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Converting monsters from Imagine Magazine
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<blockquote data-quote="Shade" data-source="post: 4580455" data-attributes="member: 287"><p>Here's another one from the same issue for this month's holiday. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Frost is a happy and mischievous creature whose only aim in life is to have lots of (relatively) harmless fun -- throwing snowballs (which cause no damage) at passing strangers is just his way of introducing himself. He will do this from a place of concealment. When he finally shows himself he is a large, happy looking snowman dressed in a tall hat and scarf, carrying an old broom. Frosty should be treated as having a charisma of 17.</p><p></p><p>He will readily aid anyone in distress or those who fight against evil, but he will have no part in hunting his friend the yeti. On the other hand, Frosty is not very friendly with the Snow Dwarf, because he knows the dwarf cheats at cards.</p><p></p><p><strong>Frosty the Snowman:</strong> AC 3 (wet); MV 9"; HD 5; hp 32; #AT 1; SA see below; SD immune to cold-based attacks, double damage from fire-based attacks; AL CG; S L (8' tall); 250xp.</p><p></p><p>Frosty can control weather (as the 7th level clerical spell) once per day. He can also hide in snow (cf hide in shadows) 80% of the time, becoming totally invisible at distances greater than 10 feet.</p><p></p><p>Frosty's scraf acts a the equivalent of a rope of entanglement and his tall hat is also magical -- it raises charisma by 1 or to 17, whichever is the most advantageous. His broom is a wand of snowballs which can project a snowball equivalent to a fireball. This is the only magical function that the broom can perform, but it can still be used as a broom. It has 24 charges.</p><p></p><p>Originally appeared in Imagine Magazine #21 (1984).</p></blockquote><p></p>
[QUOTE="Shade, post: 4580455, member: 287"] Here's another one from the same issue for this month's holiday. :p Frost is a happy and mischievous creature whose only aim in life is to have lots of (relatively) harmless fun -- throwing snowballs (which cause no damage) at passing strangers is just his way of introducing himself. He will do this from a place of concealment. When he finally shows himself he is a large, happy looking snowman dressed in a tall hat and scarf, carrying an old broom. Frosty should be treated as having a charisma of 17. He will readily aid anyone in distress or those who fight against evil, but he will have no part in hunting his friend the yeti. On the other hand, Frosty is not very friendly with the Snow Dwarf, because he knows the dwarf cheats at cards. [B]Frosty the Snowman:[/B] AC 3 (wet); MV 9"; HD 5; hp 32; #AT 1; SA see below; SD immune to cold-based attacks, double damage from fire-based attacks; AL CG; S L (8' tall); 250xp. Frosty can control weather (as the 7th level clerical spell) once per day. He can also hide in snow (cf hide in shadows) 80% of the time, becoming totally invisible at distances greater than 10 feet. Frosty's scraf acts a the equivalent of a rope of entanglement and his tall hat is also magical -- it raises charisma by 1 or to 17, whichever is the most advantageous. His broom is a wand of snowballs which can project a snowball equivalent to a fireball. This is the only magical function that the broom can perform, but it can still be used as a broom. It has 24 charges. Originally appeared in Imagine Magazine #21 (1984). [/QUOTE]
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