MM... Weremouse, Halfling Form Small Humanoid (Halfling, Shapechanger) Hit Dice: 1d8+1 plus 1d8 (9 hp) Initiative: +1 Speed: 20 ft. (4 squares) Armor Class: 18 (+1 size, +1 Dex, +2 natural, +3 studded leather, +1 light shield), touch 12, flat-footed 17 Base Attack/Grapple: +1/–3 Attack: Shortsword +4 melee (1d4/19–20) or light crossbow +3 ranged (1d6/19–20) Full Attack: Shortsword +4 melee (1d4/19–20) or light crossbow +3 ranged (1d6/19–20) Space/Reach: 5 ft./5 ft. Special Attacks: Halfling traits Special Qualities: Alternate form, halfling traits, mouse empathy, low-light vision, scent Saves: Fort +6, Ref +4, Will +3 Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 11, Cha 8 Skills: Balance +9, Climb +2, Hide +10, Jump +4, Listen +3, Move Silently +13, Swim +8 Feats: Stealthy, Weapon Finesse (B), Weapon Focus (shortsword) Environment: Any Organization: Solitary, pair, family (6–10), or troupe (2–5 plus 5–8 dire mice) Challenge Rating: 2 Treasure: Standard Alignment: Usually neutral Advancement: By character class Level Adjustment: +3 Weremouse, Mouse Form Small Humanoid (Halfling, Shapechanger) Hit Dice: 1d8+1 plus 1d8 (9 hp) Initiative: +4 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 18 (+1 size, +4 Dex, +3 natural), touch 15, flat-footed 14 Base Attack/Grapple: +1/–5 Attack: Bite +4 melee (1d3-2) Full Attack: Bite +4 melee (1d3-2) Space/Reach: 5 ft./5 ft. Special Attacks: Curse of lycanthropy Special Qualities: Alternate form, damage reduction 10/silver, mouse empathy, low-light vision, scent Saves: Fort +6, Ref +7, Will +3 Abilities: Str 7, Dex 19, Con 12, Int 10, Wis 11, Cha 8 Skills: Balance +12, Climb +14, Hide +13, Jump +18, Listen +3, Move Silently +16, Swim +12 Feats: Stealthy, Weapon Finesse (B), Weapon Focus (shortsword) Environment: Any Organization: Solitary, pair, family (6–10), or troupe (2–5 plus 5–8 dire mice) Challenge Rating: 2 Treasure: Standard Alignment: Usually neutral Advancement: By character class Level Adjustment: +3 Weremouse, Hybrid Form Small Humanoid (Halfling, Shapechanger) Hit Dice: 1d8+1 plus 1d8 (9 hp) Initiative: +4 Speed: 20 ft. (4 squares) Armor Class: 18 (+1 size, +4 Dex, +3 natural), touch 15, flat-footed 14 Base Attack/Grapple: +1/–7 Attack: Shortsword +7 melee (1d4-2/19–20) or claw +6 melee (1d3-2) or light crossbow +6 ranged (1d6/19–20) Full Attack: Shortsword +7 melee (1d4-2/19–20) and bite +1 melee (1d4-2); or two claws +6 melee (1d3-2) and bite +1 melee (1d4-2); or light crossbow +6 ranged (1d6/19–20) Space/Reach: 5 ft./5 ft. Special Attacks: Curse of lycanthropy Special Qualities: Alternate form, damage reduction 10/silver, mouse empathy, low-light vision, scent Saves: Fort +6, Ref +7, Will +3 Abilities: Str 7, Dex 19, Con 12, Int 10, Wis 11, Cha 8 Skills: Balance +12, Climb +6, Hide +13, Jump +8, Listen +3, Move Silently +16, Swim +12 Feats: Stealthy, Weapon Finesse (B), Weapon Focus (shortsword) Environment: Any Organization: Solitary, pair, family (6–10), or troupe (2–5 plus 5–8 dire mice) Challenge Rating: 2 Treasure: Standard Alignment: Usually neutral Advancement: By character class Level Adjustment: +3 Alternate Form (Su): A weremouse can assume a bipedal hybrid form or the form of a dire mouse. Curse of Lycanthropy (Su): Any humanoid or giant hit by a weremouse's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. Mouse Empathy (Ex): Communicate with mice and dire mice, and +4 racial bonus on Charisma-based checks against mice and dire mice. Skills: A weremouse in any form has a +4 racial bonus on Hide checks and a +8 racial bonus on Balance, Jump, Move Silently, and Swim checks. A weremouse in rat or hybrid form uses its Dexterity modifier for Climb, Jump, and Swim checks. In mouse form, it has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. Feats: Weremice gain Weapon Finesse as a bonus feat. The weremouse presented here is based on a 1st-level halfling warrior who is a natural lycanthrope, using the following base ability scores: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8. [/QUOTE]
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