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Converting monsters from Imagine Magazine
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<blockquote data-quote="Shade" data-source="post: 4559128" data-attributes="member: 287"><p>"[...] Only one cell is occupied, by a very corpulent turkey -- the yeti's Christmas dinner.</p><p></p><p>The turkey will plead with the adventurers to save him from the dinner table. If they agree, he will tell them where the yeti hides his treasure [...]. Getting the turkey out will not be easy since the cell door is only 3 feet in width and the turkey is 3' 6" wide even when he breathes out.</p><p></p><p>The turkey will squeal loudly (this will not attract anyone's attention, but don't tell the players that) at any attempt to pull it through the door (roll as though attempting to break down a door). Chipping away enough ice to get him out will take 1 turn. Should the players get him out he will not stop complainant about all the hardships he has had to endure.</p><p></p><p>The Turkey: AC 10 (tender); MV 3"; HD 4; hp 25; #AT 1; D 1-2; SA Boredom, save vs. spells at +2 or fall asleep for 5 rounds due to the extreme dullness of the turkey's conversation; AL N; S Fat; xp 110.</p><p></p><p>Originally appeared in Imagine Magazine #21.</p></blockquote><p></p>
[QUOTE="Shade, post: 4559128, member: 287"] "[...] Only one cell is occupied, by a very corpulent turkey -- the yeti's Christmas dinner. The turkey will plead with the adventurers to save him from the dinner table. If they agree, he will tell them where the yeti hides his treasure [...]. Getting the turkey out will not be easy since the cell door is only 3 feet in width and the turkey is 3' 6" wide even when he breathes out. The turkey will squeal loudly (this will not attract anyone's attention, but don't tell the players that) at any attempt to pull it through the door (roll as though attempting to break down a door). Chipping away enough ice to get him out will take 1 turn. Should the players get him out he will not stop complainant about all the hardships he has had to endure. The Turkey: AC 10 (tender); MV 3"; HD 4; hp 25; #AT 1; D 1-2; SA Boredom, save vs. spells at +2 or fall asleep for 5 rounds due to the extreme dullness of the turkey's conversation; AL N; S Fat; xp 110. Originally appeared in Imagine Magazine #21. [/QUOTE]
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