Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting monsters from Imagine Magazine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 4827564" data-attributes="member: 287"><p>Here's your reminder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>The Taumet</strong></p><p>FREQUENCY: Unique</p><p>No APPEARING: 1</p><p>ARMOUR CLASS: Variable</p><p>MOVE: 3"/18"</p><p>HIT DICE: Variable</p><p>% IN LAIR: Nil</p><p>TREASURE TYPE: Nil</p><p>No OF ATTACKS: 3</p><p>DAMAGE/ATTACK: Variable</p><p>SPECIAL ATTACKS: Breath weapon, spells</p><p>SPECIAL DEFENCES: Variable</p><p>MAGIC RESISTANCE: Standard</p><p>INTELLIGENCE: Genius</p><p>ALIGNMENT: Variable Evil</p><p>SIZE: S-L</p><p>PSIONIC ABILITY: Nil</p><p>Attack/Defence Modes: Nil/Nil</p><p>LEVEL/XP VALUE: X/18750+25hp</p><p></p><p>The Taumet is a magically-created dragon construct, made from five relics whose origins are lost in the mists of time according to the instructions in a book of unknown authorship called the Taumet Codex.</p><p></p><p>Once the process of creating the Taumet has begun, it takes 13 melee rounds to develop into the complete Taumet. During this time, the wearer of the relics is used as the basis of the Taumet's body, dying in the process. The Taumet takes some of the wearer's memories and alignment during its growth, always remaining evil, but taking the Lawful, Neutral or Chaotic attitude of its 'parent'. While the transformation takes place, the Taumet can attack and be attacked, as it grows in power and size:</p><p></p><p>Round, AC, HD, Damage, SA/SD</p><p>1&2, 5, 1, 1-4/1-4/1-6, Immune to attacks causing less than 4 points of damage</p><p>3&4, 3, 3, 1-6/1-6/1-8, Immune to 1st level spells, +1 or better weapons to hit</p><p>5&6, 1, 5, 1-6/1-6/2-12, Non-edged weapons cause half damage</p><p>7, 0, 7, 1-6/1-6/2-16, Breath weapon usable, +2 or better weapons to hit</p><p>8, -1, 9, 1-6/1-6/3-18, Immune to 2nd level spells and attacks causing less than 8 point of damage</p><p>9, -2, 11, 1-8/1-8/3-24, +3 or better weapons to hit</p><p>10, -3, 13, 1-8/1-8/3-30, Immuned to 3rd level spells</p><p>11, -4, 15, 1-10/1-10/3-36, Spell use, immune to attacks causing less than 12 points of damage</p><p>12, -5, 17, 1-10/1-10/4-40, Immune to 4th level spells and damage from non-edged weapons</p><p>13, -6, 18, 1-12/1-12/5-50, +4 or better weapons to hit</p><p></p><p>If the Taumet suffers more than 40 points of damage in a single round during this period of growth, the process will be halted for that round, and in the early stages this will be sufficient to cause the Taumet to disassociate into its component relics.</p><p></p><p>Like all normal dragons, the Taumet has a set number of hit points per hit dice, but this depends on the original wearer of the relics:</p><p></p><p>Wearer; hp/HD</p><p>MU or Illusionist; 4hp</p><p>Thief, assassin; 6hp</p><p>Cleric, monk, druid; 8hp</p><p>Fighter, ranger, paladin; 10hp</p><p></p><p>The Taumet can breath 3 times per day, but can choose what form this takes; either as a black, blue, green, red or white dragon. Once it has the use of spells, it can cast, once per day, those spells that the relics knew at the time of the transformation or 5 x 1st, 5 x 2nd, 5 x 3rd, 4 x 4th, 4 x 5th and 2 x 6th level spells as though it were a 13th level magic user.</p><p></p><p>If the Taumet is reduced to zero hit points, it will not be killed, but forced to disassociate into its component relics and the withered remains of the original wearer. The relics cannot be destroyed except by the application of earth-shattering magic (depending upon individual DM's campaigns), but they can be kept separate to prevent the Taumet reforming around another wearer.</p></blockquote><p></p>
[QUOTE="Shade, post: 4827564, member: 287"] Here's your reminder. ;) [B]The Taumet[/B] FREQUENCY: Unique No APPEARING: 1 ARMOUR CLASS: Variable MOVE: 3"/18" HIT DICE: Variable % IN LAIR: Nil TREASURE TYPE: Nil No OF ATTACKS: 3 DAMAGE/ATTACK: Variable SPECIAL ATTACKS: Breath weapon, spells SPECIAL DEFENCES: Variable MAGIC RESISTANCE: Standard INTELLIGENCE: Genius ALIGNMENT: Variable Evil SIZE: S-L PSIONIC ABILITY: Nil Attack/Defence Modes: Nil/Nil LEVEL/XP VALUE: X/18750+25hp The Taumet is a magically-created dragon construct, made from five relics whose origins are lost in the mists of time according to the instructions in a book of unknown authorship called the Taumet Codex. Once the process of creating the Taumet has begun, it takes 13 melee rounds to develop into the complete Taumet. During this time, the wearer of the relics is used as the basis of the Taumet's body, dying in the process. The Taumet takes some of the wearer's memories and alignment during its growth, always remaining evil, but taking the Lawful, Neutral or Chaotic attitude of its 'parent'. While the transformation takes place, the Taumet can attack and be attacked, as it grows in power and size: Round, AC, HD, Damage, SA/SD 1&2, 5, 1, 1-4/1-4/1-6, Immune to attacks causing less than 4 points of damage 3&4, 3, 3, 1-6/1-6/1-8, Immune to 1st level spells, +1 or better weapons to hit 5&6, 1, 5, 1-6/1-6/2-12, Non-edged weapons cause half damage 7, 0, 7, 1-6/1-6/2-16, Breath weapon usable, +2 or better weapons to hit 8, -1, 9, 1-6/1-6/3-18, Immune to 2nd level spells and attacks causing less than 8 point of damage 9, -2, 11, 1-8/1-8/3-24, +3 or better weapons to hit 10, -3, 13, 1-8/1-8/3-30, Immuned to 3rd level spells 11, -4, 15, 1-10/1-10/3-36, Spell use, immune to attacks causing less than 12 points of damage 12, -5, 17, 1-10/1-10/4-40, Immune to 4th level spells and damage from non-edged weapons 13, -6, 18, 1-12/1-12/5-50, +4 or better weapons to hit If the Taumet suffers more than 40 points of damage in a single round during this period of growth, the process will be halted for that round, and in the early stages this will be sufficient to cause the Taumet to disassociate into its component relics. Like all normal dragons, the Taumet has a set number of hit points per hit dice, but this depends on the original wearer of the relics: Wearer; hp/HD MU or Illusionist; 4hp Thief, assassin; 6hp Cleric, monk, druid; 8hp Fighter, ranger, paladin; 10hp The Taumet can breath 3 times per day, but can choose what form this takes; either as a black, blue, green, red or white dragon. Once it has the use of spells, it can cast, once per day, those spells that the relics knew at the time of the transformation or 5 x 1st, 5 x 2nd, 5 x 3rd, 4 x 4th, 4 x 5th and 2 x 6th level spells as though it were a 13th level magic user. If the Taumet is reduced to zero hit points, it will not be killed, but forced to disassociate into its component relics and the withered remains of the original wearer. The relics cannot be destroyed except by the application of earth-shattering magic (depending upon individual DM's campaigns), but they can be kept separate to prevent the Taumet reforming around another wearer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting monsters from Imagine Magazine
Top